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Disabled player, needing advice!


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Hello all. Brand new to the game [About a week just testing different professions.] I am sure this has been brought up before, but I figured I would ask regardless.

My right hand has nerve damage and partial atrophy due to an accident some years back, being so I can't really go crazy with pressing buttons non stop or my arm feels like a lava bender. Lol.

That being said, I was curious if anyone has any builds that could be used for leveling that isn't button intensive due to my predicament? I have been told to try Necro out, but I just don'[t feel them. Never really been a necro fan. So any and all advice would be appreciated! Thanks.

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10 minutes ago, Baxuel.3296 said:

I was curious if anyone has any builds that could be used for leveling that isn't button intensive due to my predicament?

 

i can suggest thief for something non button intensive. it is squishy but if you get used to dodging while moving (can all be done with your left hand) and using traits such as https://wiki.guildwars2.com/wiki/Invigorating_Precision combined with Marauder's armour you can survive pretty good out in the openworld

 

most of thief's dps rotation is just a 1 button spam to do damage, especially for pistol+pistol open world builds such as http://metabattle.com/wiki/Build:Daredevil_-_P/P_Dash where you just spam 3 and then spam 1 when you run out of initiative and then repeat (there's more you can do for initiative management but you can play it at that basic level)

 

with your condition, your only issue might be looking around with the mouse or some other accessibility device but the game's Autotarget option will definitely help in using the mouse less.

 

Edited by Astyrah.4015
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4 minutes ago, Astyrah.4015 said:

 

i can suggest thief for something non button intensive. it is squishy but if you get used to dodging while moving (can all be done with your left hand) and using traits such as https://wiki.guildwars2.com/wiki/Invigorating_Precision combined with Marauder's armour you can survive pretty good out in the openworld

 

most of thief's dps rotation is just a 1 button spam to do damage, especially for pistol+pistol open world builds such as http://metabattle.com/wiki/Build:Daredevil_-_P/P_Dash where you just spam 3 and then spam 1 when you run out of initiative and then repeat (there's more you can do for initiative management but you can play it at that basic level)

 

with your condition, your only issue might be looking around with the mouse or some other accessibility device but the game's Autotarget option will definitely help in using the mouse less.

 

Thanks for the response! I should of said the reason I said my right hand is because I use the mouse with my left hand since I am left handed. Haha. So moving with the mouse isn't an issue, its pressing buttons that can be a pain and cause my hand to just have a mini seizure. :P.

 

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Necromancer. You can let your minions do everything for you. 

Also dps rotation is not leveling build. The thief case above. And requires elite specialization which is far away from leveling. Yes thief has very easy top end PVE dps rotation but in general is very button mash intensive and squishy so you do not tank anything with thief, everything needs to be actively avoided.

 

 

Edited by Cuks.8241
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Just now, Cuks.8241 said:

Necromancer. You can let your minions do everything for you. 

Thanks for the response. As I said though, not a fan of Necromancer. Plus I mean, I am not looking for something COMPLETELY passive like that. I still like involvement, I just cant do crazy involvement. 😛

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After necro for me is ranger. I don't like necro either. Again you have pets, you have a lot of passive defense with certain traits (check wilderness survival trait line) and is very good from range and in melee. Very forgiving and also very strong. 

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55 minutes ago, Cuks.8241 said:

After necro for me is ranger. I don't like necro either. Again you have pets, you have a lot of passive defense with certain traits (check wilderness survival trait line) and is very good from range and in melee. Very forgiving and also very strong. 

 

i second this. the basic bear-longbow is actually pretty good for the OP's needs which i forgot to mention initially.

 

just spam autos from afar and press 2 (rapid fire) whenever it's available. you can use longbow 3 to stealth and disengage and lb 5 for aoe. can slot in https://wiki.guildwars2.com/wiki/Signet_of_Stone for on demand invulnerability and have your bear pet tank for you. the 1500 range from longbow allows safe positioning away from danger.

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I think anything except elementalist and engineer could work, those two tend to use a lot more buttons, including making more use of the profession skills on F1-5.

