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What do you want to see the most in EoD? - [Merged]


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As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have some hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

Of course I'd also love to see some modernization/optimization/engine updates but that's not particularly easy and my guess is that Anet will ditch the engine for future projects and replace it with a proprietary one (just speculation tho).Another hugely anticipated feature for me would be player housing (since release and fun fact: Anet had housing on their "features we are planning to work on"-kind of list for years - but never came obviously). But only if it's good.. Something like the BDO system (it's only really p2w because of the investment system anyway which is not in gw2 so I don't think the BDO housing issues will apply in gw2) or lotro, ff14,.. something along those lines. I'd also just love to see some form of gardening or whatever where you can actually make at least some profit without fighting 24/7. A node and trading system like in bdo would be a perfect addition but I realize that something like this will never come to gw2 (from a technical and return of investment point of view) so..... nevermind.

I'd probably be most disappointed by another transportation method tbh. Completely unnecessary imho since the world already feels way smaller than it is.. Problem is: If you make travel even faster then the world's relative/perceived size shrinks even more and if the new transportation system is slower or equal then there's no point in wasting resources (man hours, money, ..) on making that alternative imho.Same goes for a new race and I highly doubt they will ever make another playable race.. Too much backtracking needs to be done due to every single armor piece needing an overhaul for the race with clipping in mind and whatnot.. Also it would break the personal story thing, the (probably?) main reason why Anet to this day didn't add a race change so.. I wouldn't have high hopes for a new race at any point in the life time of GW2 (and I hope they will never waste their resources on something like that).

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I'd definitely take housing as the new signature feature introduced in EoD. I'm happy with the mount system as it is, and I'm not sure what new mobility niche could be filled with a totally separate system (the way that mounts were essentially separate from gliding until the midair dismount became a thing). Player housing was one of those things I never understood the appeal of until I tried it in another game. It adds a shockingly high amount of immersiveness, and as others have said, it becomes easier for the devs to add in new rewards to old content without having it touch powercreep in any way whatsoever.

I think if ANet should ever implement player housing, they should be very careful to make sure that we are able to choose from among a variety of different locations, and that our choice makes us invest into that region of the world somehow. The simplest thing I can think of is that having an residence unlocks 3 extra dailies every day, and those would be the gathering/vista/events dailies for whatever region your home is located in.

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I feel like modernising/optimising the core game can't be shipped with an expac, because expac buyers are essentially crowdfunding core game content they would get anyway with or without EoD.

But I do think we're long overdue for a character customisation update. More hair, more beards, more horns!

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Revamping AP and Leaderboards.

Right now there the Leaderboard is a mess, it only shows glorified people who were there and got Historical & Season1 AP, which cannot be obtained anymore. Arenanet should just look at all Historical & Season1 AP and zero them out(just like they did for the PvP titles previously). At least in PvP you could get good to gain your spot in PvP Leaderboards... We know it is possible(and actually easy) to run through the list of Historical & Season1 AP, GW2 Efficiency and other API already have it.

This is just the same concept as what has been going on recently with GME/WSB: "protect the minority privileged few and not letting the rest of us catch up".Perhaps refreshing the competition is in order?

While we are at it, maybe put the in-game PvP Leaderboard on your website?What happened to the previously announced/scrapped Fractals Leaderboard?

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@"DoomNexus.5324" said:As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have some hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

If this means open world PvP i'm all over this! (not WvW, that gets stale quite quickly imo) Nothing is more fun than having PvEvP content, having to watch your back for a ganker. I do hope they will make areas of PvEvP in EoD.

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@Smoosh.2718 said:

@"DoomNexus.5324" said:As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have
some
hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

If this means open world PvP i'm all over this! (not WvW, that gets stale quite quickly imo) Nothing is more fun than having PvEvP content, having to watch your back for a ganker. I do hope they will make areas of PvEvP in EoD.

Why would we want gankers in a PVE world? We already have WvW for that and you can watch your back for all you want over there.

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@Mil.3562 said:

@"DoomNexus.5324" said:As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have
some
hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

If this means open world PvP i'm all over this! (not WvW, that gets stale quite quickly imo) Nothing is more fun than having PvEvP content, having to watch your back for a ganker. I do hope they will make areas of PvEvP in EoD.

Why would we want gankers in a PVE world? We already have WvW for that and you can watch your back for all you want over there.

Not quite the same as having say field bosses to kill which would net your aligned faction points/resources/rewards, giving a player a reason to fight for them.

