PrinceValentine.9320 Posted January 4, 2021 Share Posted January 4, 2021 Like when you just activated it, for some reason it is too hard to navigate or move. Am I doing anything wrong? It doesn't work like when you are running without it. Link to comment Share on other sites More sharing options...
Bailios.7518 Posted January 4, 2021 Share Posted January 4, 2021 That's how all mounts feel, they are designed to drive more like cars. Link to comment Share on other sites More sharing options...
Sarpan.9074 Posted January 4, 2021 Share Posted January 4, 2021 OP is right. I just got my Warclaw and noticed how it's like driving a 1950s Massey Ferguson. Another issue I have is when I'm running and mount up, it usually takes a sharp turn of at least 90 degrees but up to 180. That is at minimum frustrating, and at worst has lead to my death several times when trying to escape a group.I think it's the WvW maps that is the problem. I tested the Warclaw and other mounts in Tyria and did not have these problems. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted January 4, 2021 Share Posted January 4, 2021 people said that warclaw has the "griffon bug", means when mounting up, the cam gets stuck/locked into position and u gotta move it around a bit to get fine again. name's coming from, bc the griffon apparently has the same issue when mounting up, idk since i don't own one. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 5, 2021 Share Posted January 5, 2021 @"kamikharzeeh.8016" said:people said that warclaw has the "griffon bug", means when mounting up, the cam gets stuck/locked into position and u gotta move it around a bit to get fine again. name's coming from, bc the griffon apparently has the same issue when mounting up, idk since i don't own one.Because the warclaw is mechanically a griffon, they just cut off the wings and gave it another model. Thats why it looks so chunky. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted January 5, 2021 Share Posted January 5, 2021 @Dawdler.8521 said:Because the warclaw is mechanically a griffon, they just cut off the wings and gave it another model. Thats why it looks so chunky.Yea it moves more like its legs are stunted or something, even if the Warclaw has pretty lorge legs. Link to comment Share on other sites More sharing options...
Galmac.4680 Posted January 5, 2021 Share Posted January 5, 2021 And there's that strange behavior (bug?) that if you are running (without a mount) in one direction, mount up and your mount starts running in a completely different direction. Very annoying if you run near a scarp. Link to comment Share on other sites More sharing options...
Gorani.7205 Posted January 5, 2021 Share Posted January 5, 2021 Don't forget skill #1 going on cool down, when you hop down a slope, which is a bug that should have been fixed a very long time ago. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted January 5, 2021 Share Posted January 5, 2021 @Galmac.4680 said:Very annoying if you run near a scarp.Also annoying if you are next to a blarg, or a Castle of Arrrrrggggghhhh... Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted January 5, 2021 Share Posted January 5, 2021 @Galmac.4680 said:And there's that strange behavior (bug?) that if you are running (without a mount) in one direction, mount up and your mount starts running in a completely different direction. Very annoying if you run near a scarp.that is exactly this griffon-bug, that's why people noticed that it is just a reskinned griffon with lesser base model changes thaha.@Dawdler.8521 yeah, but if u play on low resolution mostly then everything looks a bit washed, so that doesn't matter for me honestly. if i use better graphics, my game is a lagfest thanks to playing with WLAN and on a laptop :P Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted January 5, 2021 Share Posted January 5, 2021 Because the model and it's movements were originally designed around a higher speed and longer distance jump. And now the gimped stats don't match the animations. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted January 5, 2021 Share Posted January 5, 2021 @Sarpan.9074 said:I tested the Warclaw and other mounts in Tyria and did not have these problems. The Warclaw behaves differently in PvE than it does in WvW. Different movement speed, number of jumps etc. Link to comment Share on other sites More sharing options...
PrinceValentine.9320 Posted January 5, 2021 Author Share Posted January 5, 2021 I hope anet sees this thread and fix what needs to be fixed. sighs Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted January 6, 2021 Share Posted January 6, 2021 @Kylden Ar.3724 said:Because the model and it's movements were originally designed around a higher speed and longer distance jump. And now the kitten stats don't match the animations. that may be a point, the warclaw got nerfed by now like 5+ times, first time even before it was released lel (when they planned to make sniff mark stealthed pepes) Link to comment Share on other sites More sharing options...
