Jump to content
  • Sign Up

Claim buff is killing WvW


Riba.3271

Recommended Posts

Claim buff is stupid because it reduces the amount of good fights you can have. Instead of servers being close to equally strong and being able to fight almost anywhere, it limits fights to following:1) One server has to have 10% more damage and 10% better sustain players so the fights are "even"2) The above must stay consistant across week: Thus forcing stacking guilds and commanders3) The location must always be the stronger server attacking meaning maps are much smaller and strategical diversity is almost 0.4) Keeps can never provide good fights, just farm

if there is big stat swings (800+swiftness necessity) with only defender and attacker changing, most defending and attacking strategies become obsolete. For example if "stacked" server is weaker once in a while and enemy comes to attack, they don't ever need to rely on siege as they just had rare 20% boost in both damage and survivability (enemy losing claim buff + them gaining it)

Link to comment
Share on other sites

  • Replies 80
  • Created
  • Last Reply

Top Posters In This Topic

their full blob is the strongest in game tho. most other good guilds hate each other too much to face them, and there's not enough pugs on that level existing anymore to beat Kill, Lays openfield. smaller groups yes.. bc they also have less experienced members.

and also the issue everyone has, people are bored and temporarily quit the game or pause till EoD launch.

i cannot confirm that the stronger guilds turtle in objectives. often people misjudge the respective numbers heavily... if they are 25 and ur 35 + 25 cloud... eh, yeah.

we all know the turtles, but turtling would be way less attractive without extra stats. that is what this thread is about. the "pushing out of nowhere" is technically avoidable in a lot of cases. players need to be ready for that, but are in reality 90% not ready. often the impact of the stealthpush also creates some lag, which makes it feel stronger. if u call a stealthpush correctly, u can destroy the attacking group decisively, bc they cannot use their skills before they are directly standing within your group.

Link to comment
Share on other sites

@"kamikharzeeh.8016" said:their full blob is the strongest in game tho. most other good guilds hate each other too much to face them, and there's not enough pugs on that level existing anymore to beat Kill, Lays openfield. smaller groups yes.. bc they also have less experienced members.

and also the issue everyone has, people are bored and temporarily quit the game or pause till EoD launch.

i cannot confirm that the stronger guilds turtle in objectives. often people misjudge the respective numbers heavily... if they are 25 and ur 35 + 25 cloud... eh, yeah.

we all know the turtles, but turtling would be way less attractive without extra stats. that is what this thread is about. the "pushing out of nowhere" is technically avoidable in a lot of cases. players need to be ready for that, but are in reality 90% not ready. often the impact of the stealthpush also creates some lag, which makes it feel stronger. if u call a stealthpush correctly, u can destroy the attacking group decisively, bc they cannot use their skills before they are directly standing within your group.

This thread isn't about turtling. It is about the fact that if you defend with ~9% extra damage and ~11% survivability and then go on offense, there is ~20% damage and ~20% survivability swing making it nearly impossible to have good fights longterm, no siege or turtling involved. Same applies to keep fights even harder.

For example bloodlust and food buffs aren't comparable because all sides should have them at the same time instead of them hopping sides.

Of course claim buff does promote turtling as well but turtlers are only so widespread atm because most people that played for frequent fights and nice activity quit already, or tuned down their playing hours to minimum, as good largescale fights are so rare with the claim buff ruining it with unnecessary stat swings even on open field

Stealthing from behind portals when defending is a good example of how defenders do not need claim buff to wipe stronger attacker: They have strategies available that don't exist for attacker. Good another example is last hold of lord room with Arrow carts but if you combine those strategies with claim buff, that you can't play around, they become overpowered and turtling becomes big issue.

Link to comment
Share on other sites

if ur still on desolation, you should check your groups' buffs then. a lot of people use neither utility/oils nor food, despite coms dropping ascended food. i found them always again. it's not a lot better on most servers, but just as example.

it still only affect even fights. if u don't go below 30% in that fight, it didn't matter, basically

bloodlust favors the bigger number server simply. obviously stage1 bloodlust is equal and everyone has it normally. (bc its 1/1/1) while stage 2 bloodlust means one color does not have any... etc. its just not a ton of stats.

but defending in an advantage position is basically what the talk is about, which basically is seen as sort of turtlemode.

i said yet, defensive buffs should be adapted towards the player disadvantage of the defenders. if there's no number advantage of the attackers, there should just be not a single extra stat. if it's +50%, the current keep buffs are yet fine again. [because not winning as the double sized group is just improvable gameplay]

Link to comment
Share on other sites

@"kamikharzeeh.8016" said:their full blob is the strongest in game tho. most other good guilds hate each other too much to face them, and there's not enough pugs on that level existing anymore to beat Kill, Lays openfield. smaller groups yes.. bc they also have less experienced members.

No doubts about this. Layz is one of the best. Hard to fight. Just another league especially for pubs.

But WSR get whiny really fast especially in a pub vs pub fight. If Bez or some other com loses, their getting salty really fast and then they filling the squad with layz/kill players and its more or less an pub vs guild raid after that. Or telling us "we are only 36" but in reality they have at least one small group outside the squad. "they are only roamers".. Sure :D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...