Jump to content
  • Sign Up

Are you happy with the current state of WvW?


Harry Foud.1935

Recommended Posts

i've seen WvW evolve and get downgraded for all that matter, The first big issue was the change to stability. instead of duration it changed to stacks.The pirate shit meta came.. ranged and range battles over the melee train clashing.. all about who had the bigger preasure...

After they redid stab, where 0.75 seconds is needed to remove stack after stack, the melee was back, i was thrilled!but then the corrupt meta came. Cele necro's shouting boons away like you swat a fly with bare hands, revenants that corrupt anything in front of you... it became dificult to survive while servers where lacking the will to fight, more and more lag got involved and conditions kept taking away your health second after second while no other skill would work.

Trailblazer gear, condition damage and by all means the highly overpowered way where you loose boons about 1000 times faster then you can apply them, makes that situation quite unbearable...now spell breakers and scourges are in the game, great... massive AoE and pulsing boon corrupt/remove fields everywhere. NO meleetrain can fight up to that.... back to the fucking pirateship... Yaaarrrrrgggghhhhhh m8yyyyy, Load your cannons and fire away!

Guilds after guild leaving, disbanding, insanly high recruitment criteria and so many newbies who don't even know the can dodge incoming damage... WvW is dieing since the start, we all knew this, but the current state is just the worst... big group of ppl circling around each other waiting for "the perfect" moment of pushing... national servers that rather run away from fights building 10 ac's in a tower, unless they outman you 5-1 and ofc the gvg scene ded, no guild that still raids and everyone is disbanding left, right and center

Link to comment
Share on other sites

  • Replies 145
  • Created
  • Last Reply

The way Anet has caved to the "Defensive Group" has created nothing but barriers to fun for everyone else. With the condensed servers and the BS ranking system nobody cares about this tower or that except those people who actually do. BS tactivators killed havoc and small group, so all we have left is blob. Sad really, this game had it all but messed it all up.

Link to comment
Share on other sites

Yes, the gamemode is alright once some classbalance is done. The players, guilds and commanders are the problem, they just qq and qq without understanding the importance of voice comms and serverwide communication. The whole "I am/My guild is the center of this server" attitude is too strong at the moment.

And no, talking with your server does not mean defending ranger rights and talk about winning matchups. Most of the players arent interested in that but seems most server leaders dont even play the game.

Anyways, community leaders are too old, players need to change.

Link to comment
Share on other sites

Although it has its imbalances but that's what makes WvW so thrilling! The sheer freedom of gearing your character however way you wish opens up tens of thousands of playstyles. Take guardian for example, you can be a burn core guardian, condi burst fire brand, trap barfing dragon hunter, bunker firebrand, healing guard...you get the point...of course some builds excel more than others but WvW still stays true to the build whatever kind of character/role you want atmosphere that is just so addicting to theory crafters. Sure some things can become so prevalent that it becomes downright oppressive (I'm looking at you ghost thief) but I gladly accept these downsides as long as I can customize my characters however way I wish and for that reason WvW will always be my forever favourite game mode

Link to comment
Share on other sites

I mostly rate the "PvP" part of the WvW mode, which sadly encourages zergs and winning by numbers, not by player skill or great teamplay, because:

  • no reward for fighting outnumbered (winning 10v20 is less rewarding then winning 50vs20, because you waste more time to do it for the same reward).
  • too forgiving for bad plays, especially if outnumbering the enemy, because of the downed state and the fact that everyone can resurrect others.
  • considering the aoe target limit, running around as a single blob is the best strategy available in this game mode when numbers exceed 5 players, which is very limited.
  • serious balance issues, partially shared with sPvP but exponentially increased by broken foods, stat combinations, sigils and runes available in WvW mode.
  • skill lag and server performance issues caused by zerg fights, ruining the gaming experience of everyone in the border when it happens.
Link to comment
Share on other sites

i was away for like half a year and now i am on a server in bottom tier that doesnt look to get out of there anytime soon as it is full and so one of our opponents will remain the same for X weeks to come - gets kinda boring to fight the same people over and over again. guess i need to transfer to fight other people.

Link to comment
Share on other sites

Yes because the meta is back to what is was in 2013 and i really liked it back then and i think i speak for a lot of people when i say i very much welcome back the pirateship meta. roaming is a whole different issue personally i think if you want to roam go do spvp.

pips are a mess, the entire system needs to be looked at but i think that anet is brain storming a new system as i'm sure thinking of an idea and coding it with multiple failed ideas can be time consuming

other then that i really appreciate the meta changes, i think the fights against other guilds feels a lot better in many ways but can use some fine tuning. i'd say i'm like 70% yes 30% no but just because i have 1 complaint doesn't mean the entire wvw system should be considered a negative.

EDIT: also about the condition damage overload. Yes it is the main focus, is it an issue? NO! If you cannot deal with a changed meta in composition and playstyle maybe wvw isn't for you. There has been many implementations to remedy the condi damage and it's in a comfortable spot. Although i think people miss big numbers because it felt better.

