Sunshine.5014 Posted October 16, 2017 Share Posted October 16, 2017 Since the dev won't add an F5 or remove Unravel. How about:Make Unravel a toggle, line engineer kits.Toggle between fully attuned or partly attuned on the next attunements.Makes Ele a lot more interesting to play. Link to comment Share on other sites More sharing options...
Wift.9862 Posted October 16, 2017 Share Posted October 16, 2017 Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. It's the other Weaver utility skills that are garbage. There's no reason to use them over the standard utility skills. Link to comment Share on other sites More sharing options...
lLobo.7960 Posted October 16, 2017 Share Posted October 16, 2017 @Wift.9862 said:Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. It's the other Weaver utility skills that are garbage. There's no reason to use them over the standard utility skills. Primordial stance is really good AoE condi dps, used on high end pve and for some pressure on downed foes on pvp.Twist of Fate is a great stun break with superspeed, really good on wvw/pvp,The elite is quite nice on pvp/wvw too as all the boons it provides can last for a while (up to 30s) and are great for a mobile bruiser spec Link to comment Share on other sites More sharing options...
Wift.9862 Posted October 16, 2017 Share Posted October 16, 2017 @lLobo.7960 said:@Wift.9862 said:Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. It's the other Weaver utility skills that are garbage. There's no reason to use them over the standard utility skills. Primordial stance is really good AoE condi dps, used on high end pve and for some pressure on downed foes on pvp.Twist of Fate is a great stun break with superspeed, really good on wvw/pvp,The elite is quite nice on pvp/wvw too as all the boons it provides can last for a while (up to 30s) and are great for a mobile bruiser specAlright, I stand corrected. They do have their uses. Link to comment Share on other sites More sharing options...
juno.1840 Posted October 16, 2017 Share Posted October 16, 2017 @Wift.9862 said:Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. Seriously? Can you give a sample skill rotation that exemplifies the greater burst damage? ... and yes I'm going to do the math with and without Unravel to see if your claim is valid. Link to comment Share on other sites More sharing options...
Wift.9862 Posted October 16, 2017 Share Posted October 16, 2017 @juno.1840 said:@Wift.9862 said:Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. Seriously? Can you give a sample skill rotation that exemplifies the greater burst damage? ... and yes I'm going to do the math with and without Unravel to see if your claim is valid.I don't have to give you a rotation. Literally at any point when you're in battle when you're in dual attunement, used up all your skills, and waiting for your attunements to recharge, is a point where you can use unravel to give you access to more skills to do 1 second or two of faster dmg than when you did not have unravel.Battles aren't all about rotation either. It's about situation too. What if you're in dual attunement, and someone interrupted your skills while your attunements are still recharging? Use unravel.What if you're trapped in fire or water attunement, and want to quickly use your offhand lightning or earth CC skills without waiting 4-5 seconds? Use unravel.What if you're trapped in fire, lightning, or earth attunements, and you want to quickly cleanse some conditions with the water offhand skill? Use unravel.Unravel makes Weaver a lot more versatile for more situations, which is why I recommend it much more than any other Weaver utility skills.Note: This comment was made for Sword/Dagger Weaver. I have no experience with the other weapon combinations for Weaver, so I can't comment on that. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted October 17, 2017 Share Posted October 17, 2017 You can live just fine without unravel on Sword/dagger Weaver. Link to comment Share on other sites More sharing options...
caveman.5840 Posted October 17, 2017 Share Posted October 17, 2017 unravel needs extra utility ,,, as it is right now it just feels like a waste of a utility slot just to be able to properly swap through your skills.maybe if it granted a aura when u fully attune to a element ,,, or had some other utility attached to it would feel like a better choice to slot instead of picking other skills that bring more to the table Link to comment Share on other sites More sharing options...
Dukotje.4382 Posted October 17, 2017 Share Posted October 17, 2017 You don't really need unravel in pve/open world. in wvw its usefull if you need quick access to skills without waiting 4 seconds for it, and its nice to have the option to fully attune instantly sometimes. the cooldown might be a bit too big for this tho Link to comment Share on other sites More sharing options...
