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Top roaming classes


Mai Chou.7165

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@Aomine.5012 said:

@MUDse.7623 said:

@Threather.9354 said:

Thief is good at roaming only cuz it's good at escaping, but when it comes to duel, there're many classes that counter them directly in a fair fight.(Freshair Ele with lots of reflect, Condi Chorno/ Mirage, Spellbreaker, Longbow Soulbeast and so on)

You and the the "pros" get it, but sadly so many think thief is a 1vs1 specialist now, when it isn't. DD isn't a dueling build, yes it can duel--anything can--but it's job of roaming is to look for outnumbers/+1s+, spike, get out, call rotations, help team mates escape, they are playmakers. Their amazing disengage abilities are great for never LOSING a fight, but you're also not winning a fight when you escape. There are so many better duelists that can fight on points/objectives and it's impossible given equal skill to be pushed off by a thief. Thief classes has quite a high skill cap but lesser experienced players tend to exaggerate their 1vs1 capabilities.

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@Aomine.5012 said:

@MUDse.7623 said:

@Threather.9354 said:What id say are good at the moment: Scourge (very very broken due to trailblazer), d/s + gs spellbreaker (hardcounters most cool specs), daredevil, Herald (no hammer), holosmith (power rifle), soulbeast and power mirage. Ele and Guard are pretty underwhelming, like before PoF, which kinda makes sense as they're more supportive classes.

you really think scourge is good at roaming ? in group yes but solo i dont think so, like every nekro too easy to kite.oh and good to see your still playing, wonder when i will be running into you again :D

Before the f5 nerf (7 burns -> 1 burn), Scourge is pretty broken, and only lose to powerful range class that's good at kiting. (Deadeye mostly)Before the nerf I literally roamed for 2 days straight with trailblazer until I reach Diamond completion, and the only class I lost is some form of Deadeye/ Daredevil that's good at kiting/ stealth, and some form of Mirage/ chrono that's also equally good at kitting.

Even Spellbreaker post no threat pre-nerf because their only trick to win is when Berserker Stance is up, so just kite them until the Berserker Stance is over.With Trailblazer and barrier spam it's very easy to do so.

I have to mention that playing scourge during that time is the happiest time I'm in WvW because playing God Mode and unstoppable is very satisfying.Never been so happy in WvW before.

I often 1 v 2 with Scourge too in WvW.

scourge EASY KITE SB? xD because of Barrier?!?!?! xDxDxDxDomg that troll post xD. you made my day bro, xD

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@Zero.3871 said:

@Aomine.5012 said:

@MUDse.7623 said:

@Threather.9354 said:What id say are good at the moment: Scourge (very very broken due to trailblazer), d/s + gs spellbreaker (hardcounters most cool specs), daredevil, Herald (no hammer), holosmith (power rifle), soulbeast and power mirage. Ele and Guard are pretty underwhelming, like before PoF, which kinda makes sense as they're more supportive classes.

you really think scourge is good at roaming ? in group yes but solo i dont think so, like every nekro too easy to kite.oh and good to see your still playing, wonder when i will be running into you again :D

Before the f5 nerf (7 burns -> 1 burn), Scourge is pretty broken, and only lose to powerful range class that's good at kiting. (Deadeye mostly)Before the nerf I literally roamed for 2 days straight with trailblazer until I reach Diamond completion, and the only class I lost is some form of Deadeye/ Daredevil that's good at kiting/ stealth, and some form of Mirage/ chrono that's also equally good at kitting.

Even Spellbreaker post no threat pre-nerf because their only trick to win is when Berserker Stance is up, so just kite them until the Berserker Stance is over.With Trailblazer and barrier spam it's very easy to do so.

I have to mention that playing scourge during that time is the happiest time I'm in WvW because playing God Mode and unstoppable is very satisfying.Never been so happy in WvW before.

