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I look down on my conditions and see...


cursE.1794

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  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking? Here is my suggestion to Arenanet:

You might consider increasing the debuff cap from 25 to 50 to make sure you don't hit the cap with the next addon. From what I've learned about Arenanets talents to balance things when a new addon comes, guardian, mesmer and necro will apply 45 stacks of torment, 32 stacks of confusion and 28 stacks of burning by then.

Of course I'm just kidding.

No one will be playing GW2 pvp anymore in 2 years.

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@Jeknar.6184 said:You only get all these torments if you have boons. Don't bring boons to fight against a Scourge. It work wonders.

Only if you are standing in trail of anguish or ghastly breach.

Shade skills do not convert boons into torment. Only punishment skills do.

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In Secret World Legends DoTs only do slightly more damage than direct damage abilities.

They can be purged before doing all of their damage, but they can also burst because... if you apply a DoT to a target that already has that exact same DoT on it, the new application is started and the remaining damage from the old application is dealt in one packet.What this does is you purge based on how much potential burst a DoT has, otherwise you can outheal it by choice. But no DoT in SWL can stack to ridiculous numbers. Wrap your heads around the strategy, as it is quite different.

Naturally if GW2 adopted such a system it would be able to balance condition application skills to be more in line with direct damage dps. But the system GW2 has used since day one has meant that condition damage has been both underpowered, or overpowered, but never balanced.

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@cursE.1794 said:

  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is cleansing. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

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@Jeknar.6184 said:You only get all these torments if you have boons. Don't bring boons to fight against a Scourge. It work wonders.

This is a silly statement because several classes are based almost entirely around boons and making a build without them is almost impossible. One spec should not totally invalidate one of the key parts of the game. Sure there should be counters to boon spam, but boons should still be viable.

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@Mercurias.1826 said:

@cursE.1794 said:
  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is
cleansing
. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

Stop me (present) before I did the thing (past), yeah that seems logical. If you want to use your favourite insult on someone, make sure it makes sense in the first place.

Regarding the cleansing: Did you even read my post? You have no influence on what the game cleanses. That's the point and it has always been a problem in GW2. You can't stack 20+ stacks of condition on a player and then make cleansing a lottery if you get removed what you want or not. And with this condition bombing it has become worse. Besides, a mirage shatter can only be dodged if you make a lucky guess because there is no warning. A mesmer is always standing between his illusions and the reaction time from him activating a shatter and the illusions hitting you is about 0,2 seconds. 16 (!) stacks of confusion, don't you think it's a bit over the top? But why am I complaining, even if a mirage applied 100 stacks of confusion there would probably still be geniuses around telling you "well, dodge it duuuuh".

Or geniuses telling you "don't have boons applied to you duuuuh".

Even the devs stated that condition damage should kill you over the course of 8-10 seconds and not 2 seconds.

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@Mercurias.1826 said:

@cursE.1794 said:
  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is
cleansing
. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

Maybe that's true for necro, but mirage and firebrand can literally stuff you with that many stacks in ONE SECOND. I've had it happen to me. Maybe you should play pvp more often!

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@Mercurias.1826 said:

@cursE.1794 said:
  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is
cleansing
. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

but what if you have used your clense on these 20+ stackas and then it was maybe jus 1 second...max 2 seconds and you have back 20+ stack...its just pathetic how fast you can reapply all condis...

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@Vertep.2498 said:

@Mercurias.1826 said:

@cursE.1794 said:
  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is
cleansing
. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

but what if you have used your clense on these 20+ stackas and then it was maybe jus 1 second...max 2 seconds and you have back 20+ stack...its just pathetic how fast you can reapply all condis...

more cleanse... usually classes can build for more then one cleanse....Also resistance....Also immunes.....also team mates....

also kill your target as fast as possible while rotating these stuff.... don't try to win by outsustaining it...

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@Flauvious.6195 said:You could play revenant, then you don't have to worry about cleansing the wrong. Or, cleansing any condition. Because you can't.

oh yeah...I heard revenat was created to be the best counter to condis...but tbh revenant condi cleanse build is mostly useless on pvp and nobody is playing with it lol because have literally nothing to offer but condi cleanse

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@Zoltreez.6435 said:

@Vertep.2498 said:

@Mercurias.1826 said:

@cursE.1794 said:
  • 24 stacks of torment from one single necro burst
  • 12 stacks of burning from one single guard burst
  • 16 stacks of confusion from one single mesmer burst

Needless to say you'll be dying instantly if a certain skill happens to remove the wrong condition from your character, a process which of course is beyond your influence because not dying within the next two seconds is not a priority concern in pvp.

