MedievalThings.5417 Posted August 18, 2020 Share Posted August 18, 2020 SMC is a siege free zone except for rams. Upgrading it still takes yaks, but there are no supply depots. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 19, 2020 Share Posted August 19, 2020 Considering outer is almost always down, that would work. Would that include mortars, cannons and oil? Because those are fixed, unlike catas, Trebs and, of course, ACs. Link to comment Share on other sites More sharing options...
Magnuzone.8395 Posted August 19, 2020 Share Posted August 19, 2020 A no siege week could be kind of fun Link to comment Share on other sites More sharing options...
Arioch.6507 Posted August 20, 2020 Share Posted August 20, 2020 ~All Stealth Week, Everyone starts w/ stealth. Only when combat starts are you revealed. Once out of combat for x seconds, stealth engages again.~No watchtower/Sentry week.~No Gates/Walls Week, all structures are 'open'. Link to comment Share on other sites More sharing options...
Justine.6351 Posted August 23, 2020 Share Posted August 23, 2020 @Arioch.6507 said:~All Stealth Week, Everyone starts w/ stealth. Only when combat starts are you revealed. Once out of combat for x seconds, stealth engages again.~No watchtower/Sentry week.~No Gates/Walls Week, all structures are 'open'. How would we find eachother besides objectives? ;-) Link to comment Share on other sites More sharing options...
misterman.1530 Posted August 25, 2020 Share Posted August 25, 2020 What I would like to see is the ability to salvage siege (catas, rams, trebs, etc) to get back a small portion of supply (say 20% - so if siege cost 40 supply to build, you would get back 8. If you are already at max supply, it would just be destroyed). Siege would be usable by anyone - from any server. So, if you leave siege behind, that siege can be used by anyone. There would probably need to be a new improvement (like the Sabotage Depot improvement) called "Sabotage Siege". It would be available at all objectives and would destroy all server-built siege (the ones built by the server currently about to lose the objective) if the objective is captured by an enemy team. The supply that would normally be salvaged from the siege (if salvaged manually) would go into a bonus, time-based alternate supply depot (say in the Lord's room) and not have a maximum value. The supply from this special depot would only be available while the Lord has RI. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now