Sylvyn.4750 Posted January 6, 2021 Share Posted January 6, 2021 Anyone else have the issue when mounting up that you see the generic Warclaw skin for a second before it morphs into one of your updated skins? For reference I have the Saberclaw and Sand Lion skins that I use. I guess it's loading the basic stats for the Warclaw first and then changing the skin out a second later. Yeah, I need to upgrade my potato rig, so maybe the delay is on my end, but it's weird they would even program it to always load the basic skin before swapping it out. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted January 6, 2021 Share Posted January 6, 2021 @PrinceValentine.9320 said:Like when you just activated it, for some reason it is too hard to navigate or move. Am I doing anything wrong? It doesn't work like when you are running without it. I think they're generally very good. What do you WANT it to feel like? I mean... I never rode a horse, so I don't know how accurate or otherwise it is. Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 7, 2021 Share Posted January 7, 2021 What is wrong with the Brick Kitty it seems to be operating better than designed Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2021 Share Posted January 17, 2021 As someone else pointed out, it used to feel much better to use, and had much more powerful masteries. It behaved more like other mounts and was faster and more maneuverable than it is now. It got nerfed into oblivion due to a combination of vectors for abuse being fixed and ENDLESS complaining by gankers and others here about WC's effect on WvW.In its current form it's essentially an extra 8k health, 2 dodges, and swiftness in case your build doesn't have access to it for when you're running around. You use it because it's there, not because it's actually fun. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted January 18, 2021 Share Posted January 18, 2021 @"Kunzaito.8169" said:As someone else pointed out, it used to feel much better to use, and had much more powerful masteries. It behaved more like other mounts and was faster and more maneuverable than it is now. It got nerfed into oblivion due to a combination of vectors for abuse being fixed and ENDLESS complaining by gankers and others here about WC's effect on WvW.In its current form it's essentially an extra 8k health, 2 dodges, and swiftness in case your build doesn't have access to it for when you're running around. You use it because it's there, not because it's actually fun.How could that be fixed then?How can you reconcile the ganker's complaints with fun? Is that even possible? Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted January 19, 2021 Share Posted January 19, 2021 @Svarty.8019 mate, that is exactly what people here wrote the whole time. the thieves and rangers complained for days that they cannot get as many ganks as before. big sad. the question is not how it can be fixed. anet only nerfs. now making the warclaw not useless is against their beliefs, i guess? we never liked it, we still have to live with it. nobody even thinks about that by now... and it is not OUR job to fix anets flawed content. especially since the kitty was sorta fine, but got completely thrashed to nothingness. nobody knows WHY anet even made the warclaw. it was years after PoF release, nobody ever asked for it (seriously / no sane person at least) and they started nerfing it literally at day zero. then tons of additional nerfs happened like less dodges, less HP, less speed... :skull: @Sylvyn.4750 i noticed using warclaw skins gives me potential additional lag, so i stopped using any skins on it. :-1: probably the same-base model ones like starclaw are better in that regards, but for the pink-panther variant it was at some points horribly bad for me. (outside of the pretty odd looks) Link to comment Share on other sites More sharing options...