Link to comment
Share on other sites

@Xunleashed.5271 said:I mostly rate the "PvP" part of the WvW mode, which sadly encourages zergs and winning by numbers, not by player skill or great teamplay, because:

  • no reward for fighting outnumbered (winning 10v20 is less rewarding then winning 50vs20, because you waste more time to do it for the same reward).
  • too forgiving for bad plays, especially if outnumbering the enemy, because of the downed state and the fact that everyone can resurrect others.
  • considering the aoe target limit, running around as a single blob is the best strategy available in this game mode when numbers exceed 5 players, which is very limited.
  • serious balance issues, partially shared with sPvP but exponentially increased by broken foods, stat combinations, sigils and runes available in WvW mode.
  • skill lag and server performance issues caused by zerg fights, ruining the gaming experience of everyone in the border when it happens.

The reward for fighting outnumbered is the satisfaction and increased pips.

too forgiving for bad plays? You must be fighting idiots then because most guilds punish bad positioning and wasted cooldowns.

Aoe target limit boosts group play and allows blob busting guilds to exists promoting better small group skill to kill large mindless blobs.

Balance issue? There is more classes being used now then ever. Guardians/eles/chronos/revenants/warriors/necros all have a place in the meta.

skill lag? hmm either you are fighting on a full server and should consider swapping off or there is a lot of Stone mist castle fights on your server and to that i say you should expect lag. The skill lag system allows for the server to compensate the BS going on during the entire fight. Be glad that it's not something else like in other games.

Link to comment
Share on other sites

@Harry Foud.1935 said:

@hadi.5274 said:after 4 years, I left this game while anet not care about our problems, and they just boost condi for bad fights, same boring maps, same boring system.

at this point I just do the dailies and then play other games

I sometimes do dailies very rarely these days. Most days I just log in, make a charged quartz crystal, admire my characters. After that I just log out and play other games.

Link to comment
Share on other sites

I returned to game after a 7 month break. I like the new changes on rewards. It was a step in the right direction, but there are still many issues with lopsided matches. If sandbagging could be addressed (large servers intentionally going down the ladder to face roll lower tiers), and a better bracketing system for match ups would make it so much more fun instead of a demoralizing experience for competitive players on lower pop servers/match-ups. I would also like to see a bit of a pinch on group-share builds with smaller numbers. its kinda crazy what 3-4 roamers can do. Some is ok but right now its a bit op, and forcing larger roaming group play which it harder to pull off on less populated servers around late play times.BTW gliding in wvw is a kick. I've really enjoyed it :).

Link to comment
Share on other sites

server stability is a joke, maguuma server crashed 2 weeks ago and lost the early gameworld linking helps spreads toxic behavior, cant avoid bad links to shitty servers.World linking is a straight up disadvantage. world linking makes it hard to co operate.gliding was a mistake. very small support of the game mode. underwater combat isnt balanced.servers throw matches on purpose to avoid T1. the turkeys a little dry

WvW is a garbage fire/10

Link to comment
Share on other sites

@Soggy Biscuit.9372 said:All I want is diminishing returns on CC. Getting stunned and ping ponged across the area for 10 seconds into death with no way to counter after your stunbreak has been blown not my definition of fun.

I have a CC toon for zerg its fun to ping pong people with no stab lol (Anet removed stab from ranger that was not a great idea neither from the signet xD)

Link to comment
Share on other sites

@JustDemons.4358 said:<3 Yes!Why? Cuz i think u should always just like a game for what it IS and not hoping for smth that u want it to be. i wish some down tuning of the new specs to match core specs and some more ways to deal with condi (food, utility food maybe?). But i still can enjoy this game and this mode!

Go back to pve... plz its even effortless and less laggy there :)

Something bad does not need to be good just becouse it what it is....

Link to comment
Share on other sites

one thing that bugs me to no end, the pve approach to stats in wvw. Sometimes when you are outnumbered, it would be nice to change from a zerk stats to bunker / tank stats - but it's simply unaffordable to have several sets of gear. Being able to change stats in a pvp environment should not be a reward, it should be a standard practice for anyone in wvw. - Half the fun is testing out different builds - sure we can change stats on ascended but lose expensive sigils / runes in the process - I'd rather just not play than have to grind for gear and buy extra vault space to hold that gear. I can go into great detail about what's wrong with this and the detrimental effect it has on all pvp modes - despite being able to change stats in pvp arena.

It's like forcing me to play checkers to win chess pieces to play a game of chess. It bugs me enough to not even consider endorsing structured pvp - My stats are 0 in structured in pvp arena, and I've been pvp'ng since probably the first ever official pvp tournament on the internet, was in gw1 since the first month of release and gw2 since the beta bunny with tequatl stats.

  • after rereading this thread - fixing the stat approach in wvw would address many issues mentioned - specifically to balance....there are a lot of builds to counter other builds, but without the right gear / stat's the effort is moot simply because some strategies are so dependent on gear and stat attribution.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...