 

It also depends a lot on the build, using passive skills like signets (they all have an active effect, but you don't have to use them often, or at all) or something like ranger spirits or warrior stances where you activate it and then can just leave it going will reduce how often you need to use your utility skills, meaning you can focus on just the 5 weapon skills.

 

Oh, you probably already know this but rebinding the keys may well help a lot too. I'm left-handed too and I found it much more comfortable and easier to control my characters after I moved the skills to the number pad. I use either the mouse or the arrow keys to move my character, but I'm not sure how comfortable stretching between the number pad and arrows would be for you.

Edited by Danikat.8537
Highlighted the wrong word, which changed the meaning
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Depending on your particular situation, you may find it useful to get an "MMO mouse" (just make sure you search for "left-handed MMO mouse"). These things have a bunch of extra programmable buttons so you can put a few of your most-used or most time-sensitive hotkeys on the mouse (and press them with your thumb, typically).

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Thanks for most of the responses so far, you guys are awesome. I do have a gaming mouse with two buttons on the side.  As far as the Ranger build goes, is it strictly long bow or does it also involve weapon swapping? I know I will have to get to used to that aspect as well in the future so I am curious.  I have remapped several buttons so it's more comfortable on that aspect as well. From things I have read, isn't long bow rangers frowned upon? For instance if I tried joining a dungeon [Been told it might take a while to actually do that.] Would players be upset that I am running that?

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I have nerve damage in both hands and I'm also a lefty, so my setup might not be for you.  I don't have a gaming mouse, what I've done is to map the 1-5 keys to the numpad on the right of my keyboard.  I use those for combat and the mouse in my left hand to move around.  I also have a wrist cushion to support my mouse hand that I've use for literally years now.

 

My first char, the only one I took thru the whole story, is a longbow/axe&dagger ranger.  I now have a sword&sword / shortbow revenant that I use in DRMs to get in close and bash stuff.

 

I don't do dungeons just because I don't have any IRL folks to game with, so I don't know anything about that aspect of the game.

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1 hour ago, Baxuel.3296 said:

Thanks for most of the responses so far, you guys are awesome. I do have a gaming mouse with two buttons on the side.  As far as the Ranger build goes, is it strictly long bow or does it also involve weapon swapping? I know I will have to get to used to that aspect as well in the future so I am curious.  I have remapped several buttons so it's more comfortable on that aspect as well. From things I have read, isn't long bow rangers frowned upon? For instance if I tried joining a dungeon [Been told it might take a while to actually do that.] Would players be upset that I am running that?

 

I think the conventional combination is longbow + greatsword, because they're both power based weapons; meaning most of their damage comes from direct damage (boosted by the power attribute) whereas most ranger melee weapons focus on causing conditions to do damage. (It's a good idea to pair up weapons which use the same attributes because otherwise you have to boost more attributes and end up with lower totals, or one weapon is considerably weaker.)

 

If you want to play a ranger without weapon swapping I think it would be better to use a shortbow or axes. The range is shorter, so you won't be able to stay as far away from the action but they work just as well close up, whereas the longbow auto-attack is much weaker close up and that's where a lot of your damage comes from. (Also it removes the temptation to use longbow skill 4 which knocks enemies backwards - good for you if there's space to move them back but really annoying for anyone using melee weapons or ground-targeted skills, which will be a lot of the people around you.)

 

Longbow ranger isn't very popular in groups for a few reasons, some more valid than others. It's often seen as a 'starter' build (especially when combined with a bear pet) which implies the player using it is either new or doesn't know what they're doing and therefore likely won't know things like enemy mechanics either.

 

It also has some genuine problems when used in groups and especially in dungeons. The knockback skill is really annoying for anyone else because it means the enemy they're trying to attack suddenly goes flying and they have to waste time repositioning themselves to keep attacking (and may have just wasted area-of-effect skills or combo fields which are now in the wrong place). As I mentioned it's also not great if you can't stay at range and in dungeons where there's relatively limited space to maneuver that's often not an option. It also means when you can stay at range you're away from your team mates, so any buffs they're sharing won't reach you and any you're using won't reach them making everyone weaker overall.

