Stand The Wall.6987 Posted December 1, 2020 Posted December 1, 2020 Winds of Disenchantment: This skill is no longer channeled. Instead it drops a stationary spell area that lasts for 5 seconds with a 1-second pulse interval.what does this mean for zerg fights? good or bad? on the one hand it will be harder to get max tics (good groups/ bombs will be unaffected), on the other you won't have to worry about cancelling it to dodge.
Some Call Me Tim.2319 Posted December 1, 2020 Posted December 1, 2020 It’s even easier than before to avoid the circle now and it only removes 2 boons now instead of four. Basically useless.
Lan Deathrider.5910 Posted December 1, 2020 Posted December 1, 2020 Pop balanced stance, drop WoD, use a few leaps on specific targets to remove more boons, use an AoE or two. You'll just have to have the Spellbreakers spread out for coverage for more boon denial.That or bring a pocket ranger to use Entangle in the same area.
Jobber.6348 Posted December 1, 2020 Posted December 1, 2020 It's probably gonna be good for smallscale now since yu can drop and forget, forcing people to fight yu in the Winds and lose all their boons, or get out.Good luck using this to push in Zerg v Zerg though.
Dawdler.8521 Posted December 1, 2020 Posted December 1, 2020 Yeah they just reverted it. IMO its both good and bad. With fire and forget its much easier for the spellbreaker since it cant be interrupted, but then again its easier to avoid too.But with the other nerfs, I predict a rise of spellbreakers to push the zergs even more toward heavy melee and what we saw when the bubble was introduced.Bubbles.Bubbles everywhere.
Ovalkvadratcylinder.9365 Posted December 1, 2020 Posted December 1, 2020 warriors are gonna be able to do stuff in their own bubble so thats good i guess
CutesySylveon.8290 Posted December 2, 2020 Posted December 2, 2020 @Ovalkvadratcylinder.9365 said:warriors are gonna be able to do stuff in their own bubble so thats good i guessWhat are they gonna do? Shoutbreaker wasn't doing anything but going REEEEE with a hammer and dps is LOL
Nimon.7840 Posted December 2, 2020 Posted December 2, 2020 @"Balthazzarr.1349" said:It’s even easier than before to avoid the circle now and it only removes 2 boons now instead of four. Basically useless. You do realize that bubble wasn't taken because of the boon removal right?It is taken because of the secondary effect, which denies boon application.There's a downside and an upside with the change.It's good that it's static again, because you can actually move out of it.It's bad that the channeling is now gone because it's basically not possible to interrupt the bubble anymore.But it's very hard to balance such an powerful effect.Sorry but it's far away from being useless.For example ele patch notes sounded much more like " support ele now useless"
Riba.3271 Posted December 2, 2020 Posted December 2, 2020 Banner elite is most likely back in the menu. 90s CD Winds of Disenchantment hitting only 5 targets makes it definitely worse than ressing multiple downstates and finishing some enemy downs. Ofc banner requires paying attention to downstates so its harder to play than keeping track of 2 melee trains. So skilled players take banner, bad players take bubble.
Ovalkvadratcylinder.9365 Posted December 2, 2020 Posted December 2, 2020 @CutesySylveon.8290 said:@Ovalkvadratcylinder.9365 said:warriors are gonna be able to do stuff in their own bubble so thats good i guessWhat are they gonna do? Shoutbreaker wasn't doing anything but going REEEEE with a hammer and dps is LOLstun, immob, knock around? idk i dont play warrior... use ur imagination
subversiontwo.7501 Posted December 2, 2020 Posted December 2, 2020 The target cap is what will likely decide its use or not the most.It is a shame though, this is the third time or something that they change it and none of those changes have been the good and obvious one to just reduce its radius. The bubble can be strong and dropable as long as it was only 180-240 like most other ground-target effects, so you could immidiately get out of it when peeled with just dodges.The problem with the bubble always was that the size of it just recreated more and more chances to stick people inside of it. Like, you could get bubbled, ripped, stunned, broken free, unable to get restabbed, dodge once or twice and still be inside the bubble to be stunned again. In short, the size of the bubble made it too powerful against breaks and cleanses. The fact that it can counter stab and thus become extremely powerful is not a problem in and of itself if you could only counter the CC and get out in a timely fashion as a counter play.It is the same thing that makes eg., Meteor shower powerful on Ele, that people can get slapped by it even after expending their dodges. In the case of the Meteor showerver however, it is less of a problem and more of a functional design choice. Like the shower, the size of the bubble also makes spamming it disproportionally strong. If it had a smaller radius you would have to make more conscious choices if you were to stack it broad or deep and how much you would want to stack it. I guess a 5-target cap will to some degree recreate that, but it will certainly do it in a rather toothless and boring way, nevermind all the overlapping effect-spam and short-stick bingo it will create when people pop multiple bubbles to hit a certain control figure (eg., 4 at once to cover 20 players for a breaking push or even just 2 at once to cover 10 players for ranged feeler). Radius is just such a better mechanic to mediate the gameplay of it.There was never any need to change its mechanics to up-end the role of the Warrior or diminish its value with weaker mechanics. It was always in the application. Something that powerful should never have been that encompassing. I don't mind that it is powerful.
Loffels.5934 Posted December 2, 2020 Posted December 2, 2020 It's bad that the channeling is now gone because it's basically not possible to interrupt the bubble anymore. Channeling still exists to get the winds off, so it can definitely be interrupted but obviously doesn't take full CD to come back since it never activates.
Stand The Wall.6987 Posted December 2, 2020 Author Posted December 2, 2020 @Yasai.3549 said:Good luck using this to push in Zerg v Zerg though. with a standard strip + stun/ immob bomb, how will it be bad with its radius unchanged? it will def be stronger as a counter tho, especially in chokes.
Stand The Wall.6987 Posted December 2, 2020 Author Posted December 2, 2020 @subversiontwo.7501 said:The target cap is what will likely decide its use or not the most.The problem with the bubble always was that the size of it just recreated more and more chances to stick people inside of it.with how it is now, seems like reducing the cd would offset the reduced target cap somewhat.when it was channeled, imo it was necessary to have a big radius so you could avoid red circles easier. i think the radius is a good part of the skill regardless of channeled or not.
Some Call Me Tim.2319 Posted December 2, 2020 Posted December 2, 2020 @Nimon.7840 said:@"Balthazzarr.1349" said:It’s even easier than before to avoid the circle now and it only removes 2 boons now instead of four. Basically useless. You do realize that bubble wasn't taken because of the boon removal right?It is taken because of the secondary effect, which denies boon application.There's a downside and an upside with the change.It's good that it's static again, because you can actually move out of it.It's bad that the channeling is now gone because it's basically not possible to interrupt the bubble anymore.But it's very hard to balance such an powerful effect.Sorry but it's far away from being useless.For example ele patch notes sounded much more like " support ele now useless"nah. It was easy enough to avoid before. Now it’s not even an issue, for me anyway. Small melee fights I can see a use if you can keep the person(s) in the bubble. Other than that to me it’s all but useless.
RlyOsim.2497 Posted December 2, 2020 Posted December 2, 2020 Giving warr 1 dodge might resolve a lot of the issues.That aside, it's definitely more a zone control skill than an active skill now (imo), might give mesmer a bit more room to shine/more space in zergs as warr was the only thing realistically competing with it in terms of boon removal, we'll see in 5 months.
Lan Deathrider.5910 Posted December 3, 2020 Posted December 3, 2020 @RlyOsim.2497 said:Giving warr 1 more dodge might resolve a lot of the issues.There I fixed it for you.
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