I often 1 v 2 with Scourge too in WvW.

scourge EASY KITE SB? xD because of Barrier?!?!?! xDxDxDxDomg that troll post xD. you made my day bro, xD

You probably don't know how broken Scourge is in WvW pre-nerf lolz..Even in PVP they have the upper-hand. In PVE where trail-blazer exist, Spellbreaker is of no threat to Scourge pre-nerf, with easy 100% condi duration, insane bulk, insane damage, and boon corruption.

Doesn't matter you believe it or not, I feel like playing easy God Mode back then in WvW as Scourge pre-nerf.

Oh, you probably didn't even know you don't need Shade to pop to use f2~f5 because they acts like shatter.The target doesn't even need to stand in shade, because the the Scourge itself is a melee bomb without the present of shade or stand inside shade.You can also engage in any fight with 100% Life Force cuz some skills of Scourge generate LF out of combat too which is insanely broken in WvW.

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@Aomine.5012 said:Thief is good at roaming only cuz it's good at escaping, but when it comes to duel, there're many classes that counter them directly in a fair fight.(Freshair Ele with lots of reflect, Condi Chorno/ Mirage, Spellbreaker, Longbow Soulbeast and so on)

if you say so. but then again what rules do you add for the fight to be 'fair' ?

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@Aomine.5012 said:

@Zero.3871 said:

@Aomine.5012 said:

@MUDse.7623 said:

@Threather.9354 said:What id say are good at the moment: Scourge (very very broken due to trailblazer), d/s + gs spellbreaker (hardcounters most cool specs), daredevil, Herald (no hammer), holosmith (power rifle), soulbeast and power mirage. Ele and Guard are pretty underwhelming, like before PoF, which kinda makes sense as they're more supportive classes.

you really think scourge is good at roaming ? in group yes but solo i dont think so, like every nekro too easy to kite.oh and good to see your still playing, wonder when i will be running into you again :D

Before the f5 nerf (7 burns -> 1 burn), Scourge is pretty broken, and only lose to powerful range class that's good at kiting. (Deadeye mostly)Before the nerf I literally roamed for 2 days straight with trailblazer until I reach Diamond completion, and the only class I lost is some form of Deadeye/ Daredevil that's good at kiting/ stealth, and some form of Mirage/ chrono that's also equally good at kitting.

Even Spellbreaker post no threat pre-nerf because their only trick to win is when Berserker Stance is up, so just kite them until the Berserker Stance is over.With Trailblazer and barrier spam it's very easy to do so.

I have to mention that playing scourge during that time is the happiest time I'm in WvW because playing God Mode and unstoppable is very satisfying.Never been so happy in WvW before.

I often 1 v 2 with Scourge too in WvW.

scourge EASY KITE SB? xD because of Barrier?!?!?! xDxDxDxDomg that troll post xD. you made my day bro, xD

You probably don't know how broken Scourge is in WvW pre-nerf lolz..Even in PVP they have the upper-hand. In PVE where trail-blazer exist, Spellbreaker is of no threat to Scourge pre-nerf, with easy 100% condi duration, insane bulk, insane damage, and boon corruption.

Doesn't matter you believe it or not, I feel like playing easy God Mode back then in WvW as Scourge pre-nerf.

Oh, you probably didn't even know you don't need Shade to pop to use f2~f5 because they acts like shatter.The target doesn't even need to stand in shade, because the the Scourge itself is a melee bomb without the present of shade or stand inside shade.You can also engage in any fight with 100% Life Force cuz some skills of Scourge generate LF out of combat too which is insanely broken in WvW.

perma resistance and massive invuls and blocks of SB allow SB to fight easily any other class. Mirage nearly perma invul and more mobility than thief can ez fight scourge too. thief just need P/P for ez frag against scourge. so plz stop trolling. recharge of shade WITH sand savant is 10 sec, exactly the same time you need to to get a dodge role automatically by regeneration of endurance, so you can EVERYTIME dodge shades. and the slowliest class in game can activate f-skills on his own position just in 300 range. so every class can easy outplay him while bombing scourge in a 300+range.