Guest Posted January 19, 2021 Share Posted January 19, 2021 @"Svarty.8019" said:How could that be fixed then?How can you reconcile the ganker's complaints with fun? Is that even possible?I don't think it can be fixed, because like kami said, it kinda already was fun at certain points, they just took all the things that made it fun away (read: anything that actually changed the way WvW was played). Which means they looked at a fun mount and said, "we have to move away from this." No way they backpedal again.More than that, it's one of those situations where you can't possibly please everyone. There are WvW purists who'd still be happy if core guardian meleeball was still the meta and had never changed in 8 years. Then there are people who want the whole system blown up and rethought. And everyone in-between. Personally, I fall in the middle. I think video game fanbases have developed the expectation that games like this will be constantly introducing new things to shake up gameplay. (I specify video games because there are plenty of board games that have been enjoyed by players for decades (if not centuries) using the same rule set, but most video gamers lose interest if they're not being fed "new content" regularly.) So we all need to reconcile that change is going to happen. And, on the other hand, resources are finite, and big changes to WvW are not going to draw in fabulous pools of cash, so I wouldn't expect anything too dramatic. As far as what would make the WC fun: in my opinion, the more unique utility the WC has, the more reasons you have to think about when/whether to mount up in a situation (or whether the enemy is mounted), the more using it feels like a dramatic difference from being on foot, the more fun it is. Because then it is bringing a new dimension, a new experience. If it (like now) is functionally the same as being on foot (or worse in the case of some highly mobile builds) but just acts like a bit of extra meatshield... that's pretty damn boring.ANet saw an opportunity to relatively cheaply expand existing content from one part of the game into another and provide some of that mixup/fun with the WC. Then they took away all of the things that actually affected gameplay choices, for likely a combination of reasons. As to what their overarching philosophy is on how much and how frequently to change how WvW is played, what their metrics for success are, who they listen to, and what they ultimately want the game mode to be... only ANet can say, and they ain't talkin'. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted January 19, 2021 Share Posted January 19, 2021 @Sylvyn.4750 said:Anyone else have the issue when mounting up that you see the generic Warclaw skin for a second before it morphs into one of your updated skins? For reference I have the Saberclaw and Sand Lion skins that I use. I guess it's loading the basic stats for the Warclaw first and then changing the skin out a second later. Yeah, I need to upgrade my potato rig, so maybe the delay is on my end, but it's weird they would even program it to always load the basic skin before swapping it out.I get this on my griffon also. Which is interesting given what others have said in the thread about the origin of the warclaw model. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted January 19, 2021 Share Posted January 19, 2021 @Sarpan.9074 said:OP is right. I just got my Warclaw and noticed how it's like driving a 1950s Massey Ferguson. Another issue I have is when I'm running and mount up, it usually takes a sharp turn of at least 90 degrees but up to 180. That is at minimum frustrating, and at worst has lead to my death several times when trying to escape a group.I think it's the WvW maps that is the problem. I tested the Warclaw and other mounts in Tyria and did not have these problems. Oh good, I kept thinking it was only me that had the problem. Today's effort was mounting, immediately falling down a cliff because the mount wasn't facing the way I was facing when I mounted it, and then being killed by two players at the bottom of the cliff while I was in downstate from the fall. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted January 19, 2021 Share Posted January 19, 2021 My main wish is for it not to be outdone by the top of stairs (e.g. on the stairs immediately prior to engaging fire lord). Or on that path thing that goes from sec to air keep. Link to comment Share on other sites More sharing options...
Guest Posted January 19, 2021 Share Posted January 19, 2021 @Hesione.9412 said:@Sarpan.9074 said:OP is right. I just got my Warclaw and noticed how it's like driving a 1950s Massey Ferguson. Another issue I have is when I'm running and mount up, it usually takes a sharp turn of at least 90 degrees but up to 180. That is at minimum frustrating, and at worst has lead to my death several times when trying to escape a group.I think it's the WvW maps that is the problem. I tested the Warclaw and other mounts in Tyria and did not have these problems. Oh good, I kept thinking it was only me that had the problem. Today's effort was mounting, immediately falling down a cliff because the mount wasn't facing the way I was facing when I mounted it, and then being killed by two players at the bottom of the cliff while I was in downstate from the fall.This happens with a few other skills too - e.g. using the 3 or 5 skill too quickly after picking up/swapping to ele Fiery Greatsword or warrior greatsword. Not sure if that helps pinpoint the problem, but it is really annoying (and usually fatal) to end up charging BACK into the mess you were trying to get away from however you do it.How did you end up in downstate after falling off the cliff, though? If the fall does enough damage to dismount you, unlike PvE you go straight to dead. Link to comment Share on other sites More sharing options...
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