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silent killer.5732

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Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !
What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.
Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

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I think they had ideas at launch. Necros were the only class with access to the condition fear (that they gave a better version to warriors and thieves at launch makes me shake my head). From there, it was all down hill. They really don't have a vision for necros in my opinion. Life steal was a path they could have expanded on, and then it turned in to crappy traits and 1 real skill on dagger. Reaper was a decent showing for necro, and a new elite. I mained a reaper for the last 2 years. Scourge on the other hand, has forced me to go back to my mesmer (as chrono).

I wish they would decide what role/roles classes should fill. Some classes can literally do it all, and other struggle to be decent at even one area. Even warrior is more effective at boon stripping at the moment.

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@Ubi.4136 said:I think they had ideas at launch. Necros were the only class with access to the condition fear (that they gave a better version to warriors and thieves at launch makes me shake my head). From there, it was all down hill. They really don't have a vision for necros in my opinion. Life steal was a path they could have expanded on, and then it turned in to crappy traits and 1 real skill on dagger. Reaper was a decent showing for necro, and a new elite. I mained a reaper for the last 2 years. Scourge on the other hand, has forced me to go back to my mesmer (as chrono).

I wish they would decide what role/roles classes should fill. Some classes can literally do it all, and other struggle to be decent at even one area. Even warrior is more effective at boon stripping at the moment.

What we suppose to do?

They should remove the class because this game doesn't deserve the necromancer in it

Edit: idk why but this reminds me of how the anime naruto doesn't deserve itachi in their anime that powerful character and touching story line and everything about itachi is something bigger than the whole naruto anime

Its the same here. The necromancer has potential to become anything and everything. And yet they didn't let him to become anything Period ! Thats crazy

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@silent killer.5732 said:

@Ubi.4136 said:I think they had ideas at launch. Necros were the only class with access to the condition fear (that they gave a better version to warriors and thieves at launch makes me shake my head). From there, it was all down hill. They really don't have a vision for necros in my opinion. Life steal was a path they could have expanded on, and then it turned in to crappy traits and 1 real skill on dagger. Reaper was a decent showing for necro, and a new elite. I mained a reaper for the last 2 years. Scourge on the other hand, has forced me to go back to my mesmer (as chrono).

I wish they would decide what role/roles classes should fill. Some classes can literally do it all, and other struggle to be decent at even one area. Even warrior is more effective at boon stripping at the moment.

What we suppose to do?

They should remove the class because this game doesn't deserve the necromancer in it

Edit: idk why but this reminds me of how the anime naruto doesn't deserve itachi in their anime that powerful character and touching story line and everything about itachi is something bigger than the whole naruto anime

Its the same here. The necromancer has potential to become anything and everything. And yet they didn't let him to become anything Period ! Thats crazy

They allowed him to become OP for half a season.... at least that was something ;)

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@Saiyan.1704 said:

@Ubi.4136 said:I think they had ideas at launch. Necros were the only class with access to the condition fear (that they gave a better version to warriors and thieves at launch makes me shake my head). From there, it was all down hill. They really don't have a vision for necros in my opinion. Life steal was a path they could have expanded on, and then it turned in to crappy traits and 1 real skill on dagger. Reaper was a decent showing for necro, and a new elite. I mained a reaper for the last 2 years. Scourge on the other hand, has forced me to go back to my mesmer (as chrono).

I wish they would decide what role/roles classes should fill. Some classes can literally do it all, and other struggle to be decent at even one area. Even warrior is more effective at boon stripping at the moment.

What we suppose to do?

They should remove the class because this game doesn't deserve the necromancer in it

Edit: idk why but this reminds me of how the anime naruto doesn't deserve itachi in their anime that powerful character and touching story line and everything about itachi is something bigger than the whole naruto anime

Its the same here. The necromancer has potential to become anything and everything. And yet they didn't let him to become anything Period ! Thats crazy

They allowed him to become OP for half a season.... at least that was something ;)

In your beliefs thats fair enough tho

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@"silent killer.5732" said:Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !

