Hadi.6025 Posted August 18, 2020 Share Posted August 18, 2020 I feel like this should be how fights always are; since power damage has been nerfed significantly, or random skills that do absolutely too much damage like "Explosive Entrance". No time wasting cleave damage on 20k health downed enemies (running bunker / condition builds) or instant cast power ressing; but i feel like they should remove the invuln like they did in pvp and add that to WvW. That would make the fights go by much faster and keep steady and smooth game play. I've enjoyed both Zerging and Solo / small group roaming during this Event and hope they bring this back more often, but would definitely prefer either a base amount of health pool for downed enemies or remove the invuln on going down. Link to comment Share on other sites More sharing options...
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