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Help with a roaming build


Grand Marshal.4098

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http://gw2skills.net/editor/?PKABwihzlZwuYKsR2JW2SlveA-z1QYwgO2K9MEep0XIkZEEaB0bC4xlQApfIRAvlfnsA-w

This is the build I've come up with for my spellbreaker, minus the second infusion on the backpack. For WvW solo and maybe smallscale, roaming.

It's a dagger/sword, sword/dagger build aiming at high crit change, multiple sources of passive/active healing and life steal.

The gear and trinkets are what I can afford as of right now and the OH Sword can be swapped for Shield if needed.

Should I invest more in healing power at the cost of power and precision to improve the heal from the signet, the runes and the shouts?Should I invest more on precision, with no healing power or vitality and stick to crit chance to heal myself via food, (sigil of blood, sigil of leeching *These 2 don't upscale, but higher crit change means a secured leech and by attacking I'll focus on leeching even more due to Blood sigil) and Sun & Moon style (7% crit dmg converted to healing for OH dagger).

I would love to maintain WoD as an elite even if the Rage Signet would be more favored since I run Tactics and therefore Mending Might, but considering I can work with 3 (4 if instead of OH sword, Shield) leaps which can daze on combo and the throwing sword which gives me fury and I call pull off for might on top of inflicting vulnerability, I see it as the better Elite option. The more fun one. But also, I'd love to maintain the passive heal from the signet (if not from the runes as well).

For the oil I went for a concentration bonus to help with the fury and the quickness uptime, but if needed I'll change it.

Thanks for your help in advance!

Edit: Considered of a heal every second alternative for food, but I figured that since it's not affected by Healing Power, it's better to get life steal hits in 2 out of my 3 strikes (almost due to crit chance with fury) which provide more health and deal dmg.

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If you want to run that I would swap the magi trinkets for maruader and take a different rune set tailored to where you feel the build is lacking. 600 healing power is kind of wasted stats IMHO. The scaling on mmr and mm isn't high enough for that to matter.

Also Furious over Burst Precision. Your crit chance is already high, so the extra adrenaline would be more beneficial. You could also still do dual wielding for higher ias while quickeness is not up.

WoD being stationary could be hit or miss. Good of they are in range of the leap but wasted otherwise.

Disclaimer: not sober atm.

edit: Some further drunken commentary...Opportunist is garbage, take Signet Mastery.You have one shout, is Vigorous Shouts really helping you?Take a warhorn instead of OH sword. Enjoy perma mega swiftness with runes of speed.

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@Lan Deathrider.5910 said:If you want to run that I would swap the magi trinkets for maruader and take a different rune set tailored to where you feel the build is lacking. 600 healing power is kind of wasted stats IMHO. The scaling on mmr and mm isn't high enough for that to matter.

Also Furious over Burst Precision. Your crit chance is already high, so the extra adrenaline would be more beneficial. You could also still do dual wielding for higher ias while quickeness is not up.

WoD being stationary could be hit or miss. Good of they are in range of the leap but wasted otherwise.

Disclaimer: not sober atm.

edit: Some further drunken commentary...Opportunist is garbage, take Signet Mastery.You have one shout, is Vigorous Shouts really helping you?Take a warhorn instead of OH sword. Enjoy perma mega swiftness with runes of speed.

Yeah, makes sense that Healing power gets wasted. It is the only good means of buffing the healing signet tho. It doesn't matter however. WIth magi swapped out I guess it's better to focus on the sustain without major dps loss.

I may keep opportunist and OH sword tbh. Kinda bad ik, but I like to play this warrior like a thief if you get me. Although putting rage signet in the equation does make signet mastery much more useful with the ferocity and the unblockables.

Runes of speed sounds very interesting though. As for vigorous shouts, mostly wanted to make sure I had a bit of extra heal if my other sources can't keep up. WIll probably switch for martial cadence.

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@Grand Marshal.4098 said:

@Lan Deathrider.5910 said:If you want to run that I would swap the magi trinkets for maruader and take a different rune set tailored to where you feel the build is lacking. 600 healing power is kind of wasted stats IMHO. The scaling on mmr and mm isn't high enough for that to matter.

Also Furious over Burst Precision. Your crit chance is already high, so the extra adrenaline would be more beneficial. You could also still do dual wielding for higher ias while quickeness is not up.

WoD being stationary could be hit or miss. Good of they are in range of the leap but wasted otherwise.

Disclaimer: not sober atm.

edit: Some further drunken commentary...Opportunist is garbage, take Signet Mastery.You have one shout, is Vigorous Shouts really helping you?Take a warhorn instead of OH sword. Enjoy perma mega swiftness with runes of speed.

Yeah, makes sense that Healing power gets wasted. It is the only good means of buffing the healing signet tho. It doesn't matter however. WIth magi swapped out I guess it's better to focus on the sustain without major dps loss.

I may keep opportunist and OH sword tbh. Kinda bad ik, but I like to play this warrior like a thief if you get me. Although putting rage signet in the equation does make signet mastery much more useful with the ferocity and the unblockables.

Runes of speed sounds very interesting though. As for vigorous shouts, mostly wanted to make sure I had a bit of extra heal if my other sources can't keep up. WIll probably switch for martial cadence.

Dead or Alive from Berserker will raise your sustain by 10% (excluding regen effects) in the event you are not married to dagger and Spellbreaker.

