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General disappointment with Icebrood Saga


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While I'm sure some people really do enjoy the new content, the sentiment between most all of my friends and myself is that it just seems far inferior compared to Living World Season 3 and 4.

 

The main issue is with all the instanced content replacing normal explorable zones. Season 3 and 4 had 6 full zones which even now are still very active compared the just the 3 we got from the Ice brood saga. The instanced stuff already feels dead, I tried several times on multiple days to find some other people to play through Steel and Fire and there literally was not a single person in the instance every time I went in. I ended up just slogging through it solo to finish the story part and have no intention to sever set foot in it again.  The Dragon Response missions are a little easier to find groups for but if it's not a daily they are just as dead as Steel and Fire.

 

The second thing we noticed is how a lot of the new stuff just feels overly long. Drakkar is a 35+ minute fight counting the pre's and Drizzlewood is between 1 to 2 hours depending if you do half or the full run. The time to fun ratio just isn't there compared to other stuff we could be doing, and most of the rewards you get from doing them are crafting materials that have completely tanked in value due to the sheer amount you get. 

 

The Icebrood Saga mastery points are another issue of annoyance. There is just not enough of them and you are almost forced to do almost all of the ones available to max them out, which in turn forces you to complete annoying achievements that does not fit your play style. As a personal example I don't like wasting gold collecting ugly weapon skins just for achievements, I don't care for challenge missions, or replaying story missions over and over just for an achievement. In either of the other 3 masteries this is not an issue because there are more then enough to fit everyone's play style and not force you to do content that you find annoying. Another hit to Steel and Fire is how there isn't a single mastery point in there, it wouldn't help much with it being dead but at least it would be something. 

 

Now that its over it just feels like it was half done, the climax battle just felt meh. 

 

So now I'm just curious how other people feel, Did you like it? or feel most of it was a step in the wrong direction?

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While I'm sure some people really do enjoy the new content, the sentiment between most all of my friends and myself is that it just seems far inferior compared to Living World Season 3 and 4.  

I am still waiting for the part to happen where the Kodan are floating on blocks of Ice with arrows raining down on them to happen... I remember when I saw that part in the original trailer that I lit

I normally don't post and I rarely seek the opinion of other people on GW2 content, but I needed to see if it was just me. I have to say that my friends and I decided to abandon to play the game three

IBS was pretty bad imo. The story really upset me but the maps were up thr standard.

IBS:Champions was just rawdog awful. Wasting any potential IBS had and even had the gaul to waste story points with full intention of not paying them off in the slightest. (Dwarves, tengu.)

But its all for a good cause, hopefully cantha will save us.

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I am still waiting for the part to happen where the Kodan are floating on blocks of Ice with arrows raining down on them to happen... I remember when I saw that part in the original trailer that I literally sat up in my seat and leaned in. I was fully engaged in what I was watching. Thinking to myself I wonder where they are going to go with this?

 

  The answer was nowhere. It is pretty bad when the trailer for the saga is better than the final cut scene. I was on discord with friends and we played the final content for the saga and we all were laughing and poking fun at the encounter and its final scene. It was such an uninspired ending. In what world would two power houses not actually fight?  It looked more like a magical kiss!

 

In the past I thought to myself that nothing could be worse than the Zhaitan anticlimactic ending. Until now when Jormag and Primordus said "Hold my Beer".

 

Edited by Excursion.9752
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Yeah it was bad, especially the finale. But ArenaNet doesn't seem to care unfortunately. We've heard nothing from them ever since the release. Shows how much they care about their players.

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1 hour ago, Erik.8593 said:

While I'm sure some people really do enjoy the new content, the sentiment between most all of my friends and myself is that it just seems far inferior compared to Living World Season 3 and 4.

 

The main issue is with all the instanced content replacing normal explorable zones. Season 3 and 4 had 6 full zones which even now are still very active compared the just the 3 we got from the Ice brood saga. The instanced stuff already feels dead, I tried several times on multiple days to find some other people to play through Steel and Fire and there literally was not a single person in the instance every time I went in. I ended up just slogging through it solo to finish the story part and have no intention to sever set foot in it again.  The Dragon Response missions are a little easier to find groups for but if it's not a daily they are just as dead as Steel and Fire.

 

The second thing we noticed is how a lot of the new stuff just feels overly long. Drakkar is a 35+ minute fight counting the pre's and Drizzlewood is between 1 to 2 hours depending if you do half or the full run. The time to fun ratio just isn't there compared to other stuff we could be doing, and most of the rewards you get from doing them are crafting materials that have completely tanked in value due to the sheer amount you get. 

 

The Icebrood Saga mastery points are another issue of annoyance. There is just not enough of them and you are almost forced to do almost all of the ones available to max them out, which in