StevieB.7495 Posted August 31, 2020 Share Posted August 31, 2020 So I've played for a few years now and I still can not figure out what to do after the initial wipe at mid. The game starts everyone runs to mid and wipes because "Fight on the point you ing **". (or some variation). Then what do we do? I still can't figure it out and no one seems to mention this in the guides. Link to comment Share on other sites More sharing options...
DonNee.5128 Posted August 31, 2020 Share Posted August 31, 2020 don't die yourselfyou can not die anywhere you like, but mostly you will be forced away further from the node or to another node Link to comment Share on other sites More sharing options...
StevieB.7495 Posted August 31, 2020 Author Share Posted August 31, 2020 @DonNee.5128 said:don't die yourselfyou can not die anywhere you like, but mostly you will be forced away further from the node or to another nodeThat doesn't really answer my question. And that's not fighting on point as everyone seems to require. Link to comment Share on other sites More sharing options...
Tayga.3192 Posted August 31, 2020 Share Posted August 31, 2020 @"StevieB.7495" said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. Link to comment Share on other sites More sharing options...
StevieB.7495 Posted August 31, 2020 Author Share Posted August 31, 2020 @Tayga.3192 said:@"StevieB.7495" said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters? Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 31, 2020 Share Posted August 31, 2020 @StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team compI think the best answer is to move where you can decap a pointWhat ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours again Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 31, 2020 Share Posted August 31, 2020 @StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?you go next?you cant mind control your team, if they decided to run in 1v3, all the time one by one there is nothing you can do to stop them.Reasonably when you see the fight is lost. disengage, try to get a decap if possible, try to peel for the teammates that are smart enough to flee, and wait for them to respawn.If you know you can distract enemies without dying you can do that ( thief is good at it ) Link to comment Share on other sites More sharing options...
StevieB.7495 Posted August 31, 2020 Author Share Posted August 31, 2020 @Khalisto.5780 said:@StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team compI think the best answer is to move where you can decap a pointWhat ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours againCan you give some examples? The team comp thing doesn't make sense because a wipe is a wipe. So, like, what should one do after a team wipe and they have a bunker rev? Link to comment Share on other sites More sharing options...
Mega.5791 Posted August 31, 2020 Share Posted August 31, 2020 @StevieB.7495 said:@Khalisto.5780 said:@StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team compI think the best answer is to move where you can decap a pointWhat ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours againCan you give some examples? The team comp thing doesn't make sense because a wipe is a wipe. So, like, what should one do after a team wipe and they have a bunker rev?It really depends on what you are playing. I guess guard according to your profile pic?If you are a thief (or any other +1 build with decent mobility, some disengage, kite potential), it is absolutely possible to run far and draw one or two people with you. This way, your team (which hopefully consists of some team fighters) can outnumber close and/or you can make it an even fight on mid.--> I think no guard build should do this though. They are usually too slow.When you are a support build, you should generally run home. Necros are slow, kite to close, don't try to hold the point (usually). Supports just as well, though they might be able to troll the point long enough for respawn to arrive. As was mentioned already, don't risk dying though.--> This goes for most guard builds I guess. Support FB at least, you will get focused on point, so kite around it.Some builds like scrapper, weaver, bunkery side noders used to be able to stall the enemy on their way to close so your team could bleed out and respawn in time.--> Maybe this core bunker guard can do this and survive with Renewed Focus? Not sure about DH either. Some trolling with teleports can work.Does this help a little? It is very situational and depends on your build. Telling us that would be helpful. :tongue: Link to comment Share on other sites More sharing options...
StevieB.7495 Posted August 31, 2020 Author Share Posted August 31, 2020 @Megametzler.5729 said:@StevieB.7495 said:@Khalisto.5780 said:@StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team compI think the best answer is to move where you can decap a pointWhat ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours againCan you give some examples? The team comp thing doesn't make sense because a wipe is a wipe. So, like, what should one do after a team wipe and they have a bunker rev?It really depends on what you are playing. I guess guard according to your profile pic?If you are a thief (or any other +1 build with decent mobility, some disengage, kite potential), it is absolutely possible to run far and draw one or two people with you. This way, your team (which hopefully consists of some team fighters) can outnumber close and/or you can make it an even fight on mid.--> I think no guard build should do this though. They are usually too slow.When you are a support build, you should generally run home. Necros are slow, kite to close, don't try to hold the point (usually). Supports just as well, though they might be able to troll the point long enough for respawn to arrive. As was mentioned already, don't risk dying though.--> This goes for most guard builds I guess. Support FB at least, you will get focused on point, so kite around it.Some builds like scrapper, weaver, bunkery side noders used to be able to stall the enemy on their way to close so your team could bleed out and respawn in time.--> Maybe this core bunker guard can do this and survive with Renewed Focus? Not sure about DH either. Some trolling with teleports can work.Does this help a little? It is very situational and depends on your build. Telling us that would be helpful. :tongue: Yeah, thanks. Kind of helps? I totally get the run home or run far mentality. Its parroted across all mediums "Kill them before they kill you, or disengage/run away and reengage". But my question is what do I do if none of that worked and we are 4/5 on respawn?LOL I forgot to change that. I haven't played guard in a long time. Primarily ranger now and love it across all game modes. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted August 31, 2020 Share Posted August 31, 2020 Your team fight players need to regroup, but if your team properly plays their role it should help avoid a wipe- side noders should focus on side ands never go to a team fight to die and the roamers should never commit too much to a team fight since they may need to help sides. But yeah hard regroups are sometimes needed if you all die, but also sometimes it’s risky if the other team zergs in which case you may need to just go wherever their is not. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted August 31, 2020 Share Posted August 31, 2020 If you see your team wiping in mid, then dont join them. Look at the map and pick a rotation based on your role. Does home need help? Where will the next teamfight be? Can you go decap or cap and hold far? The last thing you want to do is enter an outnumbered fight with your team staggering respawns. Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 31, 2020 Share Posted August 31, 2020 @StevieB.7495 said:@Megametzler.5729 said:@StevieB.7495 said:@Khalisto.5780 said:@StevieB.7495 said:@Tayga.3192 said:@StevieB.7495 said:And that's not fighting on point as everyone seems to require.This "fight on point" is a very, very bad advice btw.To answer your question, fall back to your spawn/close and wait for your team to respawn. I see. So why does everyone seem to think that is the best advice?It makes sense to regroup but what do I do if every player scatters?You gotta figure out whats the best place for you to be, which really depends on what the other team has done after wiping yours and their team compI think the best answer is to move where you can decap a pointWhat ppl do wrong ia tunnelvision their enemy home while the other 2 points remain uncontested as your team 1v3 home and when you close to get the kill their whole team arrives and wipe yours againCan you give some examples? The team comp thing doesn't make sense because a wipe is a wipe. So, like, what should one do after a team wipe and they have a bunker rev?It really depends on what you are playing. I guess guard according to your profile pic?If you are a thief (or any other +1 build with decent mobility, some disengage, kite potential), it is absolutely possible to run far and draw one or two people with you. This way, your team (which hopefully consists of some team fighters) can outnumber close and/or you can make it an even fight on mid.--> I think no guard build should do this though. They are usually too slow.When you are a support build, you should generally run home. Necros are slow, kite to close, don't try to hold the point (usually). Supports just as well, though they might be able to troll the point long enough for respawn to arrive. As was mentioned already, don't risk dying though.--> This goes for most guard builds I guess. Support FB at least, you will get focused on point, so kite around it.Some builds like scrapper, weaver, bunkery side noders used to be able to stall the enemy on their way to close so your team could bleed out and respawn in time.--> Maybe this core bunker guard can do this and survive with Renewed Focus? Not sure about DH either. Some trolling with teleports can work.Does this help a little? It is very situational and depends on your build. Telling us that would be helpful. :tongue: Yeah, thanks. Kind of helps? I totally get the run home or run far mentality. Its parroted across all mediums "Kill them before they kill you, or disengage/run away and reengage". But my question is what do I do if none of that worked and we are 4/5 on respawn?LOL I forgot to change that. I haven't played guard in a long time. Primarily ranger now and love it across all game modes. If your team is 4/5 home you have to go elsewhere, even if you dont get there at least you got your team an even fight. You decap mid and run dlfar preferably. Why? Once one of them see mid being decaped it might rotate and contest node before full cap, that's why you go far, when the guy gets there he has to choose between get full cap or contest you far, in this situation you eighter got a full cap or 2 decaps, both options are better than go for i figjt you already lost before, and maybe cant even be won cuz theit team comp could be stronger at tfs Link to comment Share on other sites More sharing options...
KrHome.1920 Posted August 31, 2020 Share Posted August 31, 2020 Speaking about solo q with solo q encounters:If your team wipes at mid over and over again you should be the player in this team who is capable of 1v1'ing most of the opposing players. If you can't, then this game is lost for you. (That's btw. the reason why thief, bunker and support builds suck at solo q.) If you can, then you start to pick 1v1s. How you do this exactly depends on the enemy movements. Pushing far at the right moment is often a good strategy. This does create spaces for your team at close and mid as usually the defending player at far will call for a +1 when he loses to you. Just know your limits and don't overextend.One single time a strategy shift has worked for me in solo q. We switched from dying in attrition battles to 4 (+1) bunkers at mid to splitting up 3/2 and rotating the capture points and won. But this is usually too complex for the average solo q pug. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted August 31, 2020 Share Posted August 31, 2020 I can tell you what not to do.Don't give up after the first midfight. Being 25 or so points behind is not game over like a lot of people seem to think. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted August 31, 2020 Share Posted August 31, 2020 @"StevieB.7495" said:So I've played for a few years now and I still can not figure out what to do after the initial wipe at mid. The game starts everyone runs to mid and wipes because "Fight on the point you ing **". (or some variation). Then what do we do? I still can't figure it out and no one seems to mention this in the guides.Obviously if you cant win the midfight, you try something else. Go sides, regroup and snowball from close, steal objectives if the map has mechanics etc. Most of the time you're not playing against a mirror comp, that means both comps have strenghts and weaknesses. If your weakness is teamfights, then don't teamfight. Link to comment Share on other sites More sharing options...
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