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Is GW2 dead


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16 minutes ago, Dante.1763 said:

The only other MMO i play right now, isnt even the same genre as this one, because no MMO in this Genre is the same as GW2, and none coming out look to be good enough to even come close to GW2 >.>

A lot of games are mislabeled as "MMORPGs" when they really aren't. They need to have like... actual role play and story to them. New Worlds for example I can't see it as an MMORPG like it's claimed to be, it's just a sandbox survival game and PvP battleground. If an MMO could survive as a single player game with it's story alone then I'd consider it an MMORPG. Currently FFXIV actually does that the best because it basically rivals the single player JRPG's in storyline and characters, possibly better than FF7 does at this point. It'll be Anets only real competition imo.

Most, if not all of the (Korean) MMOs only really focus on what kind of addiction and skinner box mechanics it can make to inflate an artifical population count and don't really care about anything else. And they often test how far they can push it before it self destructs like Maple Story 2. Black Desert Online for example, most of the population is AFK participating in it's mobile app-like idle gameplay (which is what I really hope GW2 fishing doesn't end up like) and has literally 0 story beyond the tutorial and just revolves around farming and gambling. Nothing really "RPG' about it.

KR games also have an enormous amount of polish to lure people in, like a Vegas Casino sign, which is probably where all their effort goes and one thing they'll always have over GW2~ better armor/outfit designs and character creations. After that they have nothing else going for them. If Anet ever managed to perfect that part then they'd really crush the already crushed.

Edited by Doggie.3184
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I just started playing (for real this time....)  I've had the game since launch, and kept up on expansions, but i never really played. I'm doing the world completion on my first character, and EVERY zone is teaming with players. They are all over the place. I even have trouble with some hearts cause I'm competing with others.

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33 minutes ago, Justine.6351 said:

If the best thing you have to say about gw2 is that there is nothing else out there, I'm not sure that is a good sign and is exactly the point I made.

 

Gw2 is dead, to those guilds that just vaporized over the years. Now it caters to new players with balance patches where dodge isnt a necessary and by pumping out gemstore skins to keep the company afloat. You guys talk trash about Korean made games but you are maybe forgetting who has their thumb on anet.

So, you are saying it was 'dead' the day it released?  Because that 'thumb' has been there long before even Guild Wars (One) released. 

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36 minutes ago, Justine.6351 said:

If the best thing you have to say about gw2 is that there is nothing else out there, I'm not sure that is a good sign and is exactly the point I made.

 

Gw2 is dead, to those guilds that just vaporized over the years. Now it caters to new players with balance patches where dodge isnt a necessary and by pumping out gemstore skins to keep the company afloat. You guys talk trash about Korean made games but you are maybe forgetting who has their thumb on anet.

Running a Prelaunch guild with roughly 350 people in it, over a hundred logging in every day.  Guilds die in EVERY MMO I've ever played.  A WoW guild I was in died.  A Rift Guild I was in died. And this is NOTHING like a korean game as far as grind or pay to win.   

Honestly I feel like you've never actually played a korean game.

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31 minutes ago, Doggie.3184 said:

Most, if not all of the (Korean) MMOs only really focus on what kind of addiction and skinner box mechanics it can make to inflate an artifical population count and don't really care about anything else. And they often test how far they can push it before it self destructs like Maple Story 2. Black Desert Online for example, most of the population is AFK participating in it's mobile app-like idle gameplay (which is what I really hope GW2 fishing doesn't end up like) and has literally 0 story beyond the tutorial and just revolves around farming and gambling. Nothing really "RPG' about it.

 

I was stunned when I tried a game where you could click a button and your character would auto-walk a path to the next quest in the line. There was an entire system where you afk auto-attacked targets in town to "practice" your skills up.

The worst of the genre, probably, but indicative of the overall idea behind them.

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Statements of "game is dead" are hilarious to me.

Such proclamations occur before the game is even released.

 

Devs: "Hey check out the game we're developing!"

Internet: "Game is dying"

Devs: "We're inviting you to the beta testing of our new game to be launched soon!"

Internet: "Game is ded"

Devs: "Welcome to launch day!  Happy adventuring!"

Internet: "lulz game is dead"

 

So yeah, people saying the game is dead are just saying it for.... I actually don't know why.  There's no rational thought behind it.

