thanatosryback.5043 Posted October 20, 2017 Share Posted October 20, 2017 Hello !For the short presentation, I am a necro main and I'm a noob PvE player that come back to play since the HoT's price reduction and the launch of PoF extension. However I like this profession and feel dedicated to it as I like to read people on this forum to better understand the necromancer mechanics and their problem. For exemple I always felt core necro lack of flavour in term of support and things outside dps and boon corruption (especially in PvE where boons and conditions are lacking for the necromancer to excel at it). So I thought I could have some ideas to share about what could make necromancer interesting and great to play and wanted in group content. As we know, the core necro could have a little boost to be a better fondation for the other specialization as well.So enough with the prelude and here are the ideas I had :Steal boon mechanics and share management : The necromancer always been said to be an egoist profession. But I think his selfishness could become an interesting thing : accumulate then finally share. It could be new skills that works like a mix of Plague Signet and Epidemic, but with boons : Steal boons from allies to you, add duration from concentration, then after strip you from all boons you have and give it to 5 allies near you.The application could be from a signet (passive effect steal boons, active give it as epidemic), well (ground targeted to have a better control on this, pulse steal one boon, final pulse give it back), or like a 2 sequence skill like Spectral Walk/Spectral Recall (takes, then gives).For the group utility, it could be a way for the necro to take the boons made individually to share them for the other members. Small acces to some boons will be shared to the whole team, with an increased duration thanks to concentration. Of course this idea is difficult to work because it need to create new skills and/or traits so I know it will never see the daylight.Vampiric presence : This trait is really underwhelming right now in term of damage/sustain. I find it pretty boring as well because it is passive. Could it make the necromancer more wanted if the siphon damage could be scaled to 10% of the players damage ? As it would be powerful, why not make it a buff who last 5, 7 or 10 sec, activated by entering shroud ?The counterpart of the longer cooldown of the desert shroud would be that the scourge would profite from the healing part of the siphon.That's all. So what do you guys think about it ? What would you suggest as changes for the core traits and skills ? I would like to thank you for your attention and sorry for the bad english as it is not my native tongue. Link to comment Share on other sites More sharing options...
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