AikijinX.6258 Posted August 26, 2020 Share Posted August 26, 2020 Link to comment Share on other sites More sharing options...
ASP.8093 Posted August 26, 2020 Share Posted August 26, 2020 Watching you play, it's really crystallizing my opinion that, although Dash is really really good on the whole, the extra dodge distance is actually kind of a double-edged sword. With a melee build like this, you often don't actually want to reposition by more than 200-300 units. There's a few spots where Dash is definitely forcing you to, like, "run back" when you'd rather be counterattacking immediately after evading. (Still worth it for the swiftness and condi cleanse, imo, just... tricky). Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted August 26, 2020 Author Share Posted August 26, 2020 @"ASP.8093" said:Watching you play, it's really crystallizing my opinion that, although Dash is really really good on the whole, the extra dodge distance is actually kind of a double-edged sword. With a melee build like this, you often don't actually want to reposition by more than 200-300 units. There's a few spots where Dash is definitely forcing you to, like, "run back" when you'd rather be counterattacking immediately after evading. (Still worth it for the swiftness and condi cleanse, imo, just... tricky).It is definitely a double edged sword, but the swiftness is amazing. And the whole point of this build is to mitigate damage. Grandmaster Dash trait allows for that (for like 1-2 secs), as well as allows for weakness proc on your next attack after dodge. The point of the build is to be able to brawl safely. Running SA, but attacking like a DA. I don't care for stealth camping. I use my stealth strategically too allow for knockdowns, which is also the point to this build. (Knockdowns/Quickness/Blinds) Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted August 27, 2020 Share Posted August 27, 2020 Very good! This is how Daredevil is supposed to be played. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted August 27, 2020 Author Share Posted August 27, 2020 @Zacchary.6183 said:Very good! This is how Daredevil is supposed to be played.Thanks for the love brotha! You are the man! Link to comment Share on other sites More sharing options...
kash.9213 Posted August 27, 2020 Share Posted August 27, 2020 @AikijinX.6258 said:@"ASP.8093" said:Watching you play, it's really crystallizing my opinion that, although Dash is really really good on the whole, the extra dodge distance is actually kind of a double-edged sword. With a melee build like this, you often don't actually want to reposition by more than 200-300 units. There's a few spots where Dash is definitely forcing you to, like, "run back" when you'd rather be counterattacking immediately after evading. (Still worth it for the swiftness and condi cleanse, imo, just... tricky).It is definitely a double edged sword, but the swiftness is amazing. And the whole point of this build is to mitigate damage. Grandmaster Dash trait allows for that (for like 1-2 secs), as well as allows for weakness proc on your next attack after dodge. The point of the build is to be able to brawl safely. Running SA, but attacking like a DA. I don't care for stealth camping. I use my stealth strategically too allow for knockdowns, which is also the point to this build. (Knockdowns/Quickness/Blinds)The distance is a double edged sword like on walls and some places and it also doesn't combo as well as Bound with weapon skills like Infiltrators Arrow. Still, that little distance can be clutch when you need to reach out and touch someone which is why I'm using it on Drd right now but my tactile sense is really bugging me to play Bound more again even though I mess up more with it, it's too fun.Nice orientation on your jumps and strafing, good target turning and camera work is one of the best defenses. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted August 30, 2020 Share Posted August 30, 2020 As much as I like Daredevil for that swiftness (I even like to use the Swiftness runes in my build ) , the break of Immobs chills and cripples just as important to mitigate. There just so much soft CC tossed around. Link to comment Share on other sites More sharing options...
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