xXxNikiGoesWildxXx.3678 Posted October 29, 2020 Share Posted October 29, 2020 With new 5v5 season, i found a guy who do dazes on me for 4 seconds, chaining them up to 10 seconds! Neither stability nor stun breaks helped there.It was soulbeast who used rock gazelle(pet's kick do 2 sec daze(increased)) and merging with pet it is 1 sec daze. Greatsword 5 "hilt bash" does 1,5 second base daze duration.Problems here are:hilt bash(greatsword 5)Rock gazelle "kick" ability"kick" ability when merged with pet-rock gazelleSo there is trait from marksmanship called "Moment of Clarity" which increases stun/daze durations by +50% ! And there is "Superior rune of Mesmer" which increases daze durations by +33%! Do the math all together and you will get permanent daze spam ranger with low cooldown and long durations and multiple sources to reapply if target "wastes" its stun break.So problems we found here are:Moment of Clarity (marksmanship trait)Superior rune of MesmerWhat i also discovered is that Druid can be also problematic with this. Spells like:Glyph of EqualityPrimal Echoes (Druid trait)Lunar impact(astral form ability) As we had removal of such thing on Mesmer "Domination trait" which increased duration of daze/stuns, ranger also needs a same treatment, this is very toxic for game.Crowd control is there to interupt important spells not to permanently disable enemy to use its spells! Things to get worse, ranger crit was around 8000 per hit, so he also one shoted me.Devs on february: "our goal is to remove damage on crowd control". Check such spells for ranger again and be sure to fully remove damage(including pet) OR reduce durations of daze/stun. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted October 30, 2020 Share Posted October 30, 2020 Maybe Im a madman but Id still rather fight daze spam than immobilize shit coming from rangers, especially druids Link to comment Share on other sites More sharing options...
lare.5129 Posted October 30, 2020 Share Posted October 30, 2020 yes can no worry. All skilled ranges will get more mmr rating and you will not see them. So anyway you will get same opponent by rating, but not by class or build. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted October 30, 2020 Share Posted October 30, 2020 Yeah, so? All of those have obvious tells and cast times. Lunar Impact particularly has a year-long animation lock. Link to comment Share on other sites More sharing options...
lare.5129 Posted October 30, 2020 Share Posted October 30, 2020 I mean Ranger's can have more, it can have +183% daze durations, it not change gameplay. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted October 30, 2020 Share Posted October 30, 2020 Maybe dodge or as renegade, use stability? Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted October 30, 2020 Share Posted October 30, 2020 @"Svez Poizon XD.5268" said:With new 5v5 season, i found a guy who do dazes on me for 4 seconds, chaining them up to 10 seconds! Neither stability nor stun breaks helped there.It was soulbeast who used rock gazelle(pet's kick do 2 sec daze(increased)) and merging with pet it is 1 sec daze. Greatsword 5 "hilt bash" does 1,5 second base daze duration.Problems here are:hilt bash(greatsword 5)Rock gazelle "kick" ability"kick" ability when merged with pet-rock gazelleSo there is trait from marksmanship called "Moment of Clarity" which increases stun/daze durations by +50% ! And there is "Superior rune of Mesmer" which increases daze durations by +33%! Do the math all together and you will get permanent daze spam ranger with low cooldown and long durations and multiple sources to reapply if target "wastes" its stun break.So problems we found here are:Moment of Clarity (marksmanship trait)Superior rune of MesmerWhat i also discovered is that Druid can be also problematic with this. Spells like:Glyph of EqualityPrimal Echoes (Druid trait)Lunar impact(astral form ability) As we had removal of such thing on Mesmer "Domination trait" which increased duration of daze/stuns, ranger also needs a same treatment, this is very toxic for game.Crowd control is there to interupt important spells not to permanently disable enemy to use its spells! Things to get worse, ranger crit was around 8000 per hit, so he also one shoted me.Devs on february: "our goal is to remove damage on crowd control". Check such spells for ranger again and be sure to fully remove damage(including pet) OR reduce durations of daze/stun. have you considered avoiding those skills? if the guy decides to go as far as to use rune of the mesmer for his daze to last slightly longer then fuck it let him have his daze. Link to comment Share on other sites More sharing options...
Tanbin.2436 Posted October 30, 2020 Share Posted October 30, 2020 this player is really bad at the game Link to comment Share on other sites More sharing options...
