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healing power


Fat Disgrace.4275

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Posted

is here a legit reason for healing power? i see a lot of random builds ranging from pvp to wvw and they are either 0 healing or at least 500. i underdtand as a aura tempest you want to get the most out of "powerful aura" but for self roaming/dualing is there any real need for it ?

Posted

So, without trying to bore you to death, you use a bit of maths to determine if healing power is worth investing into.

The simplest way is to compare with vitality. You calculate how long a fight has to last, for healing power to give more hp than vitality.

Super crude example, say you have regeneration and soothing mist uptime, and you're using one skill per second with signet of restoration.

Soothing mist adds 0.1 times your healing power to the healing per second. Regeneration adds 0.125 times your healing power to the healing per second. Signet of restoration passive adds 0.1 as well. Meaning a total of 0.325 extra health per second per 1 healing power. Since 1 vitality is 10 health, that means roughly 30 seconds until healing power would give more health than vit.

Very basic example, but that's how you work out if your build uses healing power well or not. Obviously healing power becomes much, much better when you're healing multiple people.

For what it's worth, classic d/d ele was at its time probably the best solo healing power scaling build at the time. A weaver built for sustain has substantially better healing power scaling still. At that point heavy investment in healing power is totally warranted.

Posted

Healing Power is probably the best defensive stat for our sustainy builds (bunker tempest, s/d weaver, d/d ele)But you cant just rely on it, still need vit/toughness to not get 1-shot or bursted while CCd.

Posted

in general for a bruiser who is going down the water trait line and so have 100% regen uptime and signet of restoration 500 is about where you want to sit.

That adds63/s to regen50/s to soothing mist50/cast to signet of restoration500 to cleansing wave and healing ripple300 to cone of cold166 to riptideSword water auto isn’t worth mentioning but it’s 25, 25, 50.

So for 500 healing power you get an additional 163 health per second in most builds as they run the water trait line and signet of restoration which as mentioned above pays back a lot after 30s providing more use then vitality.

However you also get the extra 500 healing on healing ripple and cleansing wave, the latter working extremely well in weaver builds because of the ability to swap into water so often. So the reality is healing power provides a lot for the ele.

I can see you’re next question, why not stack it higher?

Well the reality is that ele has the absolute lowest health and armour, worse than thief and many thief players complain how they are squishy so you need to divert some stats to vitality and toughness. You want to be sitting at 15k-17k health and 2.4k toughness or higher to not be one shot all over the place or die super easy to focus. This is why celestial is so good on ele, you get that little extra bump to health and vitality to not be one shot, you get a lot of use out of that 500 or so healing power, power, precision, ferocity are enough that you don’t tickle and the condition damage doesn’t go to waste either.

I take it you’re asking for WvW roaming?

Posted

@apharma.3741 said:in general for a bruiser who is going down the water trait line and so have 100% regen uptime and signet of restoration 500 is about where you want to sit.

That adds63/s to regen50/s to soothing mist50/cast to signet of restoration500 to cleansing wave and healing ripple300 to cone of cold166 to riptideSword water auto isn’t worth mentioning but it’s 25, 25, 50.

So for 500 healing power you get an additional 163 health per second in most builds as they run the water trait line and signet of restoration which as mentioned above pays back a lot after 30s providing more use then vitality.

However you also get the extra 500 healing on healing ripple and cleansing wave, the latter working extremely well in weaver builds because of the ability to swap into water so often. So the reality is healing power provides a lot for the ele.

I can see you’re next question, why not stack it higher?

Well the reality is that ele has the absolute lowest health and armour, worse than thief and many thief players complain how they are squishy so you need to divert some stats to vitality and toughness. You want to be sitting at 15k-17k health and 2.4k toughness or higher to not be one shot all over the place or die super easy to focus. This is why celestial is so good on ele, you get that little extra bump to health and vitality to not be one shot, you get a lot of use out of that 500 or so healing power, power, precision, ferocity are enough that you don’t tickle and the condition damage doesn’t go to waste either.

I take it you’re asking for WvW roaming?

yup, for wvw. this is what i come up with

http://gw2skills.net/editor/?vFAQJAsIncMA94iFOAeOglTA7uMnmfzFRxB4Hg4AEAWAA-jFyHABA8AAmTJY47P8vSP/VG8oaFerHwdVVCAgAcz2MAO6RP6RP6Rb62MfmNv5NTKAVHaB-w

Posted

Yeah I’m running something similar, with concentration sigil and sigil of agility but with endurance regen food to replace the energy sigil. The build you linked should work nicely and you get a ton of health back if you go earth into water, wait a second or two, use 2, 4 and switch to earth again and use 2 again or use skill 5 in offhand earth and keep the person away. The only issue with the build is anything that can kite well and stay ranged will screw you over, same for something that corrupts a lot. There’s a video of someone fighting Holts on weaver and it is the most boring thing I’ve seen in GW2 for a long time but you can win if you play well.

I’d highly recommend energy and concentration sigil with the build you linked, it will give you really good uptim of vital boons and if you’re switching more or less off cool down you will always have the concentration buff up on swap.

Posted

Not really a fan of focus on weaver tbh, I’ve played a lot with focus but sword builds lack damage so you get a ton of survivability but with no threat. I’d run focus with sceptre definitely but stick to dagger offhand for sword. I don’t like lightning rod for WvW tbh as most roamers I see have stab and lots of it or are thieves and mirages so landing those long cast CC can be annoying if not almost impossible. Whatever works or you prefer running though, everyone is different in some ways.

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