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Make Lightning Flash break stun again


cursE.1794

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I think it's time we got our stunbreak on Lightning Flash back. The elementalist is currently one of the weakest classes in the game (spvp) and considering the amount of cc spam the game has been flooded with, having a stunbreak on a utility with a 40 second cooldown seems appropriate. Just compare these two skills:

https://wiki.guildwars2.com/wiki/Blink

  • 30 seconds cooldown
  • 1200 range
  • breaks stun

https://wiki.guildwars2.com/wiki/Lightning_Flash

  • 40 seconds cooldown
  • 900 range
  • doesn't break stun

It just doesn't make sense that we are supposed to fight within 130 range and not having a stun break on our teleport while a mesmer who has tons of defense and even got a stun break on his dodge skill (!) does.

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@cursE.1794 said:I think it's time we got our stunbreak on Lightning Flash back. The elementalist is currently one of the weakest classes in the game (spvp) and considering the amount of cc spam the game has been flooded with, having a stunbreak on a utility with a 40 second cooldown seems appropriate. Just compare these two skills:

https://wiki.guildwars2.com/wiki/Blink

  • 30 seconds cooldown
  • 1200 range
  • breaks stun

https://wiki.guildwars2.com/wiki/Lightning_Flash

  • 40 seconds cooldown
  • 900 range
  • doesn't break stun but deal damage

It just doesn't make sense that we are supposed to fight within 130 range and not having a stun break on our teleport while a mesmer who has tons of defense and even got a stun break on his dodge skill (!) does.

i m ok with you otherwise but it won't save ele current state.I prefer a 1200 range than a break stun.

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@cursE.1794 said:I think it's time we got our stunbreak on Lightning Flash back. The elementalist is currently one of the weakest classes in the game (spvp) and considering the amount of cc spam the game has been flooded with, having a stunbreak on a utility with a 40 second cooldown seems appropriate. Just compare these two skills:

https://wiki.guildwars2.com/wiki/Blink

  • 30 seconds cooldown
  • 1200 range
  • breaks stun

https://wiki.guildwars2.com/wiki/Lightning_Flash

  • 40 seconds cooldown
  • 900 range
  • doesn't break stun

It just doesn't make sense that we are supposed to fight within 130 range and not having a stun break on our teleport while a mesmer who has tons of defense and even got a stun break on his dodge skill (!) does.

Bitching about blink, but thief gets a double blink, that clears conditions on top of double port and stunbreak for only 10 sec more CD than lightning flash on a class with even more defensive tools.

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Remove the damage and make it 1200 range and/or reduce the cooldown to 35s.

@Razor.6392 said:Lightning flash does damage though...

Still, it should be a stun breaker. And something for Cleansing Fire. 3 condis removed every 40 seconds is laughable.

It used to be decent ages ago before the crescent condi spam.

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@Sunshine.5014 said:

@Razor.6392 said:Lightning flash does damage though...

Still, it should be a stun breaker. And something for Cleansing Fire. 3 condis removed every 40 seconds is laughable.

I'd rather take the stun break + range + lower cooldown over the damage.

Same but then it's a copy paste skill with mesmer's blink.

It's funny how LF despite having an aoe targeting circles is still a single target spell. "Number of targets: 1" lol, never seen another ability in the game with that description.

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I think what's crippling Cleansing Fire and Lightning Flash is the damage aspect.

Lightning Flash deals decent damage when geared appropriately and was actually an important part of the opener rotations for the old Sc/X builds during vanilla GW2. Cleansing Fire deals great burn burst when geared appropriately as well. However I think it's very outdated. Regardless if the weapon set you're using, the use of Lightning Flash offensively is very situational and is mostly used defensively. Even if I'm using a Marauder Sc/X build, I wouldn't dare use LF to blink in my enemy's melee range aggressively for the damage it deals unless it will lead to a killing blow. Same goes for Cleansing Fire, I think nobody would even use it offensively with the amount of condi spam in the game.

I myself would prefer trading its offensive capabilities for better defensive use as the game is filled with condis and CCs to even think of using it for the damage part.

