Teratus.2859 Posted April 15, 2021 Share Posted April 15, 2021 @forevergamer.7653 said:I guess Viper is out of question for reaper since most of skills focus on power build right?Not entirely.. although Scourge is definitely more popular for condi builds and is definitely the condi DPS king of the Necro elite specs.But I wouldn't say Reaper is out of the question, Reaper still offers a shroud which you loose on a Scourge which is a good survivability and mobility tool to have.Reaper is also superior to Scourge for Power damage as well which Vipers also benefits from since it's not pure condition.. it's a hybrid stat set.Reaper also has Deathly Chill which causes bleeds on chills so you can also play around with that for extra condi damage.(Fun fact but a while back this trait combined with a frost gun item allowed Reaper to solo stack like 100+ bleeds super quickly which was just hilariously broken)If there's one thing condi Reaper gets to play a lot with it's chill so you can use that to your advantage on a Viper's Reaper to get a fair bit more bleeds.. Reaper also gives you chills on fears too which makes your fears bleed with Deathly Chill as well.The shroud 1 auto on Reaper is pretty descent as well even at default speed so Dhuumfire can get some use on that to give some burns, certainly a far better combo than Dhuumfire with the Core shroud in which the auto is twice as slow and doesn't cleave.So there is some room to play there with a Vipers Reaper for sure.Personally I prefer Reaper over Scourge even for my Condi build but that's just because I hate having to trade away my shroud lol. Link to comment Share on other sites More sharing options...
forevergamer.7653 Posted April 15, 2021 Author Share Posted April 15, 2021 Hmm I see, actually I'll go for both its just that I'll focus reaper first then scor later. There are nice combinations I'm sure i'll find one that i like... but for my warrior i'm having a baaad time trying to find a good SB build wvw solo roamer, i'm almost giving up lol. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted April 17, 2021 Share Posted April 17, 2021 @Sifu.9745 said:Marauder is the best for open world: go full Marauder or Marauder Trinkets and Weapon + Beresrker Armor. You will only do around 7% to 10% less dmg than full Berserker but you will get much better survivability in return. You don't need superior dps for open world: survivability also matters a lot. Don't worry about crit cap: when not in Reaper Shroud your crit won't pass 60% in full ascended Marauder gear anyway. It's not all about doing dmg in Reaper Shroud. Crit is also needed out of Shroud and 60% is not much at all. I usually play with full Marauder + 7% crit on Weapon Sigil, that gives me around 66% to 67% base crit or 100% crit in RS (Death Perception Trait).I use Superior rune of the Dolyak for extra Toughness and Vitality + healing every second. On Weapons i use Sigil of Accuracy for extra 7% crit and Sigil of Blood for life stealing or sigil or Air. Accuracy is always weaker than force unless you have ridiculous amounts of ferocity. 312% or something. Reaper can not reach that. Most classes can not reach that even in raids with ap, food and banners. Air is also weaker than force and its single target.Durabality runes cost you another 10-14% depending on used rune. Almost all mods are multiplicative so 5% here and there can become 30%+ very fast.Reaper has 37k hp with full berserker and shroud. Thats almost double the amount other classes have with marauder. I just use the raid build with either decimate defenses or dread (spite gm). Dread gives you perma fury and very high quickness outside of shroud and a lot of cc vs trash. decimate defences is better vs bosses.Well of darkness and well of suffering are also very good. Suffering provides very high vuln and darkness is area chill.@"Teratus.2859" said:I've had a Soldiers MM for many years, one of my favourite builds for soloing strong stuff.Can still cut your way through trash mobs quickly enough since it's power based and minion damage does not change based on your stats either which contributes nicely to your overall damage output for a tank.It does not really cut through trash when your minions have time to attack. Reaper kills most normal mobs with 1 aa chain. minions are perfect for afk farm though.It's the ultimate "safe" build I would say for open world stuff, it's pretty great for helping people as well.. I use it in fractals and dungeons to basically play the safety net role as I like to call it.. I can keep everyone alive pretty easily until they hit the DP cap and run out of downstate's, but I can't say I recall many times i've seen that happen in my groups.This role does not exist and you can keep nobody alive since you are neither healing, buffing or giving barrier. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted April 17, 2021 Share Posted April 17, 2021 @Nephalem.8921 said:@"Teratus.2859" said:I've had a Soldiers MM for many years, one of my favourite builds for soloing strong stuff.Can still cut your way through trash mobs quickly enough since it's power based and minion damage does not change based on your stats either which contributes nicely to your overall damage output for a tank.It does not really cut through trash when your minions have time to attack. Reaper kills most normal mobs with 1 aa chain. minions are perfect for afk farm though.I count Vet's as "trash" as well since they also die quickly enough and minions attack as soon as they reach a target so they will get at least one round of hits in most of the time.I keep a lot of them on the build, in heavier combat I have around 10 or so at any given time so the damage stacks enough to lessen the kill time slightly.. enough to cover the lower DPS at least.Also keep in mind that Soldier stats give the same Power output as Zerker stats do and around 210 more power than Marauders does, along with 3K more health and over 1000 more armour than Marauders offers in favour of Precision and Ferocity.Necro's also don't need precision to get good crit chance either.. so if you trait for that you can easily trade off Precision entirely.That makes Ferocity the only stat benefit to damage output between Marauder/Zerker and Soldier stats on a Necromancer, all the rest of it comes from traits etc that give damage bonus.The power soldiers provides and the crit's they can get from traits is more than enough for Necro's to "cut through" trash mobs easily, specially with multiple additional sources of small damage hits from minions and lifesteal.It stacks up enough.It's the ultimate "safe" build I would say for open world stuff, it's pretty great for helping people as well.. I use it in fractals and dungeons to basically play the safety net role as I like to call it.. I can keep everyone alive pretty easily until they hit the DP cap and run out of downstate's, but I can't say I recall many times i've seen that happen in my groups.This role does not exist and you can keep nobody alive since you are neither healing, buffing or giving barrier.Wrong on that :PWell at least on the healing part, I don't provide "buffs" least not in terms of boons and I don't provide Barrier which has little to no use in most open world fights anyway unless you're extremely glassy and prone to getting one shot.I do run Vampiric Presence but that alone is not all that useful to allies.. but it is technically a "buff".The more useful buff Necro's provide is Last Rites which prevents bleedout when allies go down.The Downed support Necromancers have is fantastic and imo greatly overlooked and underestimated by most players.Transfusion is a very powerful AoE heal, which when combined with Last Rights gets more powerful the less Health you have.I've healed entire groups and random allies quite regularly by around 3,5 to 4,5K using my shroud 4's.That kind of healing is close to some Dedicated heals out there, even better than a few of them which is really good since you don't even need to invest in Healing Power to get that kind of healing output.Add to that it also gives you the ability to pull a downed player to you and revive them during the shroud 4 animation.On a bulky stat set like Soldiers it's very easy to just sit in AoE and revive players that would otherwise be killed by it, deliberately lowering your own HP in the process to buff your shroud 4 heal and then recover yourself afterwards.Or you can pull allies out of AoE entirely and get them back up.You can even use Shroud 4 nearby an ally reviving another ally to get the downed player up faster without having to stop attacking.I have on multiple occasions pull revived an entire dungeon/fractal team preventing an otherwise wipe or forced solo, it's one reasons I really enjoy playing a MM in that content.Similar situations have occurred often in the open world as well when random players find me solo fighting champs or legendary bounties etc and decide they want in on the fight since why wouldn't you in that situation lol.Most are unable to survive long in these encounters without support from groups/zergs but I can keep a small number of players alive by myself.Safety Net is definitely a role that exists for a lot of PvE content (excluding Raids due to the 1 shot mechanics which eradicate the entire point of a tank)It's just a role that most people wouldn't ever consider trying to play in Gw2.. but it definitely exists, i've been playing it for many years now. Link to comment Share on other sites More sharing options...
Axl.8924 Posted April 20, 2021 Share Posted April 20, 2021 You can play anything you want in open world.Get yourself a set of condi gear and play core if you want.The restrictions happen when you are playing speed fractals and raids, where the meta is far more strict and limiting. Link to comment Share on other sites More sharing options...
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