Vapour.7348 Posted October 22, 2017 Share Posted October 22, 2017 Maybe I'm just an old dinosaur because I prefer the older maps. I just don't see the appeal of Coliseum but it always gets 50-70% of the votes. Link to comment Share on other sites More sharing options...
Razor.6392 Posted October 22, 2017 Share Posted October 22, 2017 It's repetitive but it's a good map with no gimmicks or a narrow space mid point like khylo or forest. Link to comment Share on other sites More sharing options...
Ithilwen.1529 Posted October 22, 2017 Share Posted October 22, 2017 Those, plus I love playing before the virtual crowd. After all.. isn't that really what virtual blood sport is about? I feel great when I get to do the "shout out" and hear the crowd roar. Link to comment Share on other sites More sharing options...
Malafaia.8903 Posted October 22, 2017 Share Posted October 22, 2017 @Ithilwen.1529 said:Those, plus I love playing before the virtual crowd. After all.. isn't that really what virtual blood sport is about? I feel great when I get to do the "shout out" and hear the crowd roar.HU3HU3HU3Love it too! Link to comment Share on other sites More sharing options...
TexZero.7910 Posted October 22, 2017 Share Posted October 22, 2017 It's aesthetically a good map. Lore wise it's kinda off but there's just something nice about an old fashion Greco-Roman Arena. Link to comment Share on other sites More sharing options...
Delweyn.1309 Posted October 22, 2017 Share Posted October 22, 2017 People like big open spaces.Because in pvp people like to have a good visual situation - not being stopped by some small map's detail or have their vision blocked by some trees or rocks.In fact, the exact opposite on how Anet design their pvp maps. Link to comment Share on other sites More sharing options...
Ashgar.3024 Posted October 22, 2017 Share Posted October 22, 2017 No gimicks. Open map without much terrain to go around to either. Link to comment Share on other sites More sharing options...
Brandon.8294 Posted October 22, 2017 Share Posted October 22, 2017 My camera doesnt get blocked by trees or archways. Link to comment Share on other sites More sharing options...
silent killer.5732 Posted October 23, 2017 Share Posted October 23, 2017 As necromancer i love that map because its clear map there is no hiding spots nor tricky map its basic map almost no places for the thieves to hide while snipe or stealth to disengage And who will go to your home node you will see him because there is only one road to go to the other nodeThats why i always pick that mapMy own reason ^^^^ Link to comment Share on other sites More sharing options...
Sartharina.3542 Posted October 23, 2017 Share Posted October 23, 2017 Terrain allows breaking LOS in strategic areas, without getting stuck on it. There are still skilled shortcuts to navigating the map. All points are equidistant. The map's mechanic provide a nice swing without being bullshit (Such as the PvE bullshit in Legacy and Niflhel (Which also is unpredictable bullshit due to the 'last hit' mechanic), or "Fourth point" shenanigans of Capricorn and Skyhammer) - and using the map's mechanic properly still requires skilled play. They can swing the momentum of the game, without actively dominating it. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted October 25, 2017 Share Posted October 25, 2017 Tbh it's a boring map - would rather play forest, temple or hell even skyhammmer.I don't like large wide open maps (ie foefire) - I prefer intricate terrain with some verticality - and yes I realise this bias is due to mobility, los and kiting with ports, but also it's just more fun to play in. Otherwise just stick 5v5 head on in an untextured flat plane and be done with it. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted October 25, 2017 Share Posted October 25, 2017 its the closest we have to a gimmickless map.it still has the annoying auto stomp pickup, but hey, no skyhammers, Orb-running, trebuchets or NPCs.hopefully Anet will learn from the backlash they had over Suckhammer and Spiritwatch and the approval of Coliseumthat we don't want PVP to be riddled with cheesy oneshot mechanics or game changing gimmickry.the majority favour the simple maps, Forest, Foefire, Coliseum. Link to comment Share on other sites More sharing options...
zinkz.7045 Posted October 25, 2017 Share Posted October 25, 2017 It is a simple map that requires less thought, less awareness, less skill, etc, that appeals to your typical GW2 player who is basically bad. Link to comment Share on other sites More sharing options...
saerni.2584 Posted October 25, 2017 Share Posted October 25, 2017 Personally, if I had to advocate for a new map design it would be a tower. Both teams start on the first floor. Each floor has a node that grants points. Initially the first floor is available. At three and six minutes the higher floors become available through multiple stairs. But, higher nodes grant defensive bonuses on the second floor and offensive bonuses on the third floor if you hold the floor below as well.A new pvp map that doesn’t just follow a dual near/mid/far mirror setup. Make it near/mid/far for both teams on the same nodes. That will shake things up. Link to comment Share on other sites More sharing options...
