Disney.7826 Posted April 11, 2021 Share Posted April 11, 2021 Why sigil affects tempest glyph / healbreaker banner / guard signet? It makes poison on body meaningless.Also why does it affect hand rezz? Link to comment Share on other sites More sharing options...
Avatar.3568 Posted April 11, 2021 Share Posted April 11, 2021 Outgoing healing, healing power does the same lolPeople complained about tanky supports now we have support supports Link to comment Share on other sites More sharing options...
Disney.7826 Posted April 11, 2021 Author Share Posted April 11, 2021 @Avatar.3568 said:Outgoing healing, healing power does the same lolPeople complained about tanky supports now we have support supportsHealing power doesnt affect glyph and hand rezz Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted April 11, 2021 Share Posted April 11, 2021 Outgoing healing effects do affect revive mechanics.It is the same as wvw and pve so it should have been expected by everyone. There is a reason why supports run Outgoing healing foods, Transference and Benevolence sigils instead of straight healing power stats.Guess what's getting removed next? Link to comment Share on other sites More sharing options...
Kuma.1503 Posted April 11, 2021 Share Posted April 11, 2021 Anet: We're removing support amulets. But we don't want to kill supports so we gave them transference sigilCommunity: Sigil broke rezzesAnet: ... We're removing sigil of transference Link to comment Share on other sites More sharing options...
Shao.7236 Posted April 11, 2021 Share Posted April 11, 2021 If you focus the support, maybe, just maybe people won't be rez by someone with it for a while. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 11, 2021 Share Posted April 11, 2021 @Shao.7236 said:If you focus the support, maybe, just maybe people won't be rez by someone with it for a while.Yes, pressure down one of the supports, then pressure all of the other supports so no support can rez the support. Sage scourge is best played with other sage scourges. Link to comment Share on other sites More sharing options...
mistsim.2748 Posted April 11, 2021 Share Posted April 11, 2021 So people better save their interrupts and cleave for rezzes then.If there is a mechanic that allows a support to rez someone without getting punished, then this needs to be looked at on a case-by-case basis.Whatever that necro teleport + Rez combo is, that is an example of what needs to be looked at. Link to comment Share on other sites More sharing options...
Shao.7236 Posted April 11, 2021 Share Posted April 11, 2021 @Bazsi.2734 said:@Shao.7236 said:If you focus the support, maybe, just maybe people won't be rez by someone with it for a while.Yes, pressure down one of the supports, then pressure all of the other supports so no support can rez the support. Sage scourge is best played with other sage scourges.That sounds like rotation issues to me. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 11, 2021 Share Posted April 11, 2021 @Shao.7236 said:@Bazsi.2734 said:@Shao.7236 said:If you focus the support, maybe, just maybe people won't be rez by someone with it for a while.Yes, pressure down one of the supports, then pressure all of the other supports so no support can rez the support. Sage scourge is best played with other sage scourges.That sounds like rotation issues to me.Can sage scourges outrotate sage scourges though? Link to comment Share on other sites More sharing options...
Shao.7236 Posted April 11, 2021 Share Posted April 11, 2021 @Bazsi.2734 said:@Shao.7236 said:@Bazsi.2734 said:@Shao.7236 said:If you focus the support, maybe, just maybe people won't be rez by someone with it for a while.Yes, pressure down one of the supports, then pressure all of the other supports so no support can rez the support. Sage scourge is best played with other sage scourges.That sounds like rotation issues to me.Can sage scourges outrotate sage scourges though?Can this fotm outrotate this fotm? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 11, 2021 Share Posted April 11, 2021 2 sage scourge wurm + sandy portal thing is new side node meta Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted April 11, 2021 Share Posted April 11, 2021 Sigil of transference = lose access to a defensive sigil. Makes a huge difference higher levels of play. Scourge being an issue, as always, doesn't mean supports as a whole are an issue. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted April 11, 2021 Share Posted April 11, 2021 Who would have thought that 20% might be a bit too strong...Additionally to that: Does this really boost banner, signet etc. rezzes? =) I mean this does compensate the most part of the negative poison effect on these rezzes.ANet is even worse than I thought. Unbelievable. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted April 11, 2021 Share Posted April 11, 2021 dps sigil, 5% damage, not always up.healing sigil 20% bonus, always up.HMMMM Link to comment Share on other sites More sharing options...
mistsim.2748 Posted April 12, 2021 Share Posted April 12, 2021 I don't think SoT should apply to rezzing. Rezzing isn't and shouldn't be a role of a support spec. Link to comment Share on other sites More sharing options...
Disney.7826 Posted April 12, 2021 Author Share Posted April 12, 2021 @lovemghool.7613 said:Outgoing healing effects do affect revive mechanics.It is the same as wvw and pve so it should have been expected by everyone. There is a reason why supports run Outgoing healing foods, Transference and Benevolence sigils instead of straight healing power stats.Guess what's getting removed next?Why we dont have foods in pvp and expertise, concentration stats? Cuz its op. Sigil of transference affecting rez is degen Link to comment Share on other sites More sharing options...
Kuma.1503 Posted April 12, 2021 Share Posted April 12, 2021 @Leonidrex.5649 said:dps sigil, 5% damage, not always up.healing sigil 20% bonus, always up.HMMMMDps amulets: Allowed to have 1000 in main statsHealing amulets: 1000 in main stat is too much. Gotta nerf it to 500double hmmm Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 12, 2021 Share Posted April 12, 2021 i completely failed dlete life Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted April 12, 2021 Share Posted April 12, 2021 @Filip.7463 said:@lovemghool.7613 said:Outgoing healing effects do affect revive mechanics.It is the same as wvw and pve so it should have been expected by everyone. There is a reason why supports run Outgoing healing foods, Transference and Benevolence sigils instead of straight healing power stats.Guess what's getting removed next?Why we dont have foods in pvp and expertise, concentration stats? Cuz its op. Sigil of transference affecting rez is degenYou misunderstand the intension behind my comment.I am simply stating that this is a known mechanic that has been around for a very long time in the game (Outgoing healing modifiers affecting revive mechanics) but the community was not commenting on the upcoming introduction of it before it went live. The mechanic has existed in pvp as well with traits and runes of the monk. However, the moment you make the modifier higher and more readily available with the pvp version of Sigil of Transference is when you see a very noticeable difference. By the way, the pvp version of the sigil is 20% while the pve version is half of that at 10%.Makes you wonder what was the point in changing revive speed traits after removing everything that affects it(except Rune of Mercy) if this similar game mechanic with outgoing healing was left unaddressed. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted April 12, 2021 Share Posted April 12, 2021 @Kuma.1503 said:@Leonidrex.5649 said:dps sigil, 5% damage, not always up.healing sigil 20% bonus, always up.HMMMMDps amulets: Allowed to have 1000 in main statsHealing amulets: 1000 in main stat is too much. Gotta nerf it to 500double hmmmI was under the impression that amulets had 3000 stats? Did I miss a patch ? Link to comment Share on other sites More sharing options...
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