Jump to content
  • Sign Up

Balancing ideas for Elementalist (Just Weapons)


Vinny.7260

Recommended Posts

Consider changes like this more of a way to nudge some variety over 'GAME CHANGING AND MAKING ELEMENTALIST GREAT AGAIN.' No. I just want to throw some fun ideas I think would add some more flavor to both fighting and playing Elementalist.


Staff


Lava Font:

  • Unblockable.

Flame Burst:

  • Now grants allies around you 2 stacks of Might for 5s per stack of Burning on the initial target. Maximum scaling of 5 stacks of Burning.

Meteor Shower:

  • Shave 1s off the cast time.

Frozen Ground:

  • Now has an additional effect of inflicting 2 stacks of Vulnerability for 6s if the foe is already inflicted with Chilled. Chilled now lasts 1s instead of 2s when inflicting Vulnerability.
  • Renamed to Frostlands.

Healing Rain:

  • Heals allies when removing a condition for 100(0.1) in PvE and WvW; 75(0.1) in PvP.
  • Would also work with Cleansing Water to activate the cleanse heal.

Transmute Earth:

  • Now grants allies Stability for 3s in addition to previous effects.

Shock Wave:

  • Bleeding duration has been reduced to 10s and inflicts 2 stacks of Bleeding. Immobilize now lasts 1.5s instead of 2s. Now grants allies Stability for 3s it passes through.
  • Stability does not apply to self.

Pressure Blast:

  • Cast time reduced to .5s, healing and regeneration both apply to the explosion instead of pass-through. Healing is doubled if hitting an enemy.

Monsoon:

  • Skill now counts as a Whirl Finisher.

Dagger


Dragon's Claw:

  • Range increased to 600. Deals a minimum of 89 damage at maximum range, scaling up to double the damage at 130 range.

Burning Speed:

  • Now grants you 1 stack of Might for 8s per enemy hit by the blast at the end of the cast.

Vapor Blade:

  • Now heals allies on returning path for 56(0.04).

Transmute Frost:

  • Now removes 1 condition in addition to previous effects.

Shocking Aura:

  • Now only inflicts 1s of Daze instead of 1s of Stunned in PvP/WvW.

Transmute Lightning:

  • Now inflicts 2s of Stunned instead of 1s Stunned in PvP/WvW. Recharge increased to 18s in PvP/WvW.

Ring of Earth:

  • Grants Protection for 1s per enemy hit by the end frame. Recharge increased to 8s in PvP/WvW.

Earthquake:

  • Knockdown lasts 3s in PvP/WvW.

Katabatic Blast:

  • Power coefficient reduced to 0.01 instead of 0.88. Daze lasts 2s instead of 1.5s in PvP only.

Scepter


Dragon's Tooth:

  • Now has a follow-up skill called Detonate Dragon's Tooth for the delay of the skill before landing.

Detonate Dragon's Tooth:

  • This skill explodes inflicting Burning for 5s and Cripple for 3s per small projectile scattered in a 240 radius. 5 projectiles for very little damage, say about 30-50 damage each projectile.

Dust Devil:

  • Inflicts 3 stacks of bleeding for 8s in PvE/WvW. Bleeding lasts 4s in PvP.

Sword


Aqua Siphon:

  • Critically hitting this skill now doubles the healing.

Call Lightning (Weaver):

  • Each lightning strike now inflicts 1 stack of Vulnerability for 4s.

Rust Frenzy:

  • If the enemy has Vulnerability, the bleeding inflicted is doubled for each strike.

Focus


Freezing Gust:

  • Now inflicts 3 stacks of Vulnerability for 4s if target is already Chilled. Chilled now lasts 2s instead of 3s when inflicting Vulnerability.

Comet:

  • Power Coefficient reduced to 0.01 instead of 0.75 and Daze increased to 2.5s instead of 2 in PvP.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...