Sidestep.2069 Posted March 7, 2021 Share Posted March 7, 2021 I thought instead of adding new specialization that's completely independent of the core traits. What if they designed a whole new system like for example; Warrior, combining arms with defense unlocks a new core specialization that further increases the effectiveness of sword and shield offhand playstyle called knight? And combining discipline with defense increases your effectiveness with axe and offhand shield called Warmonger. Combining certain core specialization unlocks a new core specialization to make certain weapon combination much more effective and more enjoyable, possibly even changing the attack animation. Link to comment Share on other sites More sharing options...
steki.1478 Posted March 7, 2021 Share Posted March 7, 2021 Because making 10 new specs is much easier and better to balance than a single spec. Link to comment Share on other sites More sharing options...
Sidestep.2069 Posted March 13, 2021 Author Share Posted March 13, 2021 @steki.1478 said:Because making 10 new specs is much easier and better to balance than a single spec. There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted March 14, 2021 Share Posted March 14, 2021 @Sidestep.2069 said:This game lacks a trinityCan you please forward this new information to WvWers so we dont see minstrel healers/frontline support tanks anymore? Thanks. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted March 14, 2021 Share Posted March 14, 2021 @Dawdler.8521 said:@Sidestep.2069 said:This game lacks a trinityCan you please forward this new information to WvWers so we dont see minstrel healers/frontline support tanks anymore? Thanks.It might be nice to tell it to PvE raid squads as well. Link to comment Share on other sites More sharing options...
Glael.2365 Posted March 18, 2021 Share Posted March 18, 2021 Why the hate for healers in WvW? Or is just the minstrel stat combo?Disclaimer: I don’t do PvPEdit: Damn my english... Link to comment Share on other sites More sharing options...
Raknar.4735 Posted March 18, 2021 Share Posted March 18, 2021 @Sidestep.2069 said:@"steki.1478" said:Because making 10 new specs is much easier and better to balance than a single spec. But the only actual class that seems to be balanced enough is a Warrior."Rock is fine, please nerf scissors though, scissors is OP." - Paper Link to comment Share on other sites More sharing options...
Daddy.8125 Posted March 30, 2021 Share Posted March 30, 2021 @Sidestep.2069 said:@steki.1478 said:Because making 10 new specs is much easier and better to balance than a single spec. There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance.You could say this about any class. If all players play 1 class regardless of its state compared to other classes it'd be balanced. Link to comment Share on other sites More sharing options...
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