The Ace.9105 Posted October 14, 2017 Share Posted October 14, 2017 What do you guys think about the idea of full counter being a skill that reflects an important attack back to it's source like it's done in the anime seven deadly sins instead of doing static damage? This would make the skill more effective against high damage skills and less effective against low damage skills thus increasing the skillcap to use this skill. Link to comment Share on other sites More sharing options...
Shafi.8952 Posted October 14, 2017 Share Posted October 14, 2017 100% support this idea.This is what first impression of the full counter was before actually getting my hands on spellbreaker. I thought it would be like genji deflect from overwatch or like Wobbuffet counter from pokemon or like reflect from final fantasy, etc. Not just a bit of static damage. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted October 14, 2017 Share Posted October 14, 2017 unrealistic Link to comment Share on other sites More sharing options...
Choppy.4183 Posted October 15, 2017 Share Posted October 15, 2017 I like Obindo's idea in the other thread about a base amount plus a percentage of the damage from the skill that pops it (and, I guess some other arrangement for condis). But your proposal of changing FC to only reflect back to the source (i.e. not aoe like it is now) is an enormous nerf, and then combine that with what clones would do to the damage output and you're looking at a pretty castrated elite. Link to comment Share on other sites More sharing options...
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