 

Finally the most popular way of fighting dungeon bosses used to be to have everyone stack in a corner, draw the boss over and attack them at point blank range, which obviously doesn't work if your whole strategy is to stay away (and your autoattack is weaker at close range) but if one person doesn't join in the boss is likely to chase them and then the strategy falls apart. But I don't think that's an issue any more because that stacking strategy seems to have died off.

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As far as the Ranger build goes, is it strictly long bow or does it also involve weapon swapping?

All professions in the game make use of that  kind of mechanic - alternate 'weapon skills' -   one way or another, weapon swap on most, attunement switch on elemantalist, kits on the engineer, revenant even allowing a derivate of both. However, for pure leveling, sticking to longbow ought to work well since, again just for leveling, you will want to make sure to have your pet tank and focus on doing damage yourself from a safe distance without constantly avoiding damage.

 

Quote

From things I have read, isn't long bow rangers frowned upon? For instance if I tried joining a dungeon [Been told it might take a while to actually do that.] Would players be upset that I am running that?

 

Yes, and I would kindly ask that you do not delude yourself or get your hopes up based on comforting statements offered by the community. Calling someone a 'Bearbow' is a low-tier insult, while not deeply hostile, still with a clear and strong condescending connotation. It is widely considered to be synonymous with largely clueless players with very little understanding of game mechanics and very little interest in learning and improving since, frankly, it was never very good at anything in particular, at least in PVE, and has with both expansions' elite specialisations been pushed even further into that corner as not only is it not good at anything, it is also  completely obsolete.

 

However, it is a genuinely good class to learn the ropes, to do things at your own pace, to explore, enjoy yourself. In other words: it is a lonewolf (no pun intended) choice. As far as any kind of organised group content is concerned, I don't believe the lfg tool is even viable for party search while leveling, unless maybe a particular dungeon is part of the daily achievements. If you want to get a shot at these, your best bet might be trying to find a guild to run them with.
When talking about any level 80 content, be it fractals or even raids, you will have to look into builds and elite specialisations anyways.

I lost control of a lot of the functionality in the left half of my body when a tumor decided to wreck my central nervous system years ago, so I genuinely understand your dilemma. I am working with mousebinds and shameless and unabashed skill clicking. My suggestions for class choice would be as follows:

- Try as many as you can, ideally with the class trial of your level 80 booster if you haven't used that yet. The gear you'll be using in that trial makes you hit like a wet noodle but also gives you high sustain. The Silverwastes are a tricky enough playground to see how well you manage to stay alive with your class's toolkit.

- The warrior in particular is a very sturdy class choice that I used and loved because of its survivability when getting started in the game. It is an amazing soloclass with lots of group utility, uniting decent damage output and good sustain. Warriors are jacks of all trades, masters of none though, they're the workhorses, not the derby winners usually.

- While squishy, the elementalist is a powerhouse in terms of damage and for leveling, you don't even have to worry about the attunement switch mechanic, as usually, you'll stick to fire for damage or air for damage and crowd control. Don't get intimidated by the range of options of which many are second or even third tier gameplay, not necessarily entry level.


Lastly, understand that weapon choice on most classes is dictated by the type of damage you intend to cause. The longbow on rangers i.e. is an exclusively powerbased damage weapon, if you intended to cause bleeding or burning damage you'd want to use a shortbow, axe, dagger, torch etc. That, too, might impact which classes work well for you.

Edited by SpartanSmurf.8032
s/lightning/air
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I have most of my button binded on my left hand, I suggest you to set up most of the skills around your movement keys (for example I use a lot QERTZXC and alt + all those keys).

 

Another thing that might interest you is the action camera (https://wiki.guildwars2.com/wiki/Action_Camera_Mode) which is a setting that let you play in a FPS style, so you don't have to hold  right mouse button to run etc. You can enable and disable ti from the settings, see if it help you 😉

 

Last thing, the auto attack functionality let you select the automatic skill to  repeat, it can be useful too (https://wiki.guildwars2.com/wiki/Auto-attack#:~:text=DescriptionEdit,attack on any other skill.)