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@MUDse.7623 said:

@Aomine.5012 said:Thief is good at roaming only cuz it's good at escaping, but when it comes to duel, there're many classes that counter them directly in a fair fight.(Freshair Ele with lots of reflect, Condi Chorno/ Mirage, Spellbreaker, Longbow Soulbeast and so on)

if you say so. but then again what rules do you add for the fight to be 'fair' ?

That's the thing. In a proper duel, it's normally not cool to stretch the fight out over a long distance (and sometimes there's even a defined space). Once a fight is unshackled from that, (some) thieves are able to really leverage their superior mobility.

Overall, I think thieves have received far more salty tears than is reasonable. But they can be very strong as roamers (particularly daredevils), and that includes 1v1 fights. Deadeyes don't seem like much though.

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@Zero.3871 said:

@Aomine.5012 said:

@Zero.3871 said:

@Aomine.5012 said:

@MUDse.7623 said:

@Threather.9354 said:What id say are good at the moment: Scourge (very very broken due to trailblazer), d/s + gs spellbreaker (hardcounters most cool specs), daredevil, Herald (no hammer), holosmith (power rifle), soulbeast and power mirage. Ele and Guard are pretty underwhelming, like before PoF, which kinda makes sense as they're more supportive classes.

you really think scourge is good at roaming ? in group yes but solo i dont think so, like every nekro too easy to kite.oh and good to see your still playing, wonder when i will be running into you again :D

Before the f5 nerf (7 burns -> 1 burn), Scourge is pretty broken, and only lose to powerful range class that's good at kiting. (Deadeye mostly)Before the nerf I literally roamed for 2 days straight with trailblazer until I reach Diamond completion, and the only class I lost is some form of Deadeye/ Daredevil that's good at kiting/ stealth, and some form of Mirage/ chrono that's also equally good at kitting.

Even Spellbreaker post no threat pre-nerf because their only trick to win is when Berserker Stance is up, so just kite them until the Berserker Stance is over.With Trailblazer and barrier spam it's very easy to do so.

I have to mention that playing scourge during that time is the happiest time I'm in WvW because playing God Mode and unstoppable is very satisfying.Never been so happy in WvW before.

I often 1 v 2 with Scourge too in WvW.

scourge EASY KITE SB? xD because of Barrier?!?!?! xDxDxDxDomg that troll post xD. you made my day bro, xD

You probably don't know how broken Scourge is in WvW pre-nerf lolz..Even in PVP they have the upper-hand. In PVE where trail-blazer exist, Spellbreaker is of no threat to Scourge pre-nerf, with easy 100% condi duration, insane bulk, insane damage, and boon corruption.

Doesn't matter you believe it or not, I feel like playing easy God Mode back then in WvW as Scourge pre-nerf.

Oh, you probably didn't even know you don't need Shade to pop to use f2~f5 because they acts like shatter.The target doesn't even need to stand in shade, because the the Scourge itself is a melee bomb without the present of shade or stand inside shade.You can also engage in any fight with 100% Life Force cuz some skills of Scourge generate LF out of combat too which is insanely broken in WvW.

perma resistance and massive invuls and blocks of SB allow SB to fight easily any other class. Mirage nearly perma invul and more mobility than thief can ez fight scourge too. thief just need P/P for ez frag against scourge. so plz stop trolling. recharge of shade WITH sand savant is 10 sec, exactly the same time you need to to get a dodge role automatically by regeneration of endurance, so you can EVERYTIME dodge shades. and the slowliest class in game can activate f-skills on his own position just in 300 range. so every class can easy outplay him while bombing scourge in a 300+range.

Permanent resistance as to it can easily be corrupted to negative condi unless it's a pulsing one which is Berserker Stance.Guess you don't even know Spellbreaker well at all too.

Also many of the skills are literally unblockable from Scourge.

I played both of your so called OP specs in both PVP and WvW, donnu who's trolling.

