BnooMaGoo.5690 Posted December 7, 2020 Share Posted December 7, 2020 GreetingsI've been thinking about turning up the torment for Wintersday on my Necro with runes & sigils.I was looking at Marks (from the staff) & wondered if there was ever anythought to give Shades the same "classification" mechanics wise.Might open up some more gameplay avenues? I'm still a noob after many yearsThe answers are hidden around you Link to comment Share on other sites More sharing options...
Jobber.6348 Posted December 7, 2020 Share Posted December 7, 2020 Define "classification"If yu mean to make Shades "Marks" that is never going to happen.One is a Profession Mechanic, and one is a Weaponskill. Link to comment Share on other sites More sharing options...
BnooMaGoo.5690 Posted December 7, 2020 Author Share Posted December 7, 2020 who says the peas can't touch the carrots? Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted December 7, 2020 Share Posted December 7, 2020 @BnooMaGoo.5690 said:who says the peas can't touch the carrots? A good farmer. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted December 8, 2020 Share Posted December 8, 2020 Marks work like traps and are gone after being proc'd or leave a combo field. Shades leave markers. Maybe shades are markers for F-skills to proc at.What part of marks did you want shades to have? Link to comment Share on other sites More sharing options...
BnooMaGoo.5690 Posted December 8, 2020 Author Share Posted December 8, 2020 There are already Necro mechanics for MarksA good farmer would be swapping pea & carrot crops to give the soil a breakMarks could be cross specializations/classes with a bit of thought/reworkingThat would open up tons more gameplay & balancing fun but we are brainstorming here for the heckuvitThe only limit is your imagination Link to comment Share on other sites More sharing options...
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