 

edit:

I forgot to mention, if you check on sites like metabattle there are some Low Intensity builds like this: https://metabattle.com/wiki/Build:Guardian_-_LI_Clerics_Core

Edited by montecristo.1324
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2 hours ago, SpartanSmurf.8032 said:

Yes, and I would kindly ask that you do not delude yourself or get your hopes up based on comforting statements offered by the community. Calling someone a 'Bearbow' is a low-tier insult, while not deeply hostile, still with a clear and strong condescending connotation. It is widely considered to be synonymous with largely clueless players with very little understanding of game mechanics and very little interest in learning and improving

 

Well luckily for me I have no issue with learning and improving at anything. Haha. Just trying to find the right build to roll about with leveling is being a pain [Quite literally] in my wrist. I don't want to just give up and say this game isn't for me, because I like the look of it. [My life would be complete if it actually had valid controller support.] At least the pain on occasion would go away in my hand. Yes though, I want to improve and get as good as I can.

 

2 hours ago, SpartanSmurf.8032 said:

I lost control of a lot of the functionality in the left half of my body when a tumor decided to wreck my central nervous system years ago, so I genuinely understand your dilemma.

 Thats a pain in the backside. Sorry for that. Mine happened when I rolled off the back of a pickup truck because the drive [A family friend at the time] wasn't paying attention, and another truck collided into the side of it, flipped me into the windshield, over the top of it, landed onto the cement and broke the bones in my hand and pushed the wrist bone clean through the skin. [Not to mention, getting my lower body ran over by a car trying to stop when the accident was witnessed.] I was lucky they were able to save my hand.

 

All that aside though, I really do want to get better, Whether that means rocking the title of 'Bearbow' at least for leveling purposes only, before I advance. But I will try other builds out first and see if one clicks with me and such.

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I did a little bit of experimenting, running around trying to use only 2-3 skills, or clicking all my skills, to make sure I'm not just talking out my butt here.

 

Have you tried THIEF ?

 

Wait — thief, the high-mobility twitch-twitch class with no hit points? Yes.

 

Here's why:

1. The thief class has the unique mechanic Initiative, where your weapon skills have no cooldowns but instead you pay for them from a shared resource pool. What that means in practice is that optimal play means spamming the 1-2 best skills for the current situation instead of hopping around your keyboard to make use of your cooldowns. (You also don't have to swap weapons very much for peak effectiveness, either.)

2. In PVE, the thief's built-in mobility mechanics aren't super necessary just to stay alive, so you can instead use them to avoid quite a bit of keyboard movement.

 

 

My recommendation is to try out the "level 80" builds first (you can test them out against dummies/NPCs in the PvP lobby at any level just by going there, buying a super-cheap trash weapon, and setting your PvP amulet to Marauder or Berserker) to see if you like the vibe.

 

All of these are fairly similar to top-tier builds, just with cheaper gear and some allowances for personal survival and ease-of-use. (Not quite optimal "endgame" builds, rather "you're just getting to endgame so here's something to work with while you explore, progress, and learn what works for you" builds. Feel free to use Marauder gear for more HP, Berserker is just easier to acquire cheaply.)

 

They're all built around Invigorating Precision because that basically gives you BIG HEALING any time you do BIG DAMAGE, and doing big damage is fun and the correct way to play the game.

 

 

Suggested level 80 build #1: Staff Daredevil

Here's a melee build with easy positioning, great damage, and great self-sustain.

http://gw2skills.net/editor/?PawAYxrlFwyYYsLGJWyXntaA-zRIYhS9DfIRIBqQB0yIwWDA-e

It's very similar to some meta/"near-meta" Fractal and Raid builds.

 

How to use it:

 

Your "rotation" only involves three weapon skills: Staff #2 (Weakening Charge), Staff #5 (Vault), and Staff #1 auto-attacks.

* Staff #2 (Weakening Charge) does the most damage, and moves you towards the target a little bit so you don't have to use arrow keys as much to reposition. You can just spam them back-to-back as long as Initiative allows.

* The Staff #1 chain is free and the big spinny move in that chain reflects projectiles. Use this as filler when initiative is low; lean on this one more when you're fighting a pack of ranged enemies.

* Staff #5 (Vault) does a big area-attack and also evades. You can reposition yourself with it a bit using the ground-targeting.

 

Your dodge button also does a big backflip that inflicts damage and increases your other damage output. Ideally you want to dodge "into" an enemy to get the damage. Use Weakening Charge or your teleports to "get back into combat" if you accidentally dodged too far away.