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@Zenith.7301 said:

@cursE.1794 said:I think it's time we got our stunbreak on Lightning Flash back. The elementalist is currently one of the weakest classes in the game (spvp) and considering the amount of cc spam the game has been flooded with, having a stunbreak on a utility with a 40 second cooldown seems appropriate. Just compare these two skills:

  • 30 seconds cooldown
  • 1200 range
  • breaks stun

  • 40 seconds cooldown
  • 900 range
  • doesn't break stun

It just doesn't make sense that we are supposed to fight within 130 range and not having a stun break on our teleport while a mesmer who has tons of defense and even got a stun break on his dodge skill (!) does.

Bitching about blink, but thief gets a double blink, that clears conditions on top of double port and stunbreak for only 10 sec more CD than lightning flash on a class with even more defensive tools.

Defensive tools? No, more evade up time sure. Also out side of signet of agilty that is the best condi cleat thief has. But what they do? Use a stun break twice to just clear 3 condis or save the stun break and tick away. Also it's a deception skill, and not many trait for shadow arts any more, let alone the cd reduction trait.

Any way.

Back on topic, stun break would be nice but as others said a 1200 range port would be better, I guess people will cry if they add back the stun break and trait it, I am sure people will see that overloaded ;)

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If they at least could make it work correctly and not telling "no los" @ COMPLETLY flat areas in such a lot of cases that i´v been wondering why the hell i´m still using it .. answer: lack of alternatives :(

btt: lightning flash is imo just one part of a lot of things that need adjustment .. try to chase warrior, druid, thief as an elementalist these days.. guess we all know : if fire greatsword is on cd u have to tell them to wait (up to) 3 minutes and not even than an ele may catch one of these but at least maybe try going the opposite direction hoping they don´t mind following .. O.o

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@Fat Disgrace.4275 said:

@Zenith.7301 said:

@cursE.1794 said:I think it's time we got our stunbreak on Lightning Flash back. The elementalist is currently one of the weakest classes in the game (spvp) and considering the amount of cc spam the game has been flooded with, having a stunbreak on a utility with a 40 second cooldown seems appropriate. Just compare these two skills:

  • 30 seconds cooldown
  • 1200 range
  • breaks stun

  • 40 seconds cooldown
  • 900 range
  • doesn't break stun

It just doesn't make sense that we are supposed to fight within 130 range and not having a stun break on our teleport while a mesmer who has tons of defense and even got a stun break on his dodge skill (!) does.

kitten about blink, but thief gets a double blink, that clears conditions on top of double port and stunbreak for only 10 sec more CD than lightning flash on a class with even more defensive tools.

Defensive tools? No, more evade up time sure. Also out side of signet of agilty that is the best condi cleat thief has. But what they do? Use a stun break twice to just clear 3 condis or save the stun break and tick away. Also it's a deception skill, and not many trait for shadow arts any more, let alone the cd reduction trait.

Any way.

Back on topic, stun break would be nice but as others said a 1200 range port would be better, I guess people will cry if they add back the stun break and trait it, I am sure people will see that overloaded ;)

Evades are defensive tools....anything that helps avoid damage is a defensive tools.

And conditions don't tick away because you have this master in daredevil traitline that removes conditions when you evade attacks.

That you don't want to use it because you'd rather play your broken pulmonary impact build is your problem, staff thieves can freely take it and are a better 1v1 spec.

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Any smart/experienced person will stop attacking a dare devil when condi loaded up for that reason, it's no where near as good as you think it is, Also even daredevil thieves take pi over escapist absolution because that condi clear isn't that good, I mean it works sure but it's very luck luster. D/p thief is hardly broken now and I play core s/d thief. And staff is very easy to read, although I wouldn't class being nuked by vualt (for what ever reason) a good 1v1 spec lol.

Evades huh? Daredevil endurance has been nerfed quite a few times on the meta d/p build and even signet of agilty got a 50% endurance gain nerf, eles or at least weaver get 100% endurance or close to it now and they also have evade on sword 2# water (water feild) evade on earth sword 2# (blast, syncs really good with water #2) and 2 charges of evade on the new stun break. Not to mention getting g protection everyone you go into earth.

