Bangan.5912 Posted September 25, 2020 Share Posted September 25, 2020 Within the past month there has been a lot of ambient creatures removed from the borderland maps. I would understand if all of them were removed for server performance, but this almost seems deliberate, as they were only removed from certain areas whereas others remain.Just curious as to the reasoning for some,but not all being removed.Specific examples:groups of chickens at north camp on Alpinerams from the cliff at northwest camp on Alpinefireflies from southeast camp on Alpinerabbits from southeast camp on Desertvultures from south camp on DesertThere were a lot more than this, but just wanted to give examples. However, The cats and rats are still at north camp, and plenty of other ambients in random locations. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted September 25, 2020 Share Posted September 25, 2020 there are still far too many. also, are u sure there got any removed? because maybe they just moved out of your sight during their pathing code thahaany ambient NPC creature that can get you stuck in battle is a potential issue, outside of making server performance potentially worse. Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 25, 2020 Share Posted September 25, 2020 Havnt played enough to notice. I will take a peak and make sure they are gone this weekend and not just some necro farming them. If they removed some of the white ones I would understand but not yellow mobs. Link to comment Share on other sites More sharing options...
Heibi.4251 Posted September 25, 2020 Share Posted September 25, 2020 Were removed to stop certain classes from taking advantage of moving to them to avoid death. Link to comment Share on other sites More sharing options...
Chaba.5410 Posted September 25, 2020 Share Posted September 25, 2020 Maybe it's mass extinctions driven by climate change. Link to comment Share on other sites More sharing options...
avey.4201 Posted September 25, 2020 Share Posted September 25, 2020 I liked farming trick or treat bags from potions at enemies north camp/befriending enemies, and /threatening chickens everywhere, people complain about spies, and I'm convinced the chickens are spies, glad I haven't been playing, this game gets more dead with every patch. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 25, 2020 Share Posted September 25, 2020 @Chaba.5410 said:Maybe it's mass extinctions driven by climate change.Yeah that will surely put a dent in the millions of ambient creatures killed on sight for other reasons. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted September 25, 2020 Share Posted September 25, 2020 May be to help with server lag. Next the skritt and the tamini will be axed Link to comment Share on other sites More sharing options...
misterman.1530 Posted September 25, 2020 Share Posted September 25, 2020 @Nevaahe.6308 said:Within the past month there has been a lot of ambient creatures removed from the borderland maps. I would understand if all of them were removed for server performance, but this almost seems deliberate, as they were only removed from certain areas whereas others remain.Just curious as to the reasoning for some,but not all being removed.Specific examples:groups of chickens at north camp on Alpinerams from the cliff at northwest camp on Alpinefireflies from southeast camp on Alpinerabbits from southeast camp on Desertvultures from south camp on DesertThere were a lot more than this, but just wanted to give examples. However, The cats and rats are still at north camp, and plenty of other ambients in random locations.I thought it was just me. The chickens were great for getting my life force up. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted September 25, 2020 Share Posted September 25, 2020 I think one of the WvW devs mentioned it on a previous stream in regards to removing things that add any amount of lag and isn't a necessity. I could be remembering incorrectly tho. Link to comment Share on other sites More sharing options...
Bangan.5912 Posted September 25, 2020 Author Share Posted September 25, 2020 @Ovalkvadratcylinder.9365 said:I think one of the WvW devs mentioned it on a previous stream in regards to removing things that add any amount of lag and isn't a necessity. I could be remembering incorrectly tho.Yea, i was skimming through that article to see if it mentioned ambients, but I didn't see anything specific. To my recollection. Link to comment Share on other sites More sharing options...
Bangan.5912 Posted September 25, 2020 Author Share Posted September 25, 2020 @Justine.6351 said:Havnt played enough to notice. I will take a peak and make sure they are gone this weekend and not just some necro farming them. If they removed some of the white ones I would understand but not yellow mobs.That's what I thought at first, but multiple people in my guild have said the same. I have checked after several daily resets and even world reset, and they are indeed removed. Link to comment Share on other sites More sharing options...
