Trevor Boyer.6524 Posted May 1, 2021 Share Posted May 1, 2021 (edited) On NA at least, there has been this slow progression of more and more people running sheer blind spam on Thief builds. This skill is the main culprit contributing to the "too much" factor: Smoke Screen - Guild Wars 2 Wiki (GW2W) The problem is that there are only 2 ways to deal with a 100% uptime cycle of Smoke Screen, Black Powder Shots, and all of the other various sources of blind that they have: Being able to kite out of it. In WvW out in a field or if the Thief engages you in a conquest game off node, this isn't a big deal because you can kite. Being on one of the few classes/builds that offers frequent resistance uptime or that has access to many frequently occurring multi-strike attacks like symbols, which can strike consecutively quickly enough that strikes will land in between blind pulses. If you are not one of the few classes/builds that offers decent uptime of resistance that has access to frequent multi-strike attacks, you cannot defend nodes against these blind spam builds. This is creating an effect where Thieves are the fastest roaming +er & decap AND are able to hard counter the large majority of build structures when they get to the node, just long enough to be able to force a decap if not stay and actually win the 1v1 if the person chooses to attempt to stay and hold the node against the Thief. This pretty much summarizes what's going on: * Spellbreaker - Unless you tweak your entire build for massive resistance uptime and condi cleanse to deal with the blind spam Thief, your attacks are all heavy telegraphed single strikes and you can't hit the Thief. If you do tweak for mass condi bunker, you end up losing to everything else in the game except the Thief. * Power Herald - Gets trashed by blind spam. * Condi Herald - It can survive the Thief's damage but it has low strike rate vs. the Thief. * Renegade - This can actually hit the Thief due to virtue of 7Shot but I'm not too sure if the Ren is supposed to win this 1v1 on a node. * Guardian/DH/FB - These actually have the utility they need to deal with blind spam and win the node. * Ranger/Druid/Soulbeast - They can survive the Thief but they can't hit the Thief consistently enough to land any real pressure outside of Barrage which is a multi-strike that doesn't count as projectile, and stray pet strikes. * Prot Holo - This has enough frequent small cleanses to be able to more consistently hit the Thief, but I'm not so sure if the Prot Holo necessarily has a high rate of success vs. the blind spam in the end. * Other Thieves - Stealth blind spam wars. Fun. * Mesmer/Chrono/Mirage - Gets trashed by blind spam and Thief in general. * Necro/Reaper/Scourge - There are usually enough utilities here to deal with the Thief. Necros get ranged channeled attacks that ignore anti-projectile hate as well as marks. Necros get fears which push the Thief out of his pits. Necros get a lot of large AoE effects that are often multi-strike that don't require targeting to hit. Core even gets a reveal. Necros are strong to condis in general. In a strange turnabout of things, where Thief once countered Necro, Necros are now kind of countering Thief. Well, this is true at least when it comes to decaping or winning node. But the Thief is still dangerous to the Necro if the Thief sacrifices the node to kite and win the 1v1 in the end. * Weaver - It has what it needs to hold vs. the Thief, but killing Thief or even just pushing it off the node isn't so easy to do with all the blind spam. The blind spam is too strong and it's hard countering too many classes/builds on side nodes. This mixed with the fact that Thief is still the fastest rotation for decaps is too much. The blind spam 100% uptime cycle needs to be culled a bit. I don't have any specific suggestions at the moment, but I can say that Smoke Screen - Guild Wars 2 Wiki (GW2W) is a good place to start reviewing. Edited May 1, 2021 by Trevor Boyer.6524 10 3 2 Link to comment Share on other sites More sharing options...
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