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Wintersday Toypocalypse Difficulty Change?


Rubberkitten.3751

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@Astralporing.1957 said:

Rifle shots actually interrupts toxx from his current action...No, they don't. They don't interrupt neither his missile channel, his jump, nor his spin to win. In fact, the spin reflects projectiles, so Toxx isn't even getting damaged from rifles during it. I don't know where this misinformation comes from (although i wouldn't be surprised if it was a result of people with rifles simply not noticing people with hammers doing actual cc).

Toxx does get damaged by rifles while she is doing her spin. After the spin a temporary reflect may occur, and that's the time a player may one-shot themselves if low on heath.

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Note that the party version is far more difficult. This is because the public version is PvP, and uses PvP damage numbers and rules, while the party version is a PvE dungeon, and uses PvE damage numbers and rules.

For example, no ressing at a waypoint when your team's in combat.

This ends up with it being significantly more difficult with the same players. Especially if they aren't aware of the difference, like how you need to stack Power gear. But the damage tuning for the public instance is so low it doesn't really matter; you get about the same effectiveness in there as you do with twice as many people in the private instance.

So beware of these things when chosing which version to play, especially if you want/don't want difficulty.

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  • 4 months later...

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