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Option to disable Cursed Bullet.


Doggie.3184

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Edit: Prayars have been answered today \o/

Since this skill is buggy in all modes and useless in PvE can you give me the option to right click it in skill menu and disable it? I'd prefer to use Brutal/Deadly Aim from stealth. Most enemies don't have boons anyways, which is it's only purpose.

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  • 2 weeks later...

@Zacchary.6183 said:

@Sir Vincent III.1286 said:Quick question: If you're in stealth, why are you auto-attacking?

Sometimes when you gain stealth with rifle it doesn't stop you from autoattacking.

I'm under the impression that one of the reasons why the skill changes (e.g. name, description) when you go in stealth or kneel is to clear the queue of stacked skill activation requests. If that's not the happening then, that's a problem albeit I never encountered that.

In fact, it's the opposite happens to me. I just stop attacking when I kneel or go in stealth (e.g. using Shadow Meld).

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@Sir Vincent III.1286 said:Quick question: If you're in stealth, why are you auto-attacking?

Do you mean why I'd want to because currently I can't because I'm cursed by Cursed Bullet... well unless I gain stealth from an instant cast like Hidden Thief, Blinding Powder, Shadow Gust, etc which doesn't stop your auto-attack and instantly breaks stealth, but that's another story.

The normal auto-attack does pretty much the same damage that Cursed Bullet does when kneeling after applying the %, but the normal auto is faster and actually hits targets more reliably like all other gun skills. Tagging something from stealth with the normal auto-attack wont waste Ini, will be faster, will trigger the revealed traits, gets rid of aegis faster/more reliably, wont mess up your timing and so on. It just emphasizes how much I hate the skill cuz I literally dislike it so much I want to delete it....Cursed Bullet's existence is a burden because of it's unique flawed projectile mechanics and worthless damage. There's no reason to use it even if it's projectile worked correctly if the enemy has no boon, which is pretty much a PvP only thing. So since it was going to probably be a while till it was changed/fixed I wished they'd at least of given the option to willingly toggle disable it but that window has past and I stopped using Rifle since then and went back to Pistol/Pistol for my pewing needs.

I'm going to be really disappointed if of all things wrong with Deadeye nothing is done to improve Cursed Bullet in the balance patch.

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@Doggie.3184 said:

@Sir Vincent III.1286 said:Quick question: If you're in stealth, why are you auto-attacking?

Do you mean why I'd want to because currently I can't because I'm cursed by Cursed Bullet... well unless I gain stealth from an instant cast like Hidden Thief, Blinding Powder, Shadow Gust, etc which doesn't stop your auto-attack and instantly breaks stealth, but that's another story.

The normal auto-attack does pretty much the same damage that Cursed Bullet does when kneeling after applying the %, but the normal auto is faster and actually hits targets more reliably like all other gun skills. Tagging something from stealth with the normal auto-attack wont waste Ini, will be faster, will trigger the revealed traits, gets rid of aegis faster/more reliably, wont mess up your timing and so on. It just emphasizes how much I hate the skill cuz I literally dislike it so much I want to delete it....Cursed Bullet's existence is a burden because of it's unique flawed projectile mechanics and worthless damage. There's no reason to use it even if it's projectile worked correctly if the enemy has no boon, which is pretty much a PvP only thing. So since it was going to probably be a while till it was changed/fixed I wished they'd at least of given the option to willingly toggle disable it but that window has past and I stopped using Rifle since then and went back to Pistol/Pistol for my pewing needs.

I'm going to be really disappointed if of all things wrong with Deadeye nothing is done to improve Cursed Bullet in the balance patch.

Now if the auto-attack happens after going in stealth, that is a problem that needs to be resolved. As for the stealth skill itself, they could get rid of it, I guess if it will improve other's game experience.

When using a Rifle, the only real reason I go in stealth is to use DJ, to reposition or to escape combat. This is why it's curious to me why do you even auto-attack with a Rifle from Stealth. Whether Curse Bullet is good or bad, in combat using Rifle, honestly I don't even recognize its existence. So even if they improve this skill, it's still not efficient to waste stealth on auto-attack.

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it hits very unreliably, but what ever you do with this one please keep it unblockable and boon flipping cause i use this skill in WvW alot, thx.

as there are many trailblaizer scourges here they often proc trail of anguish if you hit in there with cursed bullet you can proc sigil of severance(cause stability turns to fear) to safer oneshot them with DJ.

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  • 6 months later...

@Doggie.3184 said:Anet, I just wanted to say thanks for actually deleting this skill, lol.

I'm going to miss it dearly. 2 boon corrupts prioritizing stability = unblockable FEAR on anyone using stability. The damage after the previous patch put it at critting for 5-6k in Marauder's gear, and the tracking, albeit slow, was incredibly useful in LoS situations or against highly mobile players.

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