Sarpan.9074 Posted January 17, 2021 Share Posted January 17, 2021 New support Chrono here and confused about the use of Feedback. The tooltip indicates you cast it on your enemies to reflect their projectiles back on them. Other places says cast it on self and allies to reflect the projectiles. So, the question is, is it best to cast on foes or allies? Link to comment Share on other sites More sharing options...
Noodle Ant.1605 Posted January 18, 2021 Share Posted January 18, 2021 dependscast on allies = projectile-free zone (defensive, no blockable projectiles will get into the field, especially if projectiles are coming from multiple directions)cast on enemies = projectile-denial zone (offensive, you will reflect all blockable projectiles fired in the field right back at the enemy)anywhere between = acts as a wall Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted January 18, 2021 Share Posted January 18, 2021 usually its better to use it on allies, if you use it on enemy they can just move out of it. if you use it on ally they can decide to stay inside, but it depends on the situation. Link to comment Share on other sites More sharing options...
Sarpan.9074 Posted January 18, 2021 Author Share Posted January 18, 2021 @Noodle Ant.1605 said:dependscast on allies = projectile-free zone (defensive, no blockable projectiles will get into the field, especially if projectiles are coming from multiple directions)cast on enemies = projectile-denial zone (offensive, you will reflect all blockable projectiles fired in the field right back at the enemy)anywhere between = acts as a wall@Leonidrex.5649 said:usually its better to use it on allies, if you use it on enemy they can just move out of it. if you use it on ally they can decide to stay inside, but it depends on the situation.Ah, so both but leaning toward allies. Thanks. Link to comment Share on other sites More sharing options...
idontnoso.9850 Posted January 18, 2021 Share Posted January 18, 2021 @Sarpan.9074 said:New support Chrono here and confused about the use of Feedback. The tooltip indicates you cast it on your enemies to reflect their projectiles back on them. Other places says cast it on self and allies to reflect the projectiles. So, the question is, is it best to cast on foes or allies?Defensively - cast on allies to keep them safe from all enemies attacking from different directions. You can also put it on coke points as a possible means of escape.Offensive - cast on enemy while also running into field. Denies them the projectile, and while they run out you continue to benefit from the reflect (if you get inside on time). Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted January 18, 2021 Share Posted January 18, 2021 There's also a trait from Inspiration traitline that will auto cast it when you're reviving someone. As a support, that's a pretty neat trait to have. Super useful in WvW, but i imagine it would also be useful in PvE if you're in the middle of enemies with projectiles. Link to comment Share on other sites More sharing options...
Shaqix.6839 Posted January 26, 2021 Share Posted January 26, 2021 You asked the wrong question. Not where, but how and when. Feedback is a skill that can reflect projectiles or protect your team. But you don't use it on the enemy or allies, but on a specific enemy attack (Matthiass) or to protect its allies from attack. It all depends on what your goal is, because both descriptions you found are correct. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted January 28, 2021 Share Posted January 28, 2021 @Shaqix.6839 said:You asked the wrong question. Not where, but how and when. Feedback is a skill that can reflect projectiles or protect your team. But you don't use it on the enemy or allies, but on a specific enemy attack (Matthiass) or to protect its allies from attack. It all depends on what your goal is, because both descriptions you found are correct.This.If this is about pve, then where to place feedback is nearly irrelevant as long as it is somewhere between the NPC and the players. The important part is when to use it. Link to comment Share on other sites More sharing options...
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