Jski.6180 Posted October 17, 2017 Share Posted October 17, 2017 I would not mind seeing it work only once per swap. You trigger it giving you a buff that is used up once you swap. Put it on a very low cd / recharges time for charges. At the same time it should give you a cdr on your glogble cd on par with running arcain line but dose not stack with the arcain line cdr to swaps.Right now the buff that it gives tends to make you stumble some what if you swap too fast because the buff is still active and that its best to use right after you swap to get max use out of its "free" swap like effect. Its less giving up becoming a weaver and more of a 5th atument swap that dose not allways fit or work right. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted October 18, 2017 Share Posted October 18, 2017 @juno.1840 said:@Wift.9862 said:Unravel is actually the Weaver's best utility skill. Instant access to sword #3 skill (which does more dmg than dual attunement skills) and instant access to next attunement's offhand skill, make it insanely useful for more burst dmg and quick CC with dagger off-hand skills. It's basically like having 3 skills with 1. Seriously? Can you give a sample skill rotation that exemplifies the greater burst damage? ... and yes I'm going to do the math with and without Unravel to see if your claim is valid.I'd like to see this too... I haven't found a useful way of using Unravel yet, to me it feels like training wheels or a utility to bring Weaver back in line with Core build game play and if I wanted core build game play I could take an extra trait instead of Weaver/Unravel.The only time I've found Unravel useful actually is in line with a Fresh Air Build but even then, it doesn't feel needed. Link to comment Share on other sites More sharing options...
Azel.4786 Posted October 18, 2017 Share Posted October 18, 2017 Quick question - as I haven't tried this yet - but does Unravel work with "on swap" sigils? (Meaning are they triggered by Unravel). Link to comment Share on other sites More sharing options...
caveman.5840 Posted October 19, 2017 Share Posted October 19, 2017 @Azel.4786 said:Quick question - as I haven't tried this yet - but does Unravel work with "on swap" sigils? (Meaning are they triggered by Unravel).that wouldn't really add any extra benefit the sigils are still on a 9 sec cool down or something like that Link to comment Share on other sites More sharing options...
Azel.4786 Posted October 19, 2017 Share Posted October 19, 2017 @caveman.5840 said:@Azel.4786 said:Quick question - as I haven't tried this yet - but does Unravel work with "on swap" sigils? (Meaning are they triggered by Unravel).that wouldn't really add any extra benefit the sigils are still on a 9 sec cool down or something like that Yeah, I certainly understand that and the strategic uses of swapping with Unravel to gain the on swap (when you have a 4s swap CD) is negligible at best, but I was wondering if it at least had that synergy. (So many things in Weaver are unsynergetic that I was trying to gather what is and isn't.) Link to comment Share on other sites More sharing options...
Luindu.2418 Posted October 20, 2017 Share Posted October 20, 2017 @"Wift.9862"Theory: you have quick access to more skills to make more damagePractice: as you have the same attunement in the main hand when you swap you receive only the main hand skills of the new attunement, then you have 2 skills (from offhand, the better ones) on CD.That's makes me remember two GW1 skills: the Glyph of Sacrifice and the Glyph of Essence Link to comment Share on other sites More sharing options...
Retsuko.2035 Posted October 21, 2017 Share Posted October 21, 2017 Putting unravel on F5 is actually a good idea. However, it needs to have a longer duration. Right now the duration is good for one or two attunement swaps which isn't enough imo. My suggestion for this F5 unravel skill would be to give it a 15 second duration. This enables unravel on your weaver, meaning the skill is "enabled" for 15 seconds. Once the skill has stopped or the 15 seconds are over, a cooldown of 70 to 90 seconds starts. Pre maturely (pressing F5 again before timer runs you) ending unravel should heal you and allies around you and give out condition to enemy based on the attunement you're in while ending the skill.This free up a spot for a new utility skill. Why not give weaver a skill that creates a mobile bubble or area around the weaver which moves with the weaver, in a 240 radius. Within this radius, up to 5 allies are immune to condi for about 8 to 10 second. Obviously the skill should have a considerable cooldown, but it wouldn't be broken and gives weaver a serious role to play within wvw. Link to comment Share on other sites More sharing options...
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