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@Choppy.4183 said:Overall, I think thieves have received far more salty tears than is reasonable. But they can be very strong as roamers (particularly daredevils), and that includes 1v1 fights. Deadeyes don't seem like much though.

well i also do think daredevil is stronger but i currently play deadeye cause something new and better at hiding in keeps. but i got alot of whispers of people asking me to fight them as a 'proper' thief with a daredevil spec after killing them with deadeye :D

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  • 1 month later...

@Cerby.1069 said:thieves and mesmers.....not really any debate here. You can't beat their mobility, escapism, and damage.

To be an effective roamer you need to be able to get to objectives asap. Hit things when the enemy isn't there. To divide and conquer the enemy when they are there. And be able to retreat from any bad situation and try again asap.

So that involves not relying on tank, but rather invulnerabilities, stealth, speed, traps, illusions of whatever sort.

For me, this is the reason why I'm discouraged from playing WVW.You HAVE to be ranger/mesmer/thief. If you're not, you're better off with a zerg. If there's no zerg.

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@Mai Chou.7165 said:Evening all, just a quick question can’t seem to find an up to date discussion on this. I’m just wondering what the top classes/ builds are for solo roaming in WvW? Any class will do, just wanting something solid I can stick to with good sustain and damage any help is massively appreciated thanks in advance!

I think you can roam with pretty much everything that has:

  • Mobility, i.e. good access to swiftness + mobility skills (either weapon or utilities). Mobility helps you get across the map fast enough, and most importantly, let you kite away from superior parties (a dead roamer is a useless roamer).
  • Good damage, either condi or power. Most of the time, you want to kill things fast (e.g. cleaning camps in less than 30s), and this also includes even or outnumbered fights against other players. Outsustaining opponents bear the risk of having them requesting reinforcements.
  • Stealth can definitely be interesting to engage/disengage from fights.

Once you have decided on your class/build, you'll need to learn fighting tactics (recognize and take advantage of your opponents' weaknesses, manage outnumbered situations, use the environment...), develop map knowledge (kiting points, routes) and map awareness (where the enemy zergs are going, what objectives become interesting to take, enemy roamers lurking around...). This takes time, especially sensing the fighting.

Personally, I solo-roam as a core warrior, have no problem with it, unless I meet groups with players that counter my build. I can take and defend camps (T3 not an issue), scout enemy parties, fight 1v1 or 1v2, secure supply routes... It's pretty good, despite the recent warrior nerfs. If you have questions about roaming as a warrior (or build), feel free to ask.

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@"zinkz.7045" said:You are about 3 years too late to experience roaming in this game, "roaming" these days mostly consists of dueling or ganking guys in zerg builds.

Can confirm that I spend most of my days duelling or running away from small roaming blobs of 5-10 people. Good luck capping a T3 Camp guarded by 4 Hammer Revs and a Thief which will +1 you.

Roaming wasn't anywhere near as annoying/frustrating before HoT.

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I'd just stick to what's fun for you since your gonna get cheesed roaming regardless of what you play. Not being dramatic but the small scale is so broke right now.

Try and play most classes and understand there weakness/flaws and you can be succesfull regardless of class.

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In my opinion now for roaming power mirage is better than condi mirage . For dueling condi perhaps is better but for roaming gs is really great. IN spvp the fight is arond a circle so staff is really strong ( i consider it stronger than gs for staff 2 and chaor armor ) but in an open land i find gs more effective to hit escaping target ( for example holosmith or thieves ) . The survivability of condi mirage and power mirage is not so different as it was with chronomancer . My point starts from the fact that i don't find scepter good. The reason is that scepter 2 is really easy to avoid and predict, scepter 3 is good even if bugged from melee but clone generation of scepter is bad becouse you need to hit 3 times to get a clonse so it is not that great ( scepter ambush is not bad but predicatble) . Roaming without sword is not that fun so for me 1 weaponset is sword torch, the other can be anything . Axe is really good but a range weapon is needed imho so you have to chose between gs, staff and scepter and as now, for roaming, i find gs the better. As stated before for dueling or for spvp it is different becouse your opponent will tend to fight around you or around the point ... i don't know if it is stronger as roaming class mesmer or thief or ranger... i think in that case the difference is made by the players. I have found really immortal rangers for example with great mobility so each class has its plus . I am confortable with mesmer so i play it better than thief and ranger but i really put the 3 classes togegher at top tier

