ori.5829 Posted September 12, 2017 Share Posted September 12, 2017 So, I'll try to keep Anet up to date on the 2 year old bugs:Precision StrikeStill aims at none exsistant targets like: Flagpoles/Medic Kits hanging on Flagpoles (WvW, at Sentries) and wallsSkill has priority on hitting as many targets as it can, with 3 targets around all in different range, the projectiles do not all hit the closest targetUnrelenting AssaultAims at none exsistant targets like: Flagpoles/medic kits, and NPCs or something else which is way out of range (Issue at Speldan, EB, WvW: Character is ported range 3000 to the Juvenile Bears for some reason and ported back, goes so fast you cant see whats targeted, nothing in combat log).Should priorize on the targetWarding RiftAims at none exsistant targets like: See above...Rift Containment (Oh yes, a bug with underwater weapons)Youre not able to hit a target moving at regular speed, regardless if its swimming or walkingThe first 3 bugs are reported since 2 years. I hope someone is working on them. Link to comment Share on other sites More sharing options...
Madara.7435 Posted September 12, 2017 Share Posted September 12, 2017 Hey,I had a Post over in the old forum about precision strike and where these targeting issues occur, since some of them got fixed quite some time ago, others (as you mentioned) are still present. Is it fine if I copy what I found (yes I actually made a list) to this thread?Cheers Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted September 12, 2017 Share Posted September 12, 2017 I think the reason for the new forum is they no longer work with the vendor that hosted the old one. If you have a helpful list of bugs that are still in the game, I would certainly copy/paste that list here so it doesn't vanish. They may archive the old one, but it's nice to have it easily found in the new forum. Link to comment Share on other sites More sharing options...
Madara.7435 Posted September 12, 2017 Share Posted September 12, 2017 So... The original Thread was about the anomaly boss in thaumanova fractal, you may remember it being displaced at 50% etc. Benjamin Arnold actually took some time to explain what the bug was about in a game mechanics way. Here is a part of it, that concerns us."These types of gadgets are called “skill launchers” and are used in places throughout the game, though we try to avoid them these days as they have a tendency to be buggy. For instance, until last year, some player skills such as the revenant sword 2 would randomly target these skill launchers, and players would see their projectiles flying at invisible objects."When I replied that this still happens, his answer was "That’s not Skill Launchers, it’s probably hand placed invisible gadgets."Basically I made a list every time I saw this happening, because I think it's important to know in order to narrow this down. so here is what I found so far (screens will be added soon):FractalsUnderground facilitythe doors you need to open through standing on platforms at beginning of the fractaldredge corpsesMolten Bossduring endfight, random directions (maybe fire aoe by molten firestorm)Uncategorizedharpy corpses in jumping sectionsMai Trincannons placed on the walls in last roomAetherbladeelectric floors you need to shut down at the beginningrotating force fields right aftermachine above frizz in last roomVolcaniccaptives at first shaman encounter (after running from boulders)Solid Oceanat endfight, screenshotOpen WorldGeneralthe outlet of thermal tubes (tested in bitterfrost frontier, ember bay, draconis mons, see screenshot)Bloodstone Fenground zero at a northeast wall (see screenshot) Link to comment Share on other sites More sharing options...
ori.5829 Posted September 14, 2017 Author Share Posted September 14, 2017 Thanks for adding the PvE issues! I just know the WvW stuff. Link to comment Share on other sites More sharing options...
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