 

Next, add in your teleportation abilities:

* Steal (F1 ability) teleports you to the target on a very low cooldown. It will also interrupt them, give you a bunch of offensive boons, and unlock a context-dependent special ability that you can ignore for now but experiment with later.

* Infiltrator's Signet (utility skill 7) will teleport you to a target and break stuns. Generally just save this for when an enemies knocks you down or stuns you.

 

When you're in trouble, use Hide in Shadows (heal skill 6) to heal and cleanse damaging conditions, or Dagger Storm (elite skill 0) to buy yourself a bunch of safe time with evasion.

 

Your other utility skills can just sit on your bar forever. They have good activation effects, too, but the passive bonuses alone are already worth it.

 

If you're doing open-world events with bosses, consider changing Dagger Storm to Basilisk Venom because it will do a massive CC spike against bosses when you have other players near you.

 

I was able to beat many NPC enemies with this by skill-clicking *everything* (including clicking the endurance bar instead of using a dodge key) and not using any movement keys at all, just by doing a rotation and timing my interrupts, teleports, and evades.

 

 

Suggested level 80 build #2: Rifle Deadeye

This is the long-range option. I play something similar for most open-world content. It's really, really strong if you can kite, but respectable even if you can't.

http://gw2skills.net/editor/?PawAQxrlVwkYYsLmJW2XnvKA-zRIYhS9DfGVoAaZEYrB-e

 

How to use it:

 

The goal of Deadeye is to constantly *recharge* Initiative. You want to "Mark" a target (F1), then hit it until Malice (the seven dots on top of your health bubble) fill up, then go into stealth and dump your Malice into a big sneak attack.

To build Malice:

* Use skill #2 to pierce through enemies and reduce their movement. This is your cheapest/fastest Malice builder.

* Use skill #3 (ideally while Kneeling) to do more damage to a single target and build up Might.

* Under normal circumstances, you crit chance is close to 100%, so you should almost always be able to get to 7 Malice in just 3 attacks.

To do your sneak attack:

* Enter stealth by doing a dodge roll, activating your stolen ability (F2), or casting Shadow Meld (your elite skill 0).

* Your skill #1 will change to a different icon. Fire away.

 

Often, weaker enemies will die without needing to do the sneak attack part. That's fine. As long as stuff is dying you should be getting more Initiative.

 

Utility skills are very similar to build #1, except Mercy resets your resources instead of teleporting you (since you are not playing a melee build). Feel free to use a different healing skill, like Hide in Shadows.

 

Rifle is modal (skill #5 makes you immobile but makes your other skills more powerful). You can just click the Kneel button if you need to. (You can't move while kneeling, but your can still dodge.)

 

If you feel the need to kite away from enemies but moving around with WASD/whatever is painful, Skill #4 will teleport you backwards — if you wait til they're right on you it will also do a bit of damage and give you Malice ticks.

 

 

Suggested level 80 build #3: (any specialization) Pistol/Pistol

A medium-range option with very simple rotation. Pick one of these videos and just do whatever they do.

(EDIT: Actually, this video is probably a better link to get you a sense of how it plays. Notice how the player here actually also just mouse-clicks their Dagger Storm.)

 

Suggested leveling/core-only build: Sword/Pistol + Pistol/Pistol

Okay, so, how do you get there? Here's a basic build that doesn't require moving around a lot.

http://gw2skills.net/editor/?PaABwqprlFw8YYsLGJW6TdrLA-zRIUR8DA-e

* Empty gear slots are just "use whatever you can get until level 80." Gear priority while leveling: Power first, then Precision and Ferocity (if you end up with a little bit of Toughness or Vitality, that's fine too)

* Trait unlock order while leveling: Critical Strikes first, then whatever.

 

The main thing you do in this build is cast skill #5 (Black Powder) and then stand in it while attacking. Basic enemies will be blinded and you'll take very little damage. The Pistol/Pistol set is for enemies that make that harder, like bosses.

 

Your main DPS on both weapons sets is skill #3. Sword also does reasonable auto-attack (skill chain #1) damage. You can use Infiltrator's Strike (skill #2) to get into melee range more quickly — it's fine to just click this in PvE.

