jamesdolla.3954 Posted October 24, 2017 Share Posted October 24, 2017 The gamemode has so much potential but it feels like Anet has kept wvw on the bench for 5 years for less talented gamemodes like pve, pvp, etc... Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted October 24, 2017 Share Posted October 24, 2017 show little concern abt population balance answer to powercreep is introducing boon hate with more condi slow balancing cycle Link to comment Share on other sites More sharing options...
Klypto.1703 Posted October 24, 2017 Share Posted October 24, 2017 get rid of ebg and alpine maps. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted October 24, 2017 Share Posted October 24, 2017 @SkyShroud.2865 said:show little concern abt population balanceThey show so little concern that they implemented an entire system for balancing server populations in matchups. Players actively don't want any stronger measures like megaservers or permanent merges to be taken, and the playerbase has proven to not be capable of balancing themselves out either. Anet could force people to move, but you can imagine how well the overstacked servers would like that.A lot of WvW's issues are things that are actively player-caused or player-driven, and Anet can't stop them without imposing draconian restrictions on how people play. Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted October 24, 2017 Share Posted October 24, 2017 It didn't age well. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted October 24, 2017 Share Posted October 24, 2017 @Hyper Cutter.9376 said:@SkyShroud.2865 said:show little concern abt population balanceThey show so little concern that they implemented an entire system for balancing server populations in matchups. Players actively don't want any stronger measures like megaservers or permanent merges to be taken, and the playerbase has proven to not be capable of balancing themselves out either. Anet could force people to move, but you can imagine how well the overstacked servers would like that.A lot of WvW's issues are things that are actively player-caused or player-driven, and Anet can't stop them without imposing draconian restrictions on how people play.anet does not know how many people are actually opposing drastic changethe fear of backlash is why we have what we have todayalso, that system you imply which is link is simply an alternative to hard merger, a soft merger.soft merger doesn't work, hard merger definitely won't work Link to comment Share on other sites More sharing options...
Talindra.4958 Posted October 24, 2017 Share Posted October 24, 2017 I'm editing my original comment .. my opinion on wvw is tht I think dev done a very good job on the game play and current reward system is good.. those who cant be bothered to get into pve raids will jump in and grind wvw leg armor instead of trying to get into pve Raids. I kind of feel that many people in wvw are either negative or very dramatic .. I can stand toxic but I cant stand people that makes drama all the time.. i also cant stand drunk raid.. unfortunately wvw is not something I would fit in much.. but I like to see future improvements of wvw as well as the game progress forward. Link to comment Share on other sites More sharing options...
primatos.5413 Posted October 24, 2017 Share Posted October 24, 2017 @Ayakaru.6583 said:The current system promotes avoiding war, meaning the servers just circle around each other.I wanted big wars in wvw, not 'let's wait out the timer and cap this tower, then the next'It also promotes blobs and @ roaming/smallscale issues somehow toxic playstyles (1v1 or equal numers fights dying out bcs of getting interrupted by other players / players rather fleeing fights than giving away pointsSome Days ago someone said : " why not adding a "debuff" .. like .. one fraction keep avoiding fights the ppt generated by them will start to decrease and why not scaling the ppk by some sort of calculation regarding how many players participated in range xexample: in a range of maybe 4000 a pvp interaction going on.. 40 green wipe 20 blue but the ppk given to green is modified to 0,5 bcs of number imbalance .. couldn´t that help somehow ? Just thinking ... Link to comment Share on other sites More sharing options...
Shadowzerk.4715 Posted October 24, 2017 Share Posted October 24, 2017 3 yrs ago, u can hold t3 hills with 7~10 skilled players against noob zerg, but nowadays u just more supply and man power to win everything in wvw.the moment anet removed relic system (power core) from wvw, siege become a meaning less battle of zerg v zerg, u dont need tactics, just build 10 cata and down that wall fast enough and kill the lord with 40+ players. no guards will report to ur guild or anyone in wvw. and scouting a t3 keep has no rewards..... so whats the point to def a t3 keep if i could get more from pvd? Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted October 24, 2017 Share Posted October 24, 2017 I'd like to see one or two new hosts in the current setup or a 5th tier. The system as it is has become stale and uninspiring. Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted October 24, 2017 Share Posted October 24, 2017 Open field is an eternal mexican standoff. Siege is as mind-numbing as always and fighting inside forts is ezmode for defenders. Link to comment Share on other sites More sharing options...
jamesdolla.3954 Posted October 24, 2017 Share Posted October 24, 2017 @Shadowzerk.4715 said:3 yrs ago, u can hold t3 hills with 7~10 skilled players against noob zerg, but nowadays u just more supply and man power to win everything in wvw.the moment anet removed relic system (power core) from wvw, siege become a meaning less battle of zerg v zerg, u dont need tactics, just build 10 cata and down that wall fast enough and kill the lord with 40+ players. no guards will report to ur guild or anyone in wvw. and scouting a t3 keep has no rewards..... so whats the point to def a t3 keep if i could get more from pvd? um no. siege bunkering is worse than ever. i take more damage from ac's than players these days Link to comment Share on other sites More sharing options...
fishoa.9648 Posted October 24, 2017 Share Posted October 24, 2017 Server lags, massive class imbalance, no future plans for WvW, very little incentive for new players to join the mode, server stacking, there's still servers below T4 this day and age, people still have to grind points for basic WvW skills, etc.There's a lot wrong with this game mode and there's barely any talk from Anet. I have yet to buy PoF and I probably won't unless I see some WvW changes.Just as an anecdote: I logged in this week after some months as I was craving for some WvW. I was in a guild that had huge rallies before PoF, some months ago, and last night they couldn't get 15 people online. Sad times for us all below T1. Link to comment Share on other sites More sharing options...