Also, don't believe everything on the internet, seriously.  Not even this post.  In fact, this post exaggerates an issue for the sake of comedy.  Why are you reading this?  Stop it!  Okay, well since you're here.  Any ideas for good Elonian style armor set combinations?  I'm looking for a medieval Songhai-style look and the only one that's even close is the elonian/spearmarshal sets.  Thanks!

 

Edited by Rogue.8235
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34 minutes ago, frareanselm.1925 said:

The game is dead because Anet absolutely abandoned WvW and PvP, also they dont make new dungeons, just they focus in living world and new useless skins to satisfy casuals.

You mean the largest population of their playerbase, who also spend the most?

Also. Casual? What do you consider to be casual? Seems you are pushing the "Casuals = anyone who enjoys content i deem as unworthy."

Dungeons got killed off years ago, due to their kittened up coding.

Wvw and pvp i do believe need some help, wait, they are working on wvw slowly, alliance patch this year. Not much they can do with wvw though.

For pvp, my question is, does the gains justify the cost?

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1 hour ago, Tzarakiel.7490 said:

People have been calling the game dead since the day you no longer had to queue for logging into the game. That was a few weeks after launch.

I'd just like to point out, even at launch you didn't have to queue for logging into the game. We had overflow servers. 🙂

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2 hours ago, Dante.1763 said:

You mean the largest population of their playerbase, who also spend the most?

Also. Casual? What do you consider to be casual? Seems you are pushing the "Casuals = anyone who enjoys content i deem as unworthy."

Dungeons got killed off years ago, due to their kittened up coding.

Wvw and pvp i do believe need some help, wait, they are working on wvw slowly, alliance patch this year. Not much they can do with wvw though.

For pvp, my question is, does the gains justify the cost?

I dont see them enjoying the content i deem as unworthy. In fact casuals, who spend the most, look so sad showing their skins and gemstore thrones in Divinity's reach, and they are so BORED. Fashion wars is not the game we want.

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1 hour ago, frareanselm.1925 said:

I dont see them enjoying the content i deem as unworthy. In fact casuals, who spend the most, look so sad showing their skins and gemstore thrones in Divinity's reach, and they are so BORED. Fashion wars is not the game we want.

You know what i think is sad? You saying most people spend their time playing fashion in DR looking bored, but other content that i do alway have people: Silverwaste; Fractal; Meta maps; WvW/PvP  and even dungeon sometime.

Yep sound like a dead MMO to me

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53 minutes ago, Ultramex.1506 said:

You know what i think is sad? You saying most people spend their time playing fashion in DR looking bored, but other content that i do alway have people: Silverwaste; Fractal; Meta maps; WvW/PvP  and even dungeon sometime.

Yep sound like a dead MMO to me

 

2 hours ago, frareanselm.1925 said:

I dont see them enjoying the content i deem as unworthy. In fact casuals, who spend the most, look so sad showing their skins and gemstore thrones in Divinity's reach, and they are so BORED. Fashion wars is not the game we want.

Gee, I guess my guild of casuals who barely have enough time to do the festival meta and the Seasons of the Dragon meta achievements must have nothing to do. Who knew? 

 

The biggest complaint in my casual guild is that people have so much to do they're having trouble keeping up. I'm not sure you should be the spokesperson for casuals.

Edited by Vayne.8563
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13 hours ago, Vayne.8563 said:

The game has a pretty strong core crowd, many of whom aren't leaving, because...get this....we LIKE more of the same. More of the same is what we signed on for. I've played a lot of MMOs and many expansions are more of the same in most of them. More raids or dungeons if that's what you're into. More leveling zones if that's what you're into.


Guild Wars 2 has been unabashedly focused on open world content and meta events. Lost Ark and New World aren't going to pull a guy like me from this game, the other two I've never heard of.  People think what they like is what most people like, so they draw conclusions like this.


People said the same about Archeage, BDO, ESO, even Neverwinter.  This game is still here and still doing well.  And there's plenty of people still playing.

Wow you really necro quoted my post there.

 

Look if people are still adamant on enjoying GW2 because it suits their tastes that is fine, I won't decry that, but we can't pretend it doesn't have its issues that holds it back from doing better or issues that absolutely end with people becoming dissatisfied with the way the game is and how it has been handled for years. With that said, we'll still see how things are going forward.