Mokk.2397 Posted September 26, 2020 Share Posted September 26, 2020 They were removed so other stupid junk could be added without causing the servers to spontaneously burst into flames . Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted September 26, 2020 Share Posted September 26, 2020 @Mokk.2397 said:They were removed so other stupid junk could be added without causing the servers to spontaneously burst into flames .Yes, exactly like how removing all the stuff from your house prevents the house burning down from the wildfire. Link to comment Share on other sites More sharing options...
snh.7091 Posted September 26, 2020 Share Posted September 26, 2020 @Heibi.4251 said:Were removed to stop certain classes from taking advantage of moving to them to avoid death.Why remove them, when you can simply make them non-targetable. This way borderlands feel like wastelands with no life in them. Certainly fewer people. Link to comment Share on other sites More sharing options...
Balkarrie Legacy.9175 Posted September 26, 2020 Share Posted September 26, 2020 i want the chickens back, i hated them... killing them made me happy Link to comment Share on other sites More sharing options...
Heibi.4251 Posted September 26, 2020 Share Posted September 26, 2020 @Inoki.6048 said:@Heibi.4251 said:Were removed to stop certain classes from taking advantage of moving to them to avoid death.Why remove them, when you can simply make them non-targetable. This way borderlands feel like wastelands with no life in them. Certainly fewer people. Probably easier in the spaghetti coding to take them out than turning them green. Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted September 27, 2020 Share Posted September 27, 2020 Ambient creatures have its uses, helps you know siege fire's range, where to best place siege aiming at what. I do not think Anet randomly placed them. Do not touch them :P if made non targetable, they useless. Link to comment Share on other sites More sharing options...
Some Call Me Tim.2319 Posted September 28, 2020 Share Posted September 28, 2020 a lot of bbq’s the past few weeks... burp Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted September 29, 2020 Share Posted September 29, 2020 it is good that they remove kinda stuff. and i disagree with @SweetPotato.7456 here... hitting stuff with siege is just experience. by time u hit more often precisely than you expect. i destroyed six catapults at the other river end @ lowlands keep from barely sight with a treb lately thanks to our absurd outnumbering situation atm. i only had to run close once to see where exactly the last two stand. and that on low graphics :P i see it as pretty unnecessary to have these NPC animals as hitmarkers.and i very much hate them keeping me stuck into battle, sometimes just long enough to have enemy gankergroups catch up. Link to comment Share on other sites More sharing options...
KeyOrion.9506 Posted September 29, 2020 Share Posted September 29, 2020 Because some skills like Cloaking or Stealth require that you hit a target. If your in a run state you can look ahead of you, see an ambient creature, target it...and fire off the skill activating said bonus. I've done a number of double backs while being chased by an enemy and stealthing on a target hit on an ambient. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted September 29, 2020 Share Posted September 29, 2020 @KeyOrion.9506 said:Because some skills like Cloaking or Stealth require that you hit a target. If your in a run state you can look ahead of you, see an ambient creature, target it...and fire off the skill activating said bonus. I've done a number of double backs while being chased by an enemy and stealthing on a target hit on an ambient.And the question is: is that the reason or is it server performance? I am curious about that too. I noticed it. The maps feel much emptier than before. But if this has a significant positive impact on performance, then okay I can live with it. Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted September 29, 2020 Share Posted September 29, 2020 @kamikharzeeh.8016 said:it is good that they remove kinda stuff. and i disagree with @SweetPotato.7456 here... hitting stuff with siege is just experience. by time u hit more often precisely than you expect. i destroyed six catapults at the other river end @ lowlands keep from barely sight with a treb lately thanks to our absurd outnumbering situation atm. i only had to run close once to see where exactly the last two stand. and that on low graphics :P i see it as pretty unnecessary to have these NPC animals as hitmarkers.and i very much hate them keeping me stuck into battle, sometimes just long enough to have enemy gankergroups catch up.There is no need to get out of the lowland keep to successfully hit anything , everything is within visual range from the outer wall, except those you can't reach off course. , and there is no river outside of lowland keep, just the keep's moat. The lowland keep is well protected by all 4 of its towers, as they are all within treb range. The ambient creatures are helpful , please do not remove them. Link to comment Share on other sites More sharing options...
Raphsoaty.1978 Posted September 29, 2020 Share Posted September 29, 2020 Asura arent ambient cratures or minis! dont remove us! thanks! Link to comment Share on other sites More sharing options...
SLOTH.5231 Posted September 29, 2020 Share Posted September 29, 2020 I say remove them all the more fps the better. Link to comment Share on other sites More sharing options...
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