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Warrior should have more unblockable attacks


Lighter.5631

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Personally, I think more weapon skills should be chargeable. Each MH would have one skill (maybe 3) that you can hold for a variable amount of time (say 0-3 seconds), and at max charge it is always unblockable. Pressing the dodge key would cancel the charge without rolling.

Like Street Fighter focus attacks. And then you could add interesting traits like "Gain stability and aegis when you start charging an attack, lose 1 stack of stability and aegis if you cancel the attack." or "Fully charged attacks cause a 2 second knockdown, unless the ability causes CC in which it increases the duration by 1 second".

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@Kiroshima.8497 said:Personally, I think more weapon skills should be chargeable. Each MH would have one skill (maybe 3) that you can hold for a variable amount of time (say 0-3 seconds), and at max charge it is always unblockable. Pressing the dodge key would cancel the charge without rolling.

Like Street Fighter focus attacks. And then you could add interesting traits like "Gain stability and aegis when you start charging an attack, lose 1 stack of stability and aegis if you cancel the attack." or "Fully charged attacks cause a 2 second knockdown, unless the ability causes CC in which it increases the duration by 1 second".

actually, attack charging does sound like it could be a interesting warrior type mechanic. Would be a pain to manage though and would be harder for enemies to gauge. But if they say, made 100 blades hold for the durration, maybe they could keep you rooted, while letting go or tapping lets you keep moving, but with weaker damage per hit.

while something like back breaker could say, be held to increase swing time, but also add extra nifty junk like Immobilized.

so many possibilities.

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