 

Also I think "more of the same" will only hold up for so long especially if that "more of the same" isn't exactly fun for people, even WoW has fallen victim to that and it has been losing players because of it for years. Their current scandals were just the cherry on top to get people to finally go elsewhere. GW2 has similar issues, whether you want to see them or not and whether you agree or disagree with me on them it doesn't matter that doesn't change the fact that GW2 does absolutely have its own issues. ANet has even admitted to this now with that post of theirs a few months ago when we found out Colin is back on the team. And yes they actually did admit that they need to keep improving as well as stating intentions to push for better levels of communication going forward.

 

I'm not trying to come here to tell people what to think, I'm just expressing my opinion just as anyone else is. Agree, disagree, its fine but don't ignore things just because of the rose tinted glasses that have shrouded the eyes of several people here. Even ANet at this point isn't doing that, which I have to give them kudos for that. You can still like something and enjoy it yet still see its faults.

 

Also just to clarify, I'm not saying the game is dead or dying.

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4 minutes ago, KryTiKaL.3125 said:

Wow you really necro quoted my post there.

 

Look if people are still adamant on enjoying GW2 because it suits their tastes that is fine, I won't decry that, but we can't pretend it doesn't have its issues that holds it back from doing better or issues that absolutely end with people becoming dissatisfied with the way the game is and how it has been handled for years. With that said, we'll still see how things are going forward.

 

Also I think "more of the same" will only hold up for so long especially if that "more of the same" isn't exactly fun for people, even WoW has fallen victim to that and it has been losing players because of it for years. Their current scandals were just the cherry on top to get people to finally go elsewhere. GW2 has similar issues, whether you want to see them or not and whether you agree or disagree with me on them it doesn't matter that doesn't change the fact that GW2 does absolutely have its own issues. ANet has even admitted to this now with that post of theirs a few months ago when we found out Colin is back on the team. And yes they actually did admit that they need to keep improving as well as stating intentions to push for better levels of communication going forward.

 

I'm not trying to come here to tell people what to think, I'm just expressing my opinion just as anyone else is. Agree, disagree, its fine but don't ignore things just because of the rose tinted glasses that have shrouded the eyes of several people here. Even ANet at this point isn't doing that, which I have to give them kudos for that. You can still like something and enjoy it yet still see its faults.

 

Also just to clarify, I'm not saying the game is dead or dying.

You miss the point, I guess.  When I say the same thing, or business as usual, that's how most MMOs make their bread and butter. One of the big complaints about this game is that Anet keeps setting up new stuff but doesn't support it going forward. Anet KNOWS what's popular with the people playing.


I don't think anyone thinks that the playerbase actually went up with HOT, because so many casuals found it too hard. They wanted more zones to explore. PoF is the way it is because HoT turned off a lot of casuals and even HoT had a small metamorphosis to cater to casuals.  Making the game more hard core didn't make the game more successful.

 

So adding that content might indeed bring some different people to the game. No one can deny that. The question is do you support your loyal original demographic by giving them what they want, or try to get in a new demographic who may or may not stay.


The question is not easily answered.

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I've played the game for a month and I'm noticing that the focus is entirely on PvE exploration. It's not great. As a new player I felt the need to buy PoF to rush mounts before main story just to keep up with people doing map metas and group events that I wanted to participate in while exploring.

 

WvW and PvP have hackers/exploits that break balance. Same for WvW-- no warclaw? You die. A lot. It's not something you can really bring up on forums either. People who have played the game for 5+ years will call you lazy, a casual, or say you're trying to no-life the game; there's no correct way to bring up concerns around mounts. You will be berated for it.

 

In addition to the PvP side of things and PvE mounts, there's also the issue of raids and dungeons. Dungeons are neglected. I never see LFG for anything but AC. It looks terrible for the game as a whole and leaves me feeling like there's content there just to say it's there on paper. Raids are very long with little room to run the profession/build you may already have built up while questing. Your entire character may be considered useless or a hindrance just for what profession it is. Class imbalance is extremely noticeable across all areas of the game, namely Necro: the class that can afk farm and succeed in everything else the game has to offer. Not only succeed but stomp tbh. Saw a dude solo Leyline Champ in Vabbi by having minions tank while he autoattacked for a long time. He never had HP issues. Meanwhile I'm rolling around, desperately trying to upkeep HP, and eventually just stood behind the guy to watch him go.