What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.

Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

I hope you didn't include this one:

"Manifest Sand Shade: Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target"

If you did, you know this was a bug fix don't you? nobody can't say scourge was nerfed regarding this if those effects were not even intended in the first place.

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Here is a interesting read about Anet co-founders.

-Silent Killer, the Anet we have now aren't the original Anet of Guild War but a new Anet having very few remaining ex Guild War members--Here are the Pioneers behind the creation and of the mind of Necomancers in Guild Wars including some facts about Guild Wars founders

https://forum-en.guildwars2.com/forum/game/gw2/Fun-Facts-About-the-ANet-Founders

You get the picture.....

"Fun Facts About the ANet Founders!"

"Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard’s MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars"

"He left NCsoft in August 2009 under amicable terms with the company.1 On November 23, 2009, it was announced that Jeff had founded Undead Labs, to create a zombie game for the major consoles, called State of Decay"

"Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet.1 He was the leader of the Network and Technology teams and a programmer for Guild Wars. Before the founding of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network’s programming and a major contributor on the multiplayer parts of Blizzard’s popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness.1 Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N’ Roll Racing"

"On February 24, 2010, he became the Chief Operations Officer for En Masse Entertainment, along with other industry veterans.1 The first official En Masse title, an MMORPG titled TERA, launched in 2011 in South Korea and 2012 in North America and Europe"

"Patrick was employed by Undead Labs on January 30th, 2014, where he works with Jeff Strain, another co-founder of ArenaNet.And the one who stayed behind:Mike O’Brien is the president and co-founder of ArenaNet and executive producer of its games Guild Wars and Guild Wars 2.1 He led the design and content creation teams of the original Guild Wars.2"

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@Pax.3548 said:

@"silent killer.5732" said:Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !

What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.

Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

I hope you didn't include this one:

"Manifest Sand Shade: Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target"

If you did, you know this was a bug fix don't you? nobody can't say scourge was nerfed regarding this if those effects were not even intended in the first place.

That wasn't a bug tho . If so why they created 3 sand shades in the first place?

If you doesn't them to hit the target nor giving barriors times 3 . Why they created 3 of them!

That wasn't a bug but arenanet hates to admit if they did something not calculated well

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@Burnfall.9573 said:Here is a interesting read about Anet co-founders.

-Silent Killer, the Anet we have now aren't the original Anet of Guild War but a new Anet having very few remaining ex Guild War members--Here are the Pioneers behind the creation and of the mind of Necomancers in Guild Wars including some facts about Guild Wars founders

https://forum-en.guildwars2.com/forum/game/gw2/Fun-Facts-About-the-ANet-Founders

You get the picture.....

"Fun Facts About the ANet Founders!"

"Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard’s MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars"

"He left NCsoft in August 2009 under amicable terms with the company.1 On November 23, 2009, it was announced that Jeff had founded Undead Labs, to create a zombie game for the major consoles, called State of Decay"

"Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet.1 He was the leader of the Network and Technology teams and a programmer for Guild Wars. Before the founding of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network’s programming and a major contributor on the multiplayer parts of Blizzard’s popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness.1 Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N’ Roll Racing"

"On February 24, 2010, he became the Chief Operations Officer for En Masse Entertainment, along with other industry veterans.1 The first official En Masse title, an MMORPG titled TERA, launched in 2011 in South Korea and 2012 in North America and Europe"

"Patrick was employed by Undead Labs on January 30th, 2014, where he works with Jeff Strain, another co-founder of ArenaNet.And the one who stayed behind:Mike O’Brien is the president and co-founder of ArenaNet and executive producer of its games Guild Wars and Guild Wars 2.1 He led the design and content creation teams of the original Guild Wars.2"

So in other hands we are going to drown with that Titanic game because we lost the pioneer and all we have now is people with a lot of hate toward the classes that they don't like and they ruin any gamemodes to please their wishes . Idk what happened between them but i assume they were betting on can they drop a whole expansion in the middle of the season without losing any of their base fans and introducing op scourge to troll people and nerf it one month later

Lol what game jeff strain owning atmI may give it atry

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@silent killer.5732 said:

@Pax.3548 said:

@silent killer.5732 said:Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !

What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.

Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

I hope you didn't include this one:

"Manifest Sand Shade: Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target"

If you did, you know this was a bug fix don't you? nobody can't say scourge was nerfed regarding this if those effects were not even intended in the first place.

That wasn't a bug tho . If so why they created 3 sand shades in the first place?

If you doesn't them to hit the target nor giving barriors times 3 . Why they created 3 of them!

That wasn't a bug but arenanet hates to admit if they did something not calculated well

Well, to hit 3 different players instead of nuking the same one?

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@Pax.3548 said:

@Pax.3548 said:

@silent killer.5732 said:Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !

What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.

Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

I hope you didn't include this one:

"Manifest Sand Shade: Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target"

If you did, you know this was a bug fix don't you? nobody can't say scourge was nerfed regarding this if those effects were not even intended in the first place.

That wasn't a bug tho . If so why they created 3 sand shades in the first place?

If you doesn't them to hit the target nor giving barriors times 3 . Why they created 3 of them!

That wasn't a bug but arenanet hates to admit if they did something not calculated well

Well, to hit 3 different players instead of nuking the same one?

now there is no meaning of our arguments they changed it and its gone you can play in save now there is no wild animals out in your garden lol

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@silent killer.5732 said:

@Pax.3548 said:

@Pax.3548 said:

@silent killer.5732 said:Devs and foundees of gw2. you have to re introduce the necromancer for us and for the whole gw2 players

What are we suppose to be? Where is our strength and weaknesses !

What power is acceptable to have and do we need some serious mobility or you already gave us the tools to do what you created that class for

I know you know what i mean because you just gaved us a new specialization and it turned out that wasn't acceptable for us to have it and you even nerf it in the pve where no one really affected by it eccipt for the mobs and the bosses .In pvpYou know its hard too hard to generate life force and yet you increase the cd on the f skills to become even harder to survive there.

Its already not easy to use the shade skills because you don't want to run of life force because you need the barriors to survive a bit. So it was no needed to high cd on skills that cost you your aurvive ability

I said it in many occasions that we are A ok of getting rid off of the whole sand shade mechanic but we need good mobility and some resistance if its not acceptable to have the raw condi you gave us .

I hope you didn't include this one:

"Manifest Sand Shade: Fixed a bug that allowed strikes from this skill to hit from multiple sand shades on the same target"

If you did, you know this was a bug fix don't you? nobody can't say scourge was nerfed regarding this if those effects were not even intended in the first place.

That wasn't a bug tho . If so why they created 3 sand shades in the first place?

If you doesn't them to hit the target nor giving barriors times 3 . Why they created 3 of them!

That wasn't a bug but arenanet hates to admit if they did something not calculated well

Well, to hit 3 different players instead of nuking the same one?

now there is no meaning of our arguments they changed it and its gone you can play in save now there is no wild animals out in your garden lol

I wasn't really discussing it xd, I thought it was wrong to call that a nerf when it was known to be a bug since the first week, and no, I've learn (the hard way I should add) to play against scourge before the patch, so I didn't give it much thought this last week.

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The bug fix was a bug fix, could deal with that.

What killed it were the undocumented nerfs.

"Nefarious Favor now has a 8s CD, up from 5s (WvW/PvP only)Manifest Sand Shade now has a 10s duration, down from 20s (WvW/PvP only)Dhuumfire no longer pulses on each tick of Desert Shroud, once on cast only (All modes)"

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