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@Fat Disgrace.4275 said:Evades huh? Daredevil endurance has been nerfed quite a few times on the meta d/p build and even signet of agilty got a 50% endurance gain nerf, eles or at least weaver get 100% endurance or close to it now and they also have evade on sword 2# water (water feild) evade on earth sword 2# (blast, syncs really good with water #2) and 2 charges of evade on the new stun break. Not to mention getting g protection everyone you go into earth.

twist of fate 2 charges with 40 sec cd 1s durationvsbandits defence 15 sec cd 1,5s duration

the signet nerf was with the added condi clear more of a buff too.

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My point was daredevil is all about dodging as their main defensive tools and yet we have weavers who can evade just as much now, yeah meta d/p has 6 condi clears, both are on quite a long cd and also burst clear, not sustained clears like ele can do, so the condi's are put right back on.True, bandit's defence is a bit too much on something like a dare devil but most still run core utility's.

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weaver cant evade like daredevil does. weaver does not have the same endurance regen pool as thief does. weaver does not have the same evade attacks without cd as daredevil does and at last there are enough daredevil taking bounding dodger which does damage and which is used offensivly aswell.

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@shinta.8906 said:weaver cant evade like daredevil does. weaver does not have the same endurance regen pool as thief does. weaver does not have the same evade attacks without cd as daredevil does and at last there are enough daredevil taking bounding dodger which does damage and which is used offensivly aswell.

That 1 extra dodge is kinda meaningless though, as long as you have perma vigor the extra single dodge falls back into everyone else's 'dodge spam'. Only when traited with acro does the endurance become enhanced. Endless stamina regens endurance 50% faster and only the troll staff acro build uses this. Weaver now has an extra 4 evades, 2 of wich are a feild and a blast and on what, 10 seconds cd on each or something pretty low.

Pretty sure someone did the math some time ago and thief's iniative system has the longest cd due to global effectiveness of both weapon sets.

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@Fat Disgrace.4275 said:

@shinta.8906 said:weaver cant evade like daredevil does. weaver does not have the same endurance regen pool as thief does. weaver does not have the same evade attacks without cd as daredevil does and at last there are enough daredevil taking bounding dodger which does damage and which is used offensivly aswell.

That 1 extra dodge is kinda meaningless though, as long as you have perma vigor the extra single dodge falls back into everyone else's 'dodge spam'. Only when traited with acro does the endurance become enhanced. Endless stamina regens endurance 50% faster and only the troll staff acro build uses this. Weaver now has an extra 4 evades, 2 of wich are a feild and a blast and on what, 10 seconds cd on each or something pretty low.

Pretty sure someone did the math some time ago and thief's iniative system has the longest cd due to global effectiveness of both weapon sets.

You are so laughably dishonest. The global cd is meaningless when most of your damage comes from the auto and you are using 1-2 initiative using skills to disrupt/chase opponents at best.

Won't bother with the comment on a third dodge being meaningless. You are clearly one of those people who would excuse condi thief under any circumstance because all you are is a class champion.

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i will depart from you too. I have never played a single condi build, the most i have played is a cele rev because of wvw guild raids. anyway. yes my autos do hurt, but i need to be in your face to do so, and doing so vs anything that is not a bunker that hits like a wet noodle will kill a thief in seconds. i am talking about a combo burts from weaver, 2 hits from a warrior, a medi dps guard, a holosmith... hell even trying to land 2 auto attacks vs a scoruge and i get an instant 3k condi ticks.

there is a reason why thief has so much mobilty and sod all defence traits/skills is because the class is not designed around tanking bruises. i know this from duelling fresh air ele's and power burst mesmers to condi tank troll mesmers and core power warriors, and vise versa. the current weaver, either water or air have far superior defensive tools compared to a selfish solo dps thief. i can trait and slot skills for double arcane shield, tempest defence, lighting rod frost armour.... the list goes on and still stand on point while a thief has to kite and use every trick he can and even forced of a point to go else where. I do main thief yes, but i also play other classes a lot too be better at my main, and being so means to learn other classes and weaver as so much defence stuff, combined with sage's amulet. the wewaver is nearly as good as old cele d/d but with out the might stacks from cantrip mastery.

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giving lightning flash stun break would be good, giving it extra 300 range wont be that amazing, the cd is good enough. but giving it a stun break might make it a bit more op. i usually use it offensively, for me it wont be a huge bonus, but it would be a huge bonus for people that use it defensively.

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