Kuya.6495 Posted October 25, 2017 Share Posted October 25, 2017 @saerni.2584 said:Personally, if I had to advocate for a new map design it would be a tower. Both teams start on the first floor. Each floor has a node that grants points. Initially the first floor is available. At three and six minutes the higher floors become available through multiple stairs. But, higher nodes grant defensive bonuses on the second floor and offensive bonuses on the third floor if you hold the floor below as well.A new pvp map that doesn’t just follow a dual near/mid/far mirror setup. Make it near/mid/far for both teams on the same nodes. That will shake things up.I love this! Link to comment Share on other sites More sharing options...
huehuehueh.5106 Posted October 26, 2017 Share Posted October 26, 2017 It is ranged heaven, all the pedestals to jump ontop of, full of no ports. Buffs are interesting and can change the game, the map is balanced/mirrored on both sides. High walls obscure map vision so people can rotate or fake a rotation. Multiple base exits to avoid spawnkilling. Line of sight heaven. Simple figure 8 design encourages/teaches rotation. "One way" wall openings allow teleport classes to us a skill to go directly to mid, other skills like leaps and ancestral grace can overcome the gap if timed correctly. Sword buff will not immediately kill the shield buff holder. Sword buff with a bunker class is pretty dangerous, on menders druid all I have to do is run in a circle and heal and just down someone and it changes the course of the game. From mid point you can see anyone crossing on either side or going for buffs unless stealthed. Shield buff can give greedy high dps classes like a thief an extra life. Teleport classes can get to buffs faster. Rally the crowd buff can give an extra needed stat boost to allies at the right time. Smaller map so portals are very useful. Depending on comp sword buff may give your team a ridiculous advantage (eg. if 5 dps) shield buff can give your bunkers a ridiculous advantage. These are a few of the reasons I enjoy this map and I believe it should stay in ranked rotation. Link to comment Share on other sites More sharing options...
Evolute.6239 Posted October 26, 2017 Share Posted October 26, 2017 Coliseum is like the Nagrand Arena of sPVP. Great design, works for all classes, fun mechanics. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted October 26, 2017 Share Posted October 26, 2017 plain good terrain, open area to fight, few gimmicks and few "game changer ex machine" mechanics. Link to comment Share on other sites More sharing options...
Sismis.5390 Posted October 26, 2017 Share Posted October 26, 2017 People use it for open space to spam AOE and nobody uses in arena arrow protection so range classes shred trough stuff. Link to comment Share on other sites More sharing options...
RopeDrink.6048 Posted October 29, 2017 Share Posted October 29, 2017 I like it because of its simplicity and open-space. There's plenty of tightly-knit or multi-path BG's, Collo on the other hand is the closest to a baseline BG, though that isn't saying all the plebs who vote for it like it's a 'deathmatch' map won't suffer embarrassing losses if they keep ignoring objectives for the sake of brawling mid 24/7. Link to comment Share on other sites More sharing options...
Buran.3796 Posted October 29, 2017 Share Posted October 29, 2017 @TexZero.7910 said:It's aesthetically a good map. Lore wise it's kinda off but there's just something nice about an old fashion Greco-Roman Arena. Is the ugliest PvP map in the game, texture wise. Compared to Capricorn seems to be from a 10 years old game. The arena of stone from the Guild hall curb stomps Coliseum in terms of beauty, use of shaders, texture quality and variety. Link to comment Share on other sites More sharing options...
caveman.5840 Posted October 29, 2017 Share Posted October 29, 2017 i like it better than Capricorn it has ledges u can actually teleport on to ,,, I hate how you cant teleport on any of the ledges on Capricorn anymore you use to be able to till they patched it for some reason ,,,now necro and rangers just camp up on the ledge and fear and knock you back every time you try to climb up Link to comment Share on other sites More sharing options...
sinew.8724 Posted October 29, 2017 Share Posted October 29, 2017 so i feel pvp is much like other sports on most maps... for example in football a team needs to run the ball to open up the passing game, and pass the ball to open up the run. by that i mean they need to not be predictable,in most maps you can go home or far after your team wipes mid.well in this map going far is not much of an option without being seen and tracked down.and i feel red has an advantage on the map too.The sword is way more powerful then the shield.maybe under the game mode selection people could pick a pefered and least perfered map Link to comment Share on other sites More sharing options...
Sororita.3465 Posted October 30, 2017 Share Posted October 30, 2017 Simply because its at the bottom of map selection, easiest to click on. I'm sure most people dont care what map they play, they just want to play. Link to comment Share on other sites More sharing options...
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