So what can we do about condition stacking?

I’ll stop you right there before you did the thing where you had an embarrassing and babyish rant and hit send before you could stop yourself.

The answer is
cleansing
. That and learning the game enough to dodge and know when to retreat to the support of your group.

If someone can stick that many stacks on you consistently, you’re doing something wrong.

but what if you have used your clense on these 20+ stackas and then it was maybe jus 1 second...max 2 seconds and you have back 20+ stack...its just pathetic how fast you can reapply all condis...

more cleanse... usually classes can build for more then one cleanse....Also resistance....Also immunes.....also team mates....

also kill your target as fast as possible while rotating these stuff.... don't try to win by outsustaining it...

as I wrote many times..use 1 cleanse, in jsut moment you have back all those condi stacks and it will be same after 2nd or 3rd cleanse...always ion moment you will get insta free stacks of condis from scourge

immune...I have seen immune to be viable with warrior or ranger...on rest classes it isnt viable or need to big change in build which will just destroy build only to have viable immune

condis ignores resistances like armor, toughness so gg

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I feel like you are the type of people that run away from your healer/condi cleanser.

Step one: When fighting get ready to prioritize cleansing

Step 2: When you see you have a bit too many condis, preemptively position yourself to your healer

Step 3: Once you have been Condi-cleansed, reset cooldowns approach the fight as such again.

And no don't give me the bullcrap of 'I can't do that because 'x', if you have climbed to plat no problem you best believe I expect you to have some semblance of awareness and position of teammates. At that point, if you don't have that skill, then you are nothing more than a mindless DPSer

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idk if you know but before plat with randoms it is still not easy to just get in group someone with that support and Im mostly on my own alone..idk if it is just me but mostly I have that situations under this "plat elitists" who know everything the best and have in ass how braindead scourge condi spam killing everyone also not much exp...while everyone need to know how to play against this scourge thne this scourge on much lower skill level will just rekt theam without problems

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@Vertep.2498 said:idk if you know but before plat with randoms it is still not easy to just get in group someone with that support and Im mostly on my own alone..idk if it is just me but mostly I have that situations under this "plat elitists" who know everything the best and have in kitten how braindead scourge condi spam killing everyone also not much exp...while everyone need to know how to play against this scourge thne this scourge on much lower skill level will just rekt theam without problems

That means also that lower tier scourges are also bad. You'd be surprised how quickly they drop against core ranger, core fresh air eles, reapers funny enough (power), dragon hunters, p/p deadeye, power soulbeast.

You have tools, you have checks and the counters, but people are choosing not to adapt. Yes, you have your mains, but if scourge is not agreeing with your main is it not your job to fix your gameplay and skill?

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@Lilyanna.9361 said:

@Vertep.2498 said:idk if you know but before plat with randoms it is still not easy to just get in group someone with that support and Im mostly on my own alone..idk if it is just me but mostly I have that situations under this "plat elitists" who know everything the best and have in kitten how braindead scourge condi spam killing everyone also not much exp...while everyone need to know how to play against this scourge thne this scourge on much lower skill level will just rekt theam without problems

That means also that lower tier scourges are also bad. You'd be surprised how quickly they drop against core ranger, core fresh air eles, reapers funny enough (power), dragon hunters, p/p deadeye, power soulbeast.

You have tools, you have checks and the counters, but people are choosing not to adapt. Yes, you have your mains, but if scourge is not agreeing with your main is it not your job to fix your gameplay and skill?

I dont think you played in last ranked season under plat...this wasnt matter how much exp players in every other class that scourge were in teams...matter was how many scourges you had who atlest know basic how necro work

had no only one fight where enemies had just 1 scourge more than in my team and then this team which had more scourges had 95% to winand no...those scourges rarely was very experienced, just spam big aoe uncleansable condis was enough to win against anyone with more exp on any other class than scourge or spellbreaker

only good option to kill these scourges was DE with rifle from long range or unload spamw ith quickness...I havnt seen anyone other killing solo scourge and still staying alive but even this DE had very bif problem to stay alive if he didnt burst fast enough this scourtge because DE =/= mobility like DD to fast run from these big aoe condi apllying 25+ different stacks in just second after clean

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The real worst part about conditions and boons in this game is the UI is complete garbage. One thing WoW did right was being able to scale things and move them independently, so you can actually read wtf is going on in your UI at a quick glance instead of having to look at 3 places for duration that are <2 seconds.

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