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This is how pets should function.


Sykes.5684

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Skip to 1:42 if it doesn't take you there already. THAT is what is desperately needed for pets. They behave themselves when out of combat and should have a quick and easy toggle that combines your attack order with the pet's defend/avoid-combat mode. Notice how the first attack from the pet in this video is a large leap, and every subsequent attack is another smaller leap that accurately follows moving targets.

Ranger pets should not have trash mob AI!

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My imagined view of what has happened:

We know two things.1) Pets had ambient monster AI from launch, i.e. your drake pet has the same idiot AI as a Queensdale drake.2) Back in the glory days of PvP, a shit fuck ton of high level PvPers who were good friends with the balance devs and even played on the same PvP teams hated ranger, and the idea of a pet doing damage over a "human" killing them. There were zero ranger advocates pointing out the obvious flaws in that thought.

1+1= shitty pets.

Edit: And let's just say when there used to be a PvP team, they were a hard drinking bunch. I've seen enough to get the general idea as they PvPed with big name PvP streamers.

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In Black Desert pets are hardly a threat except for 'flow' moves, where pets have moves that were add-ons to specific player's moves.The witch can conjure shards of earth and punch them forward in a series of blasts. During this move the player can choose to use a 'flow' where their earth elemental pet will roll forward toward the target adding extra hits.

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@Fluffball.8307 said:My imagined view of what has happened:

We know two things.1) Pets had ambient monster AI from launch, i.e. your drake pet has the same idiot AI as a Queensdale drake.2) Back in the glory days of PvP, a kitten kitten ton of high level PvPers who were good friends with the balance devs and even played on the same PvP teams hated ranger, and the idea of a pet doing damage over a "human" killing them. There were zero ranger advocates pointing out the obvious flaws in that thought.

1+1= kitten pets.

Edit: And let's just say when there used to be a PvP team, they were a hard drinking bunch. I've seen enough to get the general idea as they PvPed with big name PvP streamers.

I was there towards the end. It was hard. I got added in because I was a ranger and all the PvP people who had already been there for many many months were not. But this was a mix of PvE and WvW playerd too, of all skills levels.

I tried to argue that Rangers should be able to control all pet skills then they should wait a little and see how it went and then tweak pets and ranger accordingly. GW2 has a balance team that oversees all. There is/at the time was no PvP balance team, just the overrall balance team. Unfortunately I think this means they lack some perspective. Anyway the argument I got from the balance team was ALWAYS that allowing the ranger to control all the pet skills was too overwhelming and complex for new/casual players. They felt the skill floor would be too high.

But... from what I gather about Weaver...

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Trying Hunter in WoW is like night and day in terms of how they make the pet work.

-Basic Skill that zips your pet right to the target so it's always in melee range http://wowwiki.wikia.com/wiki/Kill_Command-Pet has the same movement speed as you is always nearby. Similar to the OP video.-All pets function the same allowing for maximum choice (which is an insane amount, nearly every monster/animal)-Pet stats function as a set of 3 specs that you can choose from. A DPS, tank, and pvp focused one.-The pet (at least on BM) is essentially just a unique way of dealing damage, not some superfluous mechanic that requires a chunk of your attention to even make work.

While it was much more simple and probably can't completely work in GW2, I never once felt like the pet was a hindrance or that I was giving something up to have it.

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