Killing open world bosses can become mundame when there is no fear of being attacked by other players. I have found that when you have a fear of X happening, the content then becomes more tense and interesting. Imagine you had a mission to escort a cart to a drop off point, other players could destroy this cart if they defeat you and plant a bomb near the cart (each bomb can be destroyed to protect the carts destruction, a destroyed cart would net the other faction half the reasources of what yours would have recieved). Its stuff like this that makes gameplay intense, its stuff like this which makes a game memorable ( I will never forget Tera with the fun I had fighting monsters, to then quickly ready myself for a player fight, it was real adrenalin pumping stuff... Something I feel is missing from Gw2's open world. And no WvW doesnt cut it, because you're out there expecting players to come after you, with the same forts, the same keeps, the same locations you fight over.)

Would this be forced on players? no, i mean heck if they made a map, split it in two made one side PvE only and the other PvEvP, with the player choosing if they'd want to fight against mobs only or both, this would be fine in my books. Meaning if you do not like PvP in PvE, do not use the other half of the map and visa versa. ( a map with both sides having the same goal, rivalry of factions (if they are to do it).

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@Smoosh.2718 said:

@"DoomNexus.5324" said:As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have
some
hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

If this means open world PvP i'm all over this! (not WvW, that gets stale quite quickly imo) Nothing is more fun than having PvEvP content, having to watch your back for a ganker. I do hope they will make areas of PvEvP in EoD.

Nah, like I said: more sPvP modes. I'm like 99.99999999% sure that open world pvp will NEVER come to gw2. First of all since it doesn't fit GW2 in general when you consider that everything's targeted at casuals and that gw2 is meant for dumb, casual fun every 3 months or so when something new comes out (I don't like it either but apparently that's how Anet envisions their product to be idk).Secondly it just falls out of favor in general, probably due to the increasing focus on casuals in pretty much every game.. Those are just the people who will play everything that the devs produce, will not criticize anything because it doesn't matter to them anyway but will pay everything you throw into the cash shop.Even games that heavily focused on that don't fully commit to it anymore. BDO shifted their karma system and how xp loss works a bit to discourage PK'ing (which imho makes the entire system pretty dumb but ok) or even New World which was designed to have a hardcore open world pvp system made pretty much a 180 last year before it even came out. Now Amazon Games isn't particularly known for making the best decisions when it comes to game design so take it for what it's worth.

And to be perfectly honest I don't want it either.. At least I personally hate open world pvp.. I know a few people think that's the best pvp content ever but I personally don't see it as either pvp nor content. Of course it's "technically" PvP since two players "fight" against each other but...... only with a HUGE asterisk. Open World PvP imho only favors the guys who think stomping noobs who can't do shit against them is fun. And if I want some braindead pve stuff to do then I don't want to worry about someone ganking me since I'm not geared nor skilled for that (aka my build is picked to be efficient in PvE, not PvP) and it's just unfair, even if you have the same level and stuff.I vastly prefer doing pvp but I want to on the same playing field as my opponents and win by just being better as a player, not by being better built for the situation.

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@DoomNexus.5324 said:

@DoomNexus.5324 said:As this will be a Cantha expansion I'm almost expecting Anet to introduce more sPvP content. Expecting in the sense of "demanding" since Cantha was probably the single most impactful addition to Guild Wars 1. It introduced us to Luxon and Kurzick as PvP factions and for new modes there was Fort Aspenwood, Jade Quarry AND Alliance Battles... If Anet doesn't do anything for sPvP with EoD I'm deeply, deeply disappointed ngl. This would be their best chance to revitalize sPvP, if they miss it... idk... I actually still have
some
hopes left for sPvP being improved so GW2 will not fail miserably with the steam launch. Even if it's just that, I'd be kinda happy tbh.

If this means open world PvP i'm all over this! (not WvW, that gets stale quite quickly imo) Nothing is more fun than having PvEvP content, having to watch your back for a ganker. I do hope they will make areas of PvEvP in EoD.

Nah, like I said: more sPvP modes. I'm like 99.99999999% sure that open world pvp will NEVER come to gw2. First of all since it doesn't fit GW2 in general when you consider that everything's targeted at casuals and that gw2 is meant for dumb, casual fun every 3 months or so when something new comes out (I don't like it either but apparently that's how Anet envisions their product to be idk).Secondly it just falls out of favor in general, probably due to the increasing focus on casuals in pretty much every game.. Those are just the people who will play everything that the devs produce, will not criticize anything because it doesn't matter to them anyway but will pay everything you throw into the cash shop.Even games that heavily focused on that don't fully commit to it anymore. BDO shifted their karma system and how xp loss works a bit to discourage PK'ing (which imho makes the entire system pretty dumb but ok) or even New World which was designed to have a hardcore open world pvp system made pretty much a 180 last year before it even came out. Now Amazon Games isn't particularly known for making the best decisions when it comes to game design so take it for what it's worth.