 

Use Haste (utility skill #7) to break out of stuns and get a big burst of damage afterward. Try 'Roll for Initiative' instead if you find yourself wanting to get away from enemies. I also added Acrobatics to give you a free automatic stunbreak every 30 seconds in PvE.

 

(Replace Trickery or Acro with Deadly Arts to get multi-target capability on the pistol attacks. My assumption is that you'd be using Sword to cleave through a pile of enemies and Pistols mostly for big solo bosses, though.)

 

See the videos for more information about how to use Pistol/Pistol to optimal effect.

Edited by ASP.8093
another video link
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Get a mmo mouse with 12 keys on the thumb like "razer naga chroma" or such.  since in gw2 there are  5 weapons skills and 5 utilities = 10 total slots needed. that fits perfectly on the mouse thumb 12 buttons.

 

so the mouse makes you able to execute everything. put your weapons swap on the mouse wheel and you should be fine with most classes to comfortably enjoy open world pve , story and all that.

 

i would look into ranger as class as it makes you able to deal good damage from range so you might get along without the need to dodge with your keyboard too much. your pet can tank the enemies.

 

you can also try to assign the dodge command on your mouse wheel. like pressing the mouse wheel to the right = dodge right.

pressing the mouse wheel to the left = dodge left.

 

something like that. 🙂

 

 

 

 

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2 hours ago, SlateSloan.3654 said:

Get a mmo mouse with 12 keys on the thumb like "razer naga chroma" or such.  since in gw2 there are  5 weapons skills and 5 utilities = 10 total slots needed. that fits perfectly on the mouse thumb 12 buttons.

 

you can also try to assign the dodge command on your mouse wheel. like pressing the mouse wheel to the right = dodge right.

pressing the mouse wheel to the left = dodge left.

 

 

I was going to suggest those 2 exact things.

 

I struggle with coordination and tend to have fumble-y fingers in general. I recently started to use the Razer Naga Pro and it's been an amazing QOL improvement.

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7 hours ago, wolfsblut.9435 said:

The Azeron Game Pad has a lot of potential for individual mods.

I was going to suggest the same thing. Especially since they have left-handed versions.

 

I haven't used one myself but I've seen them mentioned in a few places and I think they're a good idea, although probably a bit tricky to get used to at first. I'm tempted to try it, but it's expensive for something I don't think I really need, but if I was having trouble with keyboard and mouse I'd definitely go for it.

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im not disabled but im a very lazy person, i dislike "piano game"....

 

i have 1 of each profession, the easieast to me is warrior/necro then guardian.

 

avoid ele and mirage(need dodging while casting skills).

 

 

Core Warrior can sustain all gamemodes, and is the class the rely less on F1 special key, also warrior signets are potent, u can play a near full signet, so dont mint with special skills.

 

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REVENANT.

Simply use an upkeep skill that does damage. And by that i mean Jalis Hammers or Mallyx ult. You press once, and just keep yourself near a mob, and the skill does the rest. Rev has insane passive tanking options to keep you nice and healthy while you cook'em, and due to energy management is a heavily auto attack reliant for it's damage. So you just turn your upkeep skill on, auto the sucker and can chill for the rest of the fight.

Be sure to trait retribution line, to get some great defense options, and corruption if you're going mallyx to get nice fire and poison explosions just for having your mallyx ult up every few seconds (diabolic inferno), and some general boost to your condi power.
 

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I also have issues with my right hand.

Since I am right-handed, this is my mouse hand.

I play a lot of thief and necro, but other classes as well.

 

basically everything can be done with the keyboard, and all I use my mouse for is movement and the odd click skill. 

I mostly have my mouse "locked" on my character so that I do not need to press and hold to move around (I use mouse-steer since my left hand has "some" issues as well)

 

There is also a setting for click and point skills that helps me out a lot. (for example wells, or the barage 5 skill on a ranger longbow) 

 

It is under Options - General. scroll down to Combat/Movement

"Snap Ground Target to Current Target" 

What it does is, it places the circle already on your target regardless where you are pointing. Preventing a hold on mouse button (something that brings stress to my joints) 

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