iynk.9053 Posted December 2, 2020 Posted December 2, 2020 Sinister Shroud - Scourge Soul Reaping TraitDescription: "Shroud skills gain reduced recharge. Recharge Reduced: 15%"Repro Steps:1) Create a Scourge with the Soul Reaping trait line. Make sure you are high enough level to automatically get the Sinister Shroud trait.Expected Behavior:The count recharge for Shroud Skill 1, "Manifest Sand Shade", is reduced by 15% per the trait description. (e.g. In PvE, it should be 6.8 seconds or displayed as 6 3/4 seconds)Actual Behavior:The count recharge for Shroud Skill 1, "Manifest Sand Shade", is unaffected by the trait. (e.g. It remains at 8 seconds in PvE)Please note that this is definitely a BUG, as Manifest Sand Shade is affected by other traits such as Dhuumfire, Unyielding Blast, etc.Even gw2skills.net is unable to compensate for this bug as it shows Manifest Sand Shade with the expected 6 3/4 seconds count recharge.
Fueki.4753 Posted December 3, 2020 Posted December 3, 2020 I guess that the trait only affects the skills 2 to 5, since the 1 skills in the other Shrouds don't even have cool downs.
iynk.9053 Posted December 3, 2020 Author Posted December 3, 2020 If it's a "by design" decision that breaks the mold, it should be called out in the mouseover tooltip.Again, all other traits affecting shroud skills affect "Manifest Sand Shade", so really "Sinister Shroud" should be no exception.I think you're likely correct in that the ArenaNet developer in charge of coding "Sinister Shroud" forgot that Scourge Shroud Skill 1 has a recharge timer.
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