And to be perfectly honest I don't want it either.. At least I personally hate open world pvp.. I know a few people think that's the best pvp content ever but I personally don't see it as either pvp nor content. Of course it's "technically" PvP since two players "fight" against each other but...... only with a HUGE asterisk. Open World PvP imho only favors the guys who think stomping noobs who can't do kitten against them is fun. And if I want some braindead pve stuff to do then I don't want to worry about someone ganking me since I'm not geared nor skilled for that (aka my build is picked to be efficient in PvE, not PvP) and it's just unfair, even if you have the same level and stuff.I vastly prefer doing pvp but I want to on the same playing field as my opponents and win by just being better as a player, not by being better built for the situation.Because as a concept, open world PvP fails hard. People want open PvP - except when they dont want open PvP, then its
heavily
penalized. It makes zero sense to make open PvP the focus of a game and then punish you for focusing on it. Rules and regulations will just make people... stop. The only reason WvW remains 7 years after release is that we can do whatever the fuck we want in there - an enemy is an enemy.

I do think that they could integrate WvW in the open world (which isnt the same as open world PvP), but it would require a far more complex map system and in particular, map design. I can imagine a system where you have like... 20 maps in the open world. 4 of them for the week is reserved for WvW, 1 "castle/city" (eqvivalent to EB) and 3 "borders" (some of the surrounding maps). It would work exactly like it works now otherwise with 3 servers joining to fight in their tier. But you cant PvE there that week because it's a battlefield. Based on the winner, there would be PvE changes for that particular server for their "city" instance (unique traders, banners, whatever). Then the next week the location shifts somewhere else.

But designing practically all the maps in the game so that they are PvE maps capable of shifting to WvW mode is something that I think is far beyond Anet. I dont even see it happening for a potential GW3. It would be neat seeing castles, keeps and towers in the "real world" though. In the current GW2 world, the zones are actually pretty bland.

But I mean they still cant fix the 3x3x5m wall section on T3 desert garrison...

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What I'd like to see most, change in game direction aside, is a balance and design pass on the game.

Completed Heal/Utility/Elite skill sets for core professions.

Reworks of drastically underperforming Skills and Weapons [for ex. Serpent Siphon, which probably nobody ever seriously used anywhere in years or ever].

Overhaul of the Trait System with a proper choice between three Grandmaster/Capstone Traits for each line [for ex. like Writ of Persistence, Daredevil Dodges, etc., Traits that visually and functionally change fundamental aspects of a profession - altering moment to moment gameplay, not just bland "do 10% more damage"].

Rebalance of the core game to make it an actual introduction to the game and learning process, teaching at least fundamental game mechanics, rather than being beatable with W + 1 or a ranger Pet and then leaving players with hitting a frustrating wall in content proper.

General overhaul of PvE content and mob design [give the majority of mobs various boons and breakbars via different means to make the game more interesting using existing mechanics. Pulsing boons, boon pulse on entering combat, interruptable skills granting boons - possibly with breakbars, low health/rage boon triggers, channeled "nukes" with breakbars etc.]

As for game direction, I'd like to see more actual MMO content, building and retaining communities.Be it a revival and much more investment of and into Raids, Guild Missions, something like (actually challenging) instanced GW1 like "Vanquishing" of open world maps both for solo, group and Guild play or things like the Alliance System (also 12v12 akin to Faction's Alliance Battles pls). GW2 right now just doesn't know what is, while failing both to compete with dedicated single player games, as well as falling off completely as MMO.

After that, a pass on the engine to make the game play more reasonably/as expected on modern computers would be welcome.

While I don't have high hopes for any of that to ever happen, I do feel like until at least some of that does, any new feature, Race or Story etc. will just keep being shiny new patchworks on a sinking ship. The game just doesn't need more content to alone hold down W and 1 in to beat, all while purchasing Gemstore items which have long surpassed even ingame earnable legendaries, let alone everything else, in place of actual worthwhile ingame reward systems - motivating people to come together to tackle and beat certain content, for both a cool journey and rewards - aka actually playing an MMO.

If the 2019 financials have shown us anything, it's that people coming back every couple months for a few hours of single player Story content and some Gemstore purchases isn't at all sustainable longterm.If EoD doesn't mark a drastic shift from that, then I don't really see the point or any future.

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