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@Lan Deathrider.5910 said:

@Lan Deathrider.5910 said:If you want to run that I would swap the magi trinkets for maruader and take a different rune set tailored to where you feel the build is lacking. 600 healing power is kind of wasted stats IMHO. The scaling on mmr and mm isn't high enough for that to matter.

Also Furious over Burst Precision. Your crit chance is already high, so the extra adrenaline would be more beneficial. You could also still do dual wielding for higher ias while quickeness is not up.

WoD being stationary could be hit or miss. Good of they are in range of the leap but wasted otherwise.

Disclaimer: not sober atm.

edit: Some further drunken commentary...Opportunist is garbage, take Signet Mastery.You have one shout, is Vigorous Shouts really helping you?Take a warhorn instead of OH sword. Enjoy perma mega swiftness with runes of speed.

Yeah, makes sense that Healing power gets wasted. It is the only good means of buffing the healing signet tho. It doesn't matter however. WIth magi swapped out I guess it's better to focus on the sustain without major dps loss.

I may keep opportunist and OH sword tbh. Kinda bad ik, but I like to play this warrior like a thief if you get me. Although putting rage signet in the equation does make signet mastery much more useful with the ferocity and the unblockables.

Runes of speed sounds very interesting though. As for vigorous shouts, mostly wanted to make sure I had a bit of extra heal if my other sources can't keep up. WIll probably switch for martial cadence.

Dead or Alive from Berserker will raise your sustain by 10% (excluding regen effects) in the event you are not married to dagger and Spellbreaker.

Moslty want to make use of the Sun and Moon style with this build and enhance the gameplay it is promoting.

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@Grand Marshal.4098 said:

@Lan Deathrider.5910 said:If you want to run that I would swap the magi trinkets for maruader and take a different rune set tailored to where you feel the build is lacking. 600 healing power is kind of wasted stats IMHO. The scaling on mmr and mm isn't high enough for that to matter.

Also Furious over Burst Precision. Your crit chance is already high, so the extra adrenaline would be more beneficial. You could also still do dual wielding for higher ias while quickeness is not up.

WoD being stationary could be hit or miss. Good of they are in range of the leap but wasted otherwise.

Disclaimer: not sober atm.

edit: Some further drunken commentary...Opportunist is garbage, take Signet Mastery.You have one shout, is Vigorous Shouts really helping you?Take a warhorn instead of OH sword. Enjoy perma mega swiftness with runes of speed.

Yeah, makes sense that Healing power gets wasted. It is the only good means of buffing the healing signet tho. It doesn't matter however. WIth magi swapped out I guess it's better to focus on the sustain without major dps loss.

I may keep opportunist and OH sword tbh. Kinda bad ik, but I like to play this warrior like a thief if you get me. Although putting rage signet in the equation does make signet mastery much more useful with the ferocity and the unblockables.

Runes of speed sounds very interesting though. As for vigorous shouts, mostly wanted to make sure I had a bit of extra heal if my other sources can't keep up. WIll probably switch for martial cadence.

Dead or Alive from Berserker will raise your sustain by 10% (excluding regen effects) in the event you are not married to dagger and Spellbreaker.

Moslty want to make use of the Sun and Moon style with this build and enhance the gameplay it is promoting.

Then run Signet Mastery for the higher crits and thus higher healing. Bull's Charge -> Dagger 4 -> sword 3 will be great.

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If yu wanna run something like a Regen duelist, go for full Zealot.I ran this before and it's kinda funny to run, but that was before Heal nerfs so I have no idea how it works now.

http://gw2skills.net/editor/?PKwAEh7lZwEZJMQGKOWX+PdA-z1IY9om/UyUB0pIoUhQvSANOA-w

It's ultra meme and yu basically heal whenever yu can, using yur CC to also stop the enemy from pressuring yur Healthbar.

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Now that I am sober and have coffee in me...

If you are looking to use S&MS and MM as your healing sources then Healing Power will be utterly useless. The scaling for MM is too low and S&MS only cares about how much damage you do (see above combo). So, you'll be better off if you want to run S&MS to take something like a full Marauder gear set rather than Assassins, and you then want to take traits that will help your damage. Signet Mastery will work for that, but you need to have preferably 2 signets in the build to keep the Sigil of Ferocity stacks up between fights, which also means no warclaw since it clears the stacks on mount. So, then you need mobility hence the Runes of Speed suggestion. You can keep your inventory window open and just equip a warhorn in between points for the swiftness, and reequip the sword for fights.

Burst Precision is /meh unless you are using axe, GS, or rifle. Furious is the second best adrenaline gaining trait, and the extra condition damage will help your bleeds and torment that come along for the ride. Dual Wielding will be useful when Frenzy is on CD and you are on the sword/dagger set. You're call, play with both and see which you prefer.

Strength May be better if you find you can land the bursts attacks well enough to justify taking Berserker's Power.

Here is a Strength variant to tinker with:http://gw2skills.net/editor/?PKABwihzlZwuYKsR2JOySVveA-zVJYixfp0XIkZE0bCUcRZ3BIk/WC71C-w

Notes: I put a sigil of Blight on the MH sword, 20% reduced healing on the target is great, and you have at least 6 other conditions in the build to cover it. Its all Marauder gear. I put prickly pear sorbet as the food for more ferocity and might generation.

Since you have 3 sources of steady incoming heals Berserker's Power should be a good choice, but Merciless Hammer with Dagger 3, FC, and Stomp will be the best Adrenaline gain you could ever ask for outside of Signet of Fury or To The Limit.

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