Za Shaloc.3908 Posted April 6, 2021 Share Posted April 6, 2021 (edited) Been a while since I have made one of these, but I suppose enough time has passed by now. Feeling inspired to waste my time with this. These changes have a slight WvW focus but they would still affect all game modes. SUGGESTED CHANGES TRAITS Blinding Truths ICD increased to 3-10s in WvW. See changes to Ventari's Will Vital Blessing is replaced by Harmonic Conversion Searing Fissure (Mace 2) is now converted to Restorative Channel. Renewing Wave (Staff 4) now has 2 charges. Restorative Channel: Bless the ground with your mace, causing water to flow from the Mists, pulsing healing to allies. The first strike of this grants regeneration to affected allies. (Now a water field. Energy cost, cooldown, and radius all remain the same as Searing Fissure. No longer damages or burns foes) While perhaps a rather oddball change, this is intended to make mace the go-to support mainhand weapon. Being able to provide a symbol-like support skill would be huge for a class that has an abundant access to blast finishers. This absolutely has the potential of being too strong, so I could see it requiring some adjustments. Words of Censure is replaced by Resonating Echoes Executing a blast finisher removes 1 condition from nearby allies. Blast finishers gain increased radius (50%). Not sure what the ICD would be. Revenant has a very high access to combo fields and blast finishers across multiple weapons and legends. This aspect should be greater highlighted in the vein of Engineer's Soothing Detonation. Non-healing builds that take Jalis, Mallyx, Kalla, mace, staff, and hammer could all profit from this. Selfless Amplification Now also increases the radius of all direct, non-pulsing heal skills by 60 units Affected skills: Ventari’s Will, Natural Harmony, Envoy of Exuberance, Mender’s Rebuke, Renewing Wave, Call of the Centaur, Burst of Strength - Centaur, healing orbs Song of the Mists Call of the Centaur: Radius increased to 300 Call of the Dragon: Reworked. No longer chills enemies. Now instead converts 1 condition to a boon on nearby allies. Allied radius is now 300. Elevated Compassion Healing modifier increased by ~20-33%. Additionally converts Elemental Blast to Purifying Breath. Purifying Breath: Consume Facet of Elements to cover the target area in magical dragon breath, pulsing healing to allies and cleansing conditions from them.(All 3 pulses heal, 2nd pulse cleanses 1 condition, 3rd pulse converts 1 condition to a boon. Range, radius, and cooldown all remain the same as Elemental Blast.) Elevated Compassion is a bit lackluster for a trait that does not affect oneself. This change would make it the defining support trait for Glint, giving it a more active way of supporting while within the legend as well as an alternative playstyle for other builds. WEAPON SKILLS Mender’s Rebuke Slightly reworked its functionality. Now heals immediately and deals increased healing to allies only if no enemies are hit. But why? This is intended to provide the player with a choice on how the skill should be used. The skill is quite good if an enemy is hit and there are nearby allies, but the required conditions are very restrictive for WvW. This not only makes it a reliable support skill, but also decreases self-sustain potential while also removing the clunkiness of the heal trigger location. Envoy of Exuberance Mechanics have been reworked. Now a frontal conal skill that immediately heals and provides protection to affected allies. 600 conal effect just like Guardian's Shield 4. Additionally, extends boon duration on affected allies by 2-3 seconds. Now affects 10 targets. Energy cost increased to 15. LEGEND SKILLS Ventari’s Will Cooldown reduced to 2 seconds. Natural Harmony Delay reduced from 1s to 0.5s. Now provides an AoE visual indicator for self and allies upon skill activation. These changes are both intended to make the legend feel more fluid and the tablet more navigable and reactive. The healing power of Ventari's Will is at a low enough level now to the point that being able to cast it more often would not cause it to overperform in PvP and WvW, and the ICD on Blinding Truths is carried over to WvW to help prevent PBAoE blind spam. These changes combined with the radius increase on Selfless Amplification would make Ventari dramatically more reliable for supporting allies. Burst of Strength: Effects are now based on your secondary legend you have equipped. Shiro: Current effects Jalis: Grants barrier to allies per strike. Decreases incoming strike damage on self for X seconds if an ally is hit. Mallyx: Bleeds and damages foes on each strike. Increases outgoing condition damage on self for X seconds if an enemy is hit. Ventari: Heals and revives allies per strike. Increases outgoing healing on self for X seconds if an ally is affected. Burst of Strength is currently a very inflexible skill with a clear bias for power builds, and needs to promote better build diversity and synergy across legends. Between my suggested weapon changes, the Elevated Compassion change, and this change, Ventari/Glint Heralds would make extremely potent healers with a true focus on healing and would no longer suffer from being locked out of its significant healing output while in Glint. Furthermore, Revenant is the only class in the game that has no access to any sort of trait or skill that boosts allied revival--some even have multiple choices. This would finally give Revenant access to such a valuable tool without overbloating the kit for non-support Revenants. Edited June 21, 2021 by Za Shaloc.3908 Updated formatting for new forum and added Burst of Strength change. 1 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now