 

I'm tired of the quest system being tied to the achievement system, and the grinds that require daily commitment for the better part of a year (Legendaries that are nothing more than convenience/cosmetic).

 

I don't like the lack of build slots, bank space, or bag slots when the game is throwing stack after stack of dragonstone ore and dust and all these materials at me constantly.

 

I don't like the Mastery system.

 

I don't enjoy the mount skins all being in gemstore.

 

The story fell off so bad that I regret buying EoD: The Fishing Simulator.

 

There's no option in-game to report someone for cheating or hacking to abuse their abilities, yet CS says you need to report them in-game. Clear video evidence in a support ticket results in nothing but a canned automated response.

 

And this is all after playing the game for one month. It's not good for player retention. 

 

 

 

 

 

 

 

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5 minutes ago, Sesaline.6705 said:

I've played the game for a month and I'm noticing that the focus is entirely on PvE exploration. It's not great. As a new player I felt the need to buy PoF to rush mounts before main story just to keep up with people doing map metas and group events that I wanted to participate in while exploring.

 

WvW and PvP have hackers/exploits that break balance. Same for WvW-- no warclaw? You die. A lot. It's not something you can really bring up on forums either. People who have played the game for 5+ years will call you lazy, a casual, or say you're trying to no-life the game; there's no correct way to bring up concerns around mounts. You will be berated for it.

 

In addition to the PvP side of things and PvE mounts, there's also the issue of raids and dungeons. Dungeons are neglected. I never see LFG for anything but AC. It looks terrible for the game as a whole and leaves me feeling like there's content there just to say it's there on paper. Raids are very long with little room to run the profession/build you may already have built up while questing. Your entire character may be considered useless or a hindrance just for what profession it is. Class imbalance is extremely noticeable across all areas of the game, namely Necro: the class that can afk farm and succeed in everything else the game has to offer. Not only succeed but stomp tbh. Saw a dude solo Leyline Champ in Vabbi by having minions tank while he autoattacked for a long time. He never had HP issues. Meanwhile I'm rolling around, desperately trying to upkeep HP, and eventually just stood behind the guy to watch him go.

 

I'm tired of the quest system being tied to the achievement system, and the grinds that require daily commitment for the better part of a year (Legendaries that are nothing more than convenience/cosmetic).

 

I don't like the lack of build slots, bank space, or bag slots when the game is throwing stack after stack of dragonstone ore and dust and all these materials at me constantly.

 

I don't like the Mastery system.

 

I don't enjoy the mount skins all being in gemstore.

 

The story fell off so bad that I regret buying EoD: The Fishing Simulator.

 

There's no option in-game to report someone for cheating or hacking to abuse their abilities, yet CS says you need to report them in-game. Clear video evidence in a support ticket results in nothing but a canned automated response.

 

And this is all after playing the game for one month. It's not good for player retention. 

 

 

 

 

 

 

 

I’ve also been playing for a month and disagree with everything you said. I am loving this game. Maybe it’s just not the game for you. 

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Well technically we have to define what it means to be alive, first!  Is GW2 a virus or a single cell amoeba?  Is it more than that? Or is it just bits on the screen?  Does it have consciousness or is it just a dumb program that is only as intelligent as the user input?

Oh wait, you meant if the playerbase was active.  Yeah, they are, somewhat.  Depends on the time of day, but that's basically any game.

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6 hours ago, Vayne.8563 said:

 

Gee, I guess my guild of casuals who barely have enough time to do the festival meta and the Seasons of the Dragon meta achievements must have nothing to do. Who knew? 

 

The biggest complaint in my casual guild is that people have so much to do they're having trouble keeping up. I'm not sure you should be the spokesperson for casuals.

You mix the concept casuals with newbies.

Its newbies who are overwhelmed with so much to do, they want to make a legendary, to do the smokescale mount grind work, yes, this is so much to do in their POV.

I play since 2012 beta, and I consider myself casual because I have a hard job and just can play 1 hour a day, and the weekends. I dont find the living season content rewarding  and I even ignore it, because it has all the same structure, the same dynamics I've played 1000 times in the past. 

Edited by frareanselm.1925
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