Sesbog.8705 Posted October 24, 2017 Share Posted October 24, 2017 Delightful! 5 years as a deja vu! 5 years the same bugs and problems!Queue in prime time - a genial design, over which they laugh!Fantastic operation on implantation of the system of rewards into the current despondency! Now www is the body of a bull with a rabbit's head!Very beautiful legendary armor without a skin! HAHAHAGuild Wars 2 without guild wars - primitive deception to attract the audience and money!why voted for the option "yes"?just this poll is as useless as www Link to comment Share on other sites More sharing options...
Daffan.8924 Posted October 24, 2017 Share Posted October 24, 2017 WVW is a mess because of visual clutter. Link to comment Share on other sites More sharing options...
JustDemons.4358 Posted October 24, 2017 Share Posted October 24, 2017 <3 Yes!Why? Cuz i think u should always just like a game for what it IS and not hoping for smth that u want it to be. i wish some down tuning of the new specs to match core specs and some more ways to deal with condi (food, utility food maybe?). But i still can enjoy this game and this mode! Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted October 24, 2017 Share Posted October 24, 2017 @JustDemons.4358 said:<3 Yes!Why? Cuz i think u should always just like a game for what it IS and not hoping for smth that u want it to be. i wish some down tuning of the new specs to match core specs and some more ways to deal with condi (food, utility food maybe?). But i still can enjoy this game and this mode!For those of us who played since day one it's not something 'we hope' it could be, it's something it used to be. Link to comment Share on other sites More sharing options...
hadi.5274 Posted October 24, 2017 Share Posted October 24, 2017 after 4 years, I left this game while anet not care about our problems, and they just boost condi for bad fights, same boring maps, same boring system. Link to comment Share on other sites More sharing options...
crosknight.3041 Posted October 24, 2017 Share Posted October 24, 2017 zerging around imo feels pretty boring only really getting fun if your sieging another teams keep and they are trying to defend it. but then when the two armies colide one side tends to just melt and be obliterated. i want to play wvw more because the rewards are nice but the gameplay is just tedious Link to comment Share on other sites More sharing options...
MaxwellM.2075 Posted October 24, 2017 Share Posted October 24, 2017 Five Years, One Map ?? Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted October 24, 2017 Share Posted October 24, 2017 WvW used to be competitive.... Now it serves as a glorified HP train and it does that job well. :+1: to watching my tier 3 keep flip so I can reflip it a few minutes later. Link to comment Share on other sites More sharing options...
coglin.1496 Posted October 24, 2017 Share Posted October 24, 2017 This poll is too vague to have value. Which aspects of wvw are we referring to Link to comment Share on other sites More sharing options...
Harry Foud.1935 Posted October 24, 2017 Author Share Posted October 24, 2017 @coglin.1496 said:This poll is too vague to have value. Which aspects of wvw are we referring toAspects don't matter. You think about the things you like and the things you don't. Then you vote based on your general personal opinion. It's a real simple question. Link to comment Share on other sites More sharing options...
X T D.6458 Posted October 24, 2017 Share Posted October 24, 2017 To add a positive note. I do like the rewards, as I get much more useful stuff then in pve which is usually just crap to salvage. Link to comment Share on other sites More sharing options...
Halbarz.3854 Posted October 25, 2017 Share Posted October 25, 2017 class balance is a joke to many conditions flying around since this expansion The Pips system is a nice idea, but poorly implemented ... again we in wvw get the worst rewardsthe tower upgrade system ... let us pick what to upgrade it is stupid that we first get cannons then walls / gateRedesign Anza and Durios they are pretty much worthless, nobody cares about them as they get flipped so fast due to their poor location and bad defense options.Siege weapons .. some of they are useless the skirmish system is missing one thing ... skirmishes .... now I have seen more zergs run away from each other then actually fight.Suggestion:Promote big battles by creating clash events on the map. creating swords (orange) that area gives x% increased badges, wvw xp and per kill more lootbags and karma per kill (since we all love karma) xDSieges that get orange swords increase the bonus for both sides as well.the longer a tower is held the more rewards you get --> Increased point count for the tower + increased overal wvw xp and badges + karma (yes I love karma) Work with tiers 3-4 tiers for this system.add a store item for those who want gliding just for wvw - 800 gemsmight not be what everyone likes but these are just a few idea's Link to comment Share on other sites More sharing options...
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