Dadnir.5038 Posted March 26, 2021 Share Posted March 26, 2021 @"Infusion.7149" said:I don't know why you would be against increasing vampiric presence damage/healing for the necro only (while in shroud) for PvE only. I'm against it because it's an unneeded change. Renegade granting broken life leeching through soulcleave summit don't justify a buff on vampiric presence.Running Parasitic Contagion in Curses means you give up AoE on scepter and a large part of scepter's condition duration , Lingering curse, the scepter trait, is an overloaded trait that no trait can compete against for condi build. It's one of the most broken trait of the necromancer that everyone agree to turn a blind eye upon. +200 condi damage while wielding a scepter, +50% scepter's skills condi duration and make a single target skill of the scepter hit up to 5 targets. Parasitic contagion is interesting in design but it doesn't have what it take to compete with a trait that feed on GW2's players main philosophy ("Moar damage! Moar!").whereas Soul Eater has no such impact on Reapers and scrappers don't even need to trait anything (~33K DPS in full zerk). Soul eater also increase damage on top of the "heal". Which feed on GW2's players main philosophy ("Moar damage! Moar!").In any way, both Parasitic contagion and Soul eater are purely selfish traits while Vampiric presence is an altruistic trait. You're comparing apple and orange here which make your point confusing.Bosses do have boons as well (especially in fractals), it's just that the defiance bar is an additional feature. Bosses do have boons but:They are assaulted by 5 to 10 (to zerg amount of players) players which make the competition for boon hate effect extremly high in PvE.Bosses boons usually translate to useless conditions because having regen isn't going to have an impact on their billion high health pool, they have no use for vigor, Defiance protect them flawlessly against chill/cripple/slow/taunt and CCs (making stab/resistance) while aegis is bound to be broken by random hits before being corrupted. And on top of that bosses/mobs could careless about alacrity since they do not have CD on their skills.Boons on Bosses have low meaning, except maybe might and protect. Unfortunately both of those boons are converted to conditions that bosses can basicaly ignore.There really isn't a reason to buff offhand torch, Lucky Noobs' build actually runs double torch. You are better off increasing output from other offhands or weapons' conditions (offhand dagger for example) so that a full rotation has more skills to use.There might be no reason but it's where a scourge's damage buff would be the most impactful and the least broken. Holosmith's Photon Forge is a transformation as well which is why you can't pick up crystals in Solid Ocean fractals. Firebrand tomes aren't , berserker berserk mode is sort of a transform (Rampage has the same UI problem), and soulbeast merging isn't. Druids can use utilities in Celestial Avatar.You're glossing over the issue. The arguments of the devs when they made them were about the classic transforms which mainly include rampage, tornado, Moa, lich form, Plagueform, DS, RS, become bear, become raven, become wolf, become leopard, avatar of melandru and summon powersuit. Those skills have a specific design. In case of the necromancer's DS and RS, changing this design is like redrawing the whole profession from the ground which can at best create numerous bugs and at worst break the game. The fact that they no longer have any of the initial developpers that could effectively work with the core architecture of the game make the change very difficult to implement and above all it would be high risk changes for the whole game.A simple change to thief would not make it meta in PvE. Instead it would just be a weaker alternative to StM chrono that is easier to play while also allowing people with boon thief to use their gear elsewhere. Firebrands will remain meta so long as there is role compression (healbrand) and covering mistakes via aegis. Condi boon chrono will remain meta in cases where confusion is high damage ; it can also provide alacrity.Then what? You'll have 5/10 team thiefs, who could careless about alacrity because "initiative", that capitalize on their ability to perma quickness/fury/might/swiftness by using a single skill every 20s and just melt bosses? Would there be any big difference with the "mesmer issue"? Like I said, you're just creating another broken support by making it spread quickness, nothing more nothing less.Speaking of Berserker spec, it could use some help in PvP. I think that being able to drop berserk mode (at a cost of losing all adrenaline and all berserk mode damage mods) is more or less essential for it to be viable. Greatsword's Hundred Blades being able to move while channeling the skill would help too. Mirage's one dodge meme is a problem in WvW but as it isn't run in squads typically and chrono is common in squads it isn't as large a priority. If druids could perma-stow their pet in WvW they might be more accepted also.Well, I believe that the thread is more or less: "PvP/WvW get change regularly, why don't we see more change in PvE?"Sure both mode could afford more tweaks but that's not exactly what the thread is meant to discuss. Link to comment Share on other sites More sharing options...
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