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@MUDse.7623 said:

@Aomine.5012 said:Thief is good at roaming only cuz it's good at escaping, but when it comes to duel, there're many classes that counter them directly in a fair fight.(Freshair Ele with lots of reflect, Condi Chorno/ Mirage, Spellbreaker, Longbow Soulbeast and so on)

if you say so. but then again what rules do you add for the fight to be 'fair' ?

Defending an objective, thief is forced to stay in range and forced to not use stealth (or as much) is 1 example otherwise the objective becomes uncontested, and like others said the thief will not die if he doesn't want to, but vice versa he will never win.

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Honestly any class works. Having roamed with basically everything except engineer, these are my two cents.

  1. Thief + Mes mainly because they can choose their fights and reset at a whim. They also have all the tools needed built into a class to win basically every match up depending on skill level. I don't think any one is better than the other, just depends on the player.

  2. Ranger -> Extremely versatile skirmisher, highly mobility, great sustain and utility.

  3. Spell breaker -> Outnumbered king, I think you would all know why.

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Condi mirage is easily top dog. It's not even a contest.I'd put SB second if they're any good. Ranger right now has a ton of tools to hard-counter almost anything if you build correctly. If you build poorly and play poorly it's absolutely horrible, however.Daredevil/power mesmer because thief/mes resetting/fight selection, and then Spellbreaker for 1vX because it's cheeky and innately really strong and not demanding.

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@Azamanaza.5740 said:

@Cerby.1069 said:thieves and mesmers.....not really any debate here. You can't beat their mobility, escapism, and damage.

To be an effective roamer you need to be able to get to objectives asap. Hit things when the enemy isn't there. To divide and conquer the enemy when they are there. And be able to retreat from any bad situation and try again asap.

So that involves not relying on tank, but rather invulnerabilities, stealth, speed, traps, illusions of whatever sort.

For me, this is the reason why I'm discouraged from playing WVW.You HAVE to be ranger/mesmer/thief. If you're not, you're better off with a zerg. If there's no zerg.

This is not true at all. Ranger, Mesmer, Thief are generally the best classes for roaming, but they aren't the only effective roaming classes. Most classes can be effective roamers if the player at the keyboard is halfway decent.

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Mesmer, Thief, Warrior, Ranger, Engineer.You'll note that 4/5 of those have stealth access and the fifth is basically a truck.They're all mobile and all have access to solid options for at least 900 range attacks.

While four are interchangeable, the mirage spec is basically in a league of its own right now.

~ Kovu

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@Kovu.7560 said:Mesmer, Thief, Warrior, Ranger, Engineer.You'll note that 4/5 of those have stealth access and the fifth is basically a truck.They're all mobile and all have access to solid options for at least 900 range attacks.

While four are interchangeable, the mirage spec is basically in a league of its own right now.

~ KovuAnd yet when you pair that mesmer in a league on his own against that 5th class without stealth, that later one will most likely win. Immortal spellbreakers totally dominate 1v1 fights. And 1v2. And probably 1v3 too. Better hope all 3 are super tanky dps healbots.

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@Mai Chou.7165 said:I’m interested by the soul beast/Ranger/Druid option, would anyone be able to link a build for roaming if possible please? Would rather roll one as I’m aweful with thief and find Condi Mesmer pretty boring just my play style I suppose cheers for the replies though guys!

if you want to learn any class, by all means use someone's build. But also read the traits in the build and understand why you would build a certain way. After you have a general idea of what to do, pvp the kitten out of your chosen build. Pvp will make you a good roamer. You can quit pvp after learning your class/spec, its rigged anyway.

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