Brokensunday.4098 Posted April 1, 2021 Share Posted April 1, 2021 Symbol change to skill 5, faster aa would be a good start. Not metioning traits or banish but that would be a solid weappon set Link to comment Share on other sites More sharing options...
Sonork.2916 Posted April 2, 2021 Share Posted April 2, 2021 Here are some ideas for adding a bit more to hammer.Skill 1 - Speed up AA chain + add a cripple or chill to final swing (remove symbol)Skill 2 - Evade frames during leap, unblockableSkill 3 - Makes the chains wider and faster. Currently the chains rarely hit if the target is more than 600 range away and moving.Skill 4 - Slightly faster swing, Increase target cap to 3-5. Now hits a small cone in front of guardian (melee range)Skill 5 - Now a 600 ranged ground targeted teleport that upon teleportation makes the warding circle + (add symbol) Link to comment Share on other sites More sharing options...
frareanselm.1925 Posted April 2, 2021 Share Posted April 2, 2021 I just tried this weapon, and never touched it in 8 years. Its fun, but useless. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted April 4, 2021 Share Posted April 4, 2021 Symbol on autoattack is what makes hammer special, and is where its main trait synergies are supposed to come from. Just because you don't like that style doesn't mean it should be deleted from the game.Hammer does need a bit of polishing, but it doesn't need to be turned into a greatsword. Link to comment Share on other sites More sharing options...
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