Swagger.1459 Posted August 17, 2020 Share Posted August 17, 2020 Let's check out some really great Stealth designs from a game called City of Heroes!A fully developed stealth system…https://paragonwiki.com/wiki/Stealth_and_Perceptionhttps://paragonwiki.com/wiki/Limits#Stealth_and_PerceptionYour stealthy “thief” class design…https://paragonwiki.com/wiki/StalkerHad a special stealth skill for every build…https://paragonwiki.com/wiki/HideAnd every class could have stealth skills if chosen…https://paragonwiki.com/wiki/ConcealmentSo If everyone had access to stealth, what makes the “thief” class so special?You could stack https://paragonwiki.com/wiki/Hide and https://paragonwiki.com/wiki/ConcealmentSo what were the counters to all this stealth stuff?Attacking and being attacked (essentialy being in combat) made you lose stealth AND prevented you from using stealth for a period of time.Walking into an AoE effect made you lose stealth and flagged the player for combat.See this again… https://paragonwiki.com/wiki/Stealth_and_PerceptionYes, I did create a some amazing Stealth ideas based off of a fusion of City of Heroes and Guild Wars 2! Enjoy!https://en-forum.guildwars2.com/discussion/110960/amazing-new-way-to-rework-and-buff-stealth-for-competitive-gameplay-so-awesomeTy for reading this super suggestion!!! Have a great one!!! Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted August 17, 2020 Share Posted August 17, 2020 Oh so I have to read a good 20+ pages of text before I can even start comprehending what your suggestion is... Why would I do that for free? Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 17, 2020 Share Posted August 17, 2020 TLDR for people that dont feel like reading this shit.the game is so different its like comparing wow combat to gw2 combat and saying 1s stun is as good in gw2 as it is in wow Link to comment Share on other sites More sharing options...
Antioche.7034 Posted August 17, 2020 Share Posted August 17, 2020 @Leonidrex.5649 said:TLDR for people that dont feel like reading this kitten.the game is so different its like comparing wow combat to gw2 combat and saying 1s stun is as good in gw2 as it is in wowThank you, saves me time. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted August 19, 2020 Share Posted August 19, 2020 @Leonidrex.5649 said:TLDR for people that dont feel like reading this kitten.the game is so different its like comparing wow combat to gw2 combat and saying 1s stun is as good in gw2 as it is in wowYeah thats just his gimmick. He keeps bringing up city of heroes and tries to make GW2 like it. Ignoring that City of Heroes failed for a reason. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted August 19, 2020 Share Posted August 19, 2020 We all know invisibility should just be like Halo camouflage where you can still see them but its harder to see them and they cant be targeted. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted August 19, 2020 Share Posted August 19, 2020 Reveal on starting any animation besides walk, dodge, and jump? No block/miss/evaded forgiveness Tbh I don't actually care about stealth outside of cases like Holo and even then I'm running MBT. Reveal on starting an attack adds more counterplay though.If I had my way I'd only let thieves and the mesmers stealth. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted October 1, 2020 Author Share Posted October 1, 2020 @"Leonidrex.5649" The point of the info was sharing ideas about stealth designs for the devs to read. The devs encourage the use of references when bringing up ideas. Also, you skipped the last bit where I took inspiration from stealth designs in CoH and put them into a GW2 combat setting. Quote below... Yes, I did create a some amazing Stealth ideas based off of a fusion of City of Heroes and Guild Wars 2! Enjoy!https://en-forum.guildwars2.com/discussion/110960/amazing-new-way-to-rework-and-buff-stealth-for-competitive-gameplay-so-awesome Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 1, 2020 Share Posted October 1, 2020 @Swagger.1459 said:@"Leonidrex.5649" The point of the info was sharing ideas about stealth designs for the devs to read. The devs encourage the use of references when bringing up ideas. Also, you skipped the last bit where I took inspiration from stealth designs in CoH and put them into a GW2 combat setting. Quote below... Yes, I did create a some amazing Stealth ideas based off of a fusion of City of Heroes and Guild Wars 2! Enjoy!https://en-forum.guildwars2.com/discussion/110960/amazing-new-way-to-rework-and-buff-stealth-for-competitive-gameplay-so-awesome games are very different and stealth have different reasons to be there. for example I could have given you example how Dark Templar from starcraft is permanently invisible and attacking does not reveal them, yet its balanced. But its moot point, game is DIFFERENT, stealth for those game is different and it does different things despite being similar. