Vinny.7260 Posted August 20, 2020 Share Posted August 20, 2020 Consider changes like this more of a way to nudge some variety over 'GAME CHANGING AND MAKING ELEMENTALIST GREAT AGAIN.' No. I just want to throw some fun ideas I think would add some more flavor to both fighting and playing Elementalist.StaffLava Font:Unblockable.Flame Burst:Now grants allies around you 2 stacks of Might for 5s per stack of Burning on the initial target. Maximum scaling of 5 stacks of Burning. Meteor Shower: Shave 1s off the cast time.Frozen Ground:Now has an additional effect of inflicting 2 stacks of Vulnerability for 6s if the foe is already inflicted with Chilled. Chilled now lasts 1s instead of 2s when inflicting Vulnerability.Renamed to Frostlands.Healing Rain:Heals allies when removing a condition for 100(0.1) in PvE and WvW; 75(0.1) in PvP.Would also work with Cleansing Water to activate the cleanse heal. Transmute Earth: Now grants allies Stability for 3s in addition to previous effects. Shock Wave: Bleeding duration has been reduced to 10s and inflicts 2 stacks of Bleeding. Immobilize now lasts 1.5s instead of 2s. Now grants allies Stability for 3s it passes through. Stability does not apply to self.Pressure Blast:Cast time reduced to .5s, healing and regeneration both apply to the explosion instead of pass-through. Healing is doubled if hitting an enemy. Monsoon: Skill now counts as a Whirl Finisher.DaggerDragon's Claw:Range increased to 600. Deals a minimum of 89 damage at maximum range, scaling up to double the damage at 130 range. Burning Speed:Now grants you 1 stack of Might for 8s per enemy hit by the blast at the end of the cast. Vapor Blade:Now heals allies on returning path for 56(0.04).Transmute Frost:Now removes 1 condition in addition to previous effects. Shocking Aura:Now only inflicts 1s of Daze instead of 1s of Stunned in PvP/WvW. Transmute Lightning:Now inflicts 2s of Stunned instead of 1s Stunned in PvP/WvW. Recharge increased to 18s in PvP/WvW.Ring of Earth:Grants Protection for 1s per enemy hit by the end frame. Recharge increased to 8s in PvP/WvW.Earthquake: Knockdown lasts 3s in PvP/WvW.Katabatic Blast:Power coefficient reduced to 0.01 instead of 0.88. Daze lasts 2s instead of 1.5s in PvP only.ScepterDragon's Tooth:Now has a follow-up skill called Detonate Dragon's Tooth for the delay of the skill before landing. Detonate Dragon's Tooth:This skill explodes inflicting Burning for 5s and Cripple for 3s per small projectile scattered in a 240 radius. 5 projectiles for very little damage, say about 30-50 damage each projectile.Dust Devil:Inflicts 3 stacks of bleeding for 8s in PvE/WvW. Bleeding lasts 4s in PvP.SwordAqua Siphon:Critically hitting this skill now doubles the healing. Call Lightning (Weaver):Each lightning strike now inflicts 1 stack of Vulnerability for 4s. Rust Frenzy: If the enemy has Vulnerability, the bleeding inflicted is doubled for each strike. FocusFreezing Gust:Now inflicts 3 stacks of Vulnerability for 4s if target is already Chilled. Chilled now lasts 2s instead of 3s when inflicting Vulnerability.Comet:Power Coefficient reduced to 0.01 instead of 0.75 and Daze increased to 2.5s instead of 2 in PvP. Link to comment Share on other sites More sharing options...
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