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Should the Swim Infusion bonus add to the Skimmer's speed?


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@TheGrimm.5624 said:No. Mounts should create an equal baseline for everyone. That approach balances new players versus veterans.

New players still need to level their mounts' abilities, so they are already at a disadvantage compared to veterans. They are also at a disadvantage while swimming if their veteran teammates are faster.

In that light, your argument makes no sense.

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@Ashantara.8731 said:

@TheGrimm.5624 said:No. Mounts should create an equal baseline for everyone. That approach balances new players versus veterans.

New players still need to level their mounts' abilities, so they are already at a disadvantage compared to veterans. They are also at a disadvantage while swimming if their veteran teammates are faster.

In that light, your argument makes no sense.

I didn't say they would get a free ride. You are right a new player will need to work toward the mount. Once they get there they balance the field. A vet will retain an edge and be rewarded for longer gameplay by still having an edge unmounted once the new player gets their mount.

We already have examples of what would happen in PvE if you did this from what we saw in WvW. Unmounted players had an even harder time trying to get an event (like keep take) before it was over since mounted players were able to race ahead and finish the fight before unmounted arrived. And since the unmounted were newer players they already had a disadvantage in general by not being as familiar with the game mode.

So again, no, reward the vets but don't give them a double advantage over new players.

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@Ayrilana.1396 said:It also appears that a skimmer is faster on top of water than underwater by a large margin.

  • Regular swim speed: 320 u/s
  • Skimmer above water: 850 u/s
  • Skimmer under water: 540 u/s

The above from That_Shaman.

Adding That_Shaman's swim speed estimates with my estimated scaling factor:(U/S) Units Per SecondRegular: ~300 (320)+16 swim speed infusion: ~350 (If 2.5 per +, then 360)+25 boost (traits, runes): ~380 (If 2.5 per +, then 382.5)Infusion + boost: ~430 (If 2.5 per +, then 422.5)

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