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted October 1, 2020 Author Share Posted October 1, 2020 @Leonidrex.5649 said:@Swagger.1459 said:@Leonidrex.5649 The point of the info was sharing ideas about stealth designs for the devs to read. The devs encourage the use of references when bringing up ideas. Also, you skipped the last bit where I took inspiration from stealth designs in CoH and put them into a GW2 combat setting. Quote below... Yes, I did create a some amazing Stealth ideas based off of a fusion of City of Heroes and Guild Wars 2! Enjoy!https://en-forum.guildwars2.com/discussion/110960/amazing-new-way-to-rework-and-buff-stealth-for-competitive-gameplay-so-awesome games are very different and stealth have different reasons to be there. for example I could have given you example how Dark Templar from starcraft is permanently invisible and attacking does not reveal them, yet its balanced. But its moot point, game is DIFFERENT, stealth for those game is different and it does different things despite being similar.It makes zero difference that the games are different. I shared information and took some elements from that stealth version and incorporated them into a stealth idea for gw2... Did you not bother to read the last part?? Do you not realize games take different elements and inspiration from each other? Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 2, 2020 Share Posted October 2, 2020 @Eurantien.4632 said:We all know invisibility should just be like Halo camouflage where you can still see them but its harder to see them and they cant be targeted. Because what are Aoe's.... Like some of you people,lmfao,herpiederp. Link to comment Share on other sites More sharing options...
Shao.7236 Posted October 2, 2020 Share Posted October 2, 2020 I do believe that if powerful skills actually self revealed like Death Judgement, it would be a lot easier to have reactive counter play. It's not exactly difficult to achieve either nor force extremely complex reworks to Anet.Add 2 Second Reveal effect to Powerful skills when they are used in Stealth no matter their combo finisher, takes care of most issues with Stealth because it'll nerf duration from fields as they cannot be spammed on self such as Cluster Bombs and it'll also ask for more teamwork to improve the duration. Given one Thief would still be able to still give large amount of Stealth around but not to self, we also know how Heartseeker works with combo fields, not being in stealth means no reveal, therefor the classic combo can still be done but only once every time, so other than duration nothing really changed. Sounds good to me. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 2, 2020 Share Posted October 2, 2020 @Shao.7236 said:I do believe that if powerful skills actually self revealed like Death Judgement, it would be a lot easier to have reactive counter play. It's not exactly difficult to achieve either nor force extremely complex reworks to Anet.Add 2 Second Reveal effect to Powerful skills when they are used in Stealth no matter their combo finisher, takes care of most issues with Stealth because it'll nerf duration from fields as they cannot be spammed on self such as Cluster Bombs and it'll also ask for more teamwork to improve the duration. Given one Thief would still be able to still give large amount of Stealth around but not to self, we also know how Heartseeker works with combo fields, not being in stealth means no reveal, therefor the classic combo can still be done but only once every time, so other than duration nothing really changed. Sounds good to me.HS should cost 4 instead of 3, and refund 1 when used against enemy, same with clusters. this would go a long way to stop stealth spamming.this change alone would remove like 3s from every long stealth thief does. Over time it would add up.edit. HS would refund 1 ini when used to target enemy that is in range.clusters would refund 1 ini when detonated Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 3, 2020 Share Posted October 3, 2020 BlaBlaBlaBlaBlaBlaBla Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 3, 2020 Share Posted October 3, 2020 BzBzBZBZBz Link to comment Share on other sites More sharing options...
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