Virdo.1540 Posted May 25, 2021 Share Posted May 25, 2021 (edited) Heralds "Facet of Light" Pulses 4 seconds of Regeneration to allies; 3 second interval It should add 1 second of regen every time it pulses. But it stops stacking when reaching 8 seconds of the buff in total. It never goes over 8 seconds. It prefers to give less than 4 seconds per interval then. When multiple heralds make it pulse, only the "first 4 seconds" count to the stack, then they simply prevent the timer going down. Edited May 25, 2021 by Virdo.1540 Link to comment Share on other sites More sharing options...
AprilDawne.6897 Posted January 29, 2022 Share Posted January 29, 2022 On 3/14/2021 at 12:53 PM, DonArkanio.6419 said: Hey,I'd like to highlight some of the bugs and inconsistencies that Revenant has across weapon skills. Some of them actually affect the flow of gameplay. Coalescence of Ruin (Hammer): lacks sound effects disappears on uneven terrain disappears randomly if cast when moving doesn't hit targets in melee range it's been in the game for months now Searing Fissure (Mace): the fissure appears outside theactual hitbox, behind the player and part of the hitbox stays empty just like the CoR, the bug's been here for months Spiritcrush (Shortbow): unable to be cast from behind or side. Not particularly a bug, just feels really bad. Surge of the Mists (Staff): the wind up feels forced, it's clunky and looks bad overall, I think that the updated version of this skill looks very uninspired and lacking Portal Fire and Torrential Mists (Trident): the skills are identical, although the Portal Fire (2) can be cast without a target, while Torrential Mists (5) can't. Weapon skills overall: nearly all of them share the same 1-2 sound effects Sharur (legendary hammer) mutes the sound of Hammer Bolt skill (1). I don't think fixing these should be much of a problem. Especially since all the other classes are being bugfixed on a monthly basis. Honestly, it bothers me that these things still exist and have been in the game for such a long time now without being addressed at all. So, if you have noticed any other bugs feel free to add them in the comments. I don't know if it's considered bad form to post in an old thread, but here goes. My Revenant is dual-wielding swords, and most of the sound effects are missing while fighting. OR I hear them all at once after the enemy is dead. Is anyone else experiencing this? Sometimes I hear a few sounds while fighting, but they don't seem to be synced with the abilities, and they're often faint and hard to hear. Link to comment Share on other sites More sharing options...
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