Tayga.3192 Posted October 30, 2020 Share Posted October 30, 2020 You forgot the sigil too, it's bugged and increases dazes as well as stuns.Doesn't mean anything though. It's perfectly fine. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted October 30, 2020 Share Posted October 30, 2020 Ranger 100% needs a hard nerf, I was on warrior and he kept hurling pointy sticks at me from way outa my axe toss range, and if I ran closer to him hed either hurl a push back stick on me or hed just walk backwards while hurling the pointy sticks, this is not fair play, pls anet nerf this class so I can beat it.Thank u Link to comment Share on other sites More sharing options...
lessthanjake.7920 Posted October 30, 2020 Share Posted October 30, 2020 @"Svez Poizon XD.5268" said:With new 5v5 season, i found a guy who do dazes on me for 4 seconds, chaining them up to 10 seconds! Neither stability nor stun breaks helped there.It was soulbeast who used rock gazelle(pet's kick do 2 sec daze(increased)) and merging with pet it is 1 sec daze. Greatsword 5 "hilt bash" does 1,5 second base daze duration.Problems here are:hilt bash(greatsword 5)Rock gazelle "kick" ability"kick" ability when merged with pet-rock gazelleSo there is trait from marksmanship called "Moment of Clarity" which increases stun/daze durations by +50% ! And there is "Superior rune of Mesmer" which increases daze durations by +33%! Do the math all together and you will get permanent daze spam ranger with low cooldown and long durations and multiple sources to reapply if target "wastes" its stun break.So problems we found here are:Moment of Clarity (marksmanship trait)Superior rune of MesmerWhat i also discovered is that Druid can be also problematic with this. Spells like:Glyph of EqualityPrimal Echoes (Druid trait)Lunar impact(astral form ability) As we had removal of such thing on Mesmer "Domination trait" which increased duration of daze/stuns, ranger also needs a same treatment, this is very toxic for game.Crowd control is there to interupt important spells not to permanently disable enemy to use its spells! Things to get worse, ranger crit was around 8000 per hit, so he also one shoted me.Devs on february: "our goal is to remove damage on crowd control". Check such spells for ranger again and be sure to fully remove damage(including pet) OR reduce durations of daze/stun. I actually posted a video in this pvp section and in the ranger section, even mentioning it should be nerfed, a daze that does6 to 8k damage on markmanship build.the 4 sec duriation isnt really the problem, the problem is the daze bug where u stunbreak but it doesnt remove the daze.THe post i made got removed and i got a warning for posting it, so i dont know what anet is thinking but they saw the post.Here are the 2 vids i posted where u see the build in action. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted October 30, 2020 Share Posted October 30, 2020 @Widmo.3186 said:Maybe Im a madman but Id still rather fight daze spam than immobilize kitten coming from rangers, especially druidsImmobile spam is ZZZzzzZZZzzz Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted October 30, 2020 Share Posted October 30, 2020 Or buff jalis to 100% stability uptime. Since 50% doesnt seem to be enough for you not to get permadazed. Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted October 30, 2020 Share Posted October 30, 2020 I dont expect any skill changing or a meaningfull balance till after jan 2021. When the sun start to burn out, that is when anet will decide to put there attention to pvp not a minute sooner imo. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted October 30, 2020 Share Posted October 30, 2020 @"Eddbopkins.2630" said:I dont expect any skill changing or a meaningfull balance till after jan 2021. When the sun start to burn out, that is when anet will decide to put there attention to pvp not a minute sooner imo.They would have to turn PvP/WvW into a single player experience populated with AI controlled teammates and enemies , no amount of changes will ever turn players into the "god's gift to mankind" they believe to be.Truth is the vast majority of nerf threads are just an extension of a bruised ego, easier to ask for nerfs than facing the truth : you can't win all of them, there is always somebody better than you.The only changes that would satisfy people on the forum is the removal of damage/sustain from all professions except the one they play Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted October 31, 2020 Share Posted October 31, 2020 @Avatar.3568 said:Maybe dodge or as renegade, use stability? As a whole this class is insanely busted. I recommend everyone play renegade to prevent this Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted October 31, 2020 Share Posted October 31, 2020 Meanwhile, everyone in the top 100 is playing Holosmith & Renegade, rocking triple the total CC duration and twice the damage output.Facts that are not mentioned in this thread. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted October 31, 2020 Share Posted October 31, 2020 gw2 would be boring without a fotm Link to comment Share on other sites More sharing options...
nevermore.6193 Posted October 31, 2020 Share Posted October 31, 2020 Ranger commits rune, 2 traitlines, staff with weapon swap trait and utility slots for what? 4s daze every 18 second and it doesnt even damage you. Very nice post Link to comment Share on other sites More sharing options...
xuaf.8395 Posted October 31, 2020 Share Posted October 31, 2020 @Divsen.9864 said:Ranger commits rune, 2 traitlines, staff with weapon swap trait and utility slots for what? 4s daze every 18 second and it doesnt even damage you. Very nice postthe soulbeast build does zero you very quickly Link to comment Share on other sites More sharing options...
nevermore.6193 Posted October 31, 2020 Share Posted October 31, 2020 @smooth.5068 said:@Divsen.9864 said:Ranger commits rune, 2 traitlines, staff with weapon swap trait and utility slots for what? 4s daze every 18 second and it doesnt even damage you. Very nice postthe soulbeast build does zero you very quicklyIm specifically talking from druids pov. Yes soulbeast will oneshot people daze or not as long as beastmastery and sicem stay untouched Link to comment Share on other sites More sharing options...
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