Daniel Handler.4816 Posted October 19, 2017 Share Posted October 19, 2017 After you guys removed all the tanky amulets, fights don't last that long in PvP. As a result long cooldowns have become less of a punishment. You can burst the enemy down, and let your abilities recharge while the enemy respawns/regroups. This has led to a very frustrating and incestuous meta. The holy trio of firebrand, scourge, and spell breaker.Shades, tomes, and stances dominate every fight. Burst damage, damage mitigation, healing. Rinse and repeat.they crowd out other condition builds.the only way to combat them is by running the same classes.Changing the cooldown on these abilities will only make some of the fights less unfair. you need to nerf the potency of their burst, so that other team compositions can hope to win the midfightPossible solutions. Undo the balance changes you made. Instead:double the life force cost of nefarious favour, or some other method to reduce boon corruption spamremove revenge counter and featherfoot grace from the game, or some other method to reduce resistance spam, but leave the stances untouched.reduce loremaster to 25%edit:remove cripple from shades and punishments. They have too many cover conditions as is. Link to comment Share on other sites More sharing options...
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