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Urgent BUG fix required : Spellbreaker FC golden aura animation always ON


Arheundel.6451

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Posted

The typical animation of full counter in some instances remains active on the warrior even when FC is on CD, the animation is frozen and the golden globe permanently spins around the character : this is purely an animation bug , like even when idle, you still see the golden globe spinning around the warrior

Posted

@Arheundel.6451 said:The typical animation of full counter in some instances remains active on the warrior even when FC is on CD, the animation is frozen and the golden globe permanently spins around the character : this is purely an animation bug , like even when idle, you still see the golden globe spinning around the warrior

The same here!

Posted

@Caedmon.6798 said:Noticed this on some mes and dh skills since hot,but hey its warri..insta fix now !

It was complained about with the DH walls. They tried to fix it. The fix was moderately successful, but not perfect.

Hopefully they can figure out why it's still not working and get it fixed.

Posted

@Saiyan.1704 said:

@Caedmon.6798 said:Noticed this on some mes and dh skills since hot,but hey its warri..insta fix now !

Walls don't kill you ;)

Ah then its all fine to have visual bugs in game that make it looks like certain skills are active which are not ;)

Posted

@Caedmon.6798 said:

@Saiyan.1704 said:

@Caedmon.6798 said:Noticed this on some mes and dh skills since hot,but hey its warri..insta fix now !

Walls don't kill you ;)

Ah then its all fine to have visual bugs in game that make it looks like certain skills are active which are not ;)

Full Counter does this on 6s CD if any enemy hits it with any attack including clones, pets, and AoE:

  • nulls all damage,
  • grants resistance and protection,
  • copies condis, cripples, slows
  • and delivers a painful unblockable daze and boonstrip

If you can't see why this is a little different than any other animation bug we've had, well you're relying on FC and this bug to carry you.

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