Nabbut.7480 Posted September 8, 2020 Share Posted September 8, 2020 If one player is chasing you it's a 1-1 tie; if 2 or more it's a pure win as they are leaving points undermanned for your teammates to cap.That is, if you are built properly and not get downed / shake off pursuit too fast."It flees! Chase it!" /Dragon's Dogma, Pawn Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted September 8, 2020 Share Posted September 8, 2020 It’s the complete opposite. If you are afk on a node and wasting a person, who cannot decap it’s time, than you are doing good enough. More than that and you are hard carrying. Link to comment Share on other sites More sharing options...
PeerlessArch.6547 Posted September 8, 2020 Share Posted September 8, 2020 I love having 3 guys chase me around far node while my team takes the rest of the map. Its good strategy if they are going to tunnel vision like that. Link to comment Share on other sites More sharing options...
felix.2386 Posted September 9, 2020 Share Posted September 9, 2020 running away is top tier tactic, any good player with awareness will disengage once they feel the fight is lose, because if you keep fighting, all you get is getting wiped, or get snowballed and lose you the node on top of other nodes and get your teammates on the other node killed as well. Link to comment Share on other sites More sharing options...
otto.5684 Posted September 9, 2020 Share Posted September 9, 2020 Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? Link to comment Share on other sites More sharing options...
Downstate.4697 Posted September 9, 2020 Share Posted September 9, 2020 Zerging points with 3 roamers is more viable Link to comment Share on other sites More sharing options...
NotFound.7813 Posted September 9, 2020 Share Posted September 9, 2020 @otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? You should> @otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? shouldbt try to fight outnumbered apart from trying to troll the node . Link to comment Share on other sites More sharing options...
otto.5684 Posted September 9, 2020 Share Posted September 9, 2020 @wevh.2903 said:@otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? You should> @otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? shouldbt try to fight outnumbered apart from trying to troll the node . Indeed, but it does happens often in random games. Link to comment Share on other sites More sharing options...
NotFound.7813 Posted September 9, 2020 Share Posted September 9, 2020 @otto.5684 said:@wevh.2903 said:@otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? You should> @otto.5684 said:Running away is straight forward. It is deciding when to fight out numbered is what is difficult. If you won’t make it, you want to ensure you burn as much time as possible. Also is fighting on the point worth or just trolling on the side. Also, what class your playing makes a huge difference. It is very easy to run as thief. It is actually dumb if you do not. Not as easy as necro. Should you try to fight? Should you stay on the point? shouldbt try to fight outnumbered apart from trying to troll the node . Indeed, but it does happens often in random games. Disengage Link to comment Share on other sites More sharing options...
Metzie.3451 Posted September 9, 2020 Share Posted September 9, 2020 @"paShadoWn.5723" said:If one player is chasing you it's a 1-1 tie; if 2 or more it's a pure win as they are leaving points undermanned for your teammates to cap.That is, if you are built properly and not get downed / shake off pursuit too fast."It flees! Chase it!" /Dragon's Dogma, Pawn@"paShadoWn.5723" said:If one player is chasing you it's a 1-1 tie; if 2 or more it's a pure win as they are leaving points undermanned for your teammates to cap.That is, if you are built properly and not get downed / shake off pursuit too fast."It flees! Chase it!" /Dragon's Dogma, PawnThe title should rather be called or formulated more or less like this:Why it is tactically viable, healthier and meanwhile the better option not to play pvp (anymore).There could be quite a lot of text here.[ ... ]:) Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted September 9, 2020 Share Posted September 9, 2020 Running away is a great tactic. Bonus point - from personal experience, I also, find the amount of "love" / whispers I get on my guardian when being chased by 3 players very motivating. :) Link to comment Share on other sites More sharing options...
KrHome.1920 Posted September 9, 2020 Share Posted September 9, 2020 The OP is not talking about disengaging when you know you will lose the encounter. This is of course what you should do for a quicker recovery than dying, granting your enemy 5 points and waiting for a respawn. That's trivial. And it's also not a tactic because you lost the capture point anyway and the game mode is about not losing the point. It is just minimizing the damage to your team for losing the point.He is talking about kiting two players around the map binding them into a 2v1 offside the capture point, which works only in lower divisions or against salty people trying hard to gank you. So this is not generally viable, because it depends on how smart your encounter is. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted September 9, 2020 Share Posted September 9, 2020 @"paShadoWn.5723" said:If one player is chasing you it's a 1-1 tie; if 2 or more it's a pure win as they are leaving points undermanned for your teammates to cap.That is, if you are built properly and not get downed / shake off pursuit too fast."It flees! Chase it!" /Dragon's Dogma, PawnDon't need to chase if you can just one shot it with Arc of Obliteration, Dark Buffed Iraklis, and Conqueror's Periapt. Go home Grigori you can't steal my waifu Link to comment Share on other sites More sharing options...
fatedhater.9301 Posted September 9, 2020 Share Posted September 9, 2020 This is only a viable strat if your team has the capacity to make use of it.Often times in gw2, your team will lose the outnumbered fight because there are players of vastly different skill levels in the same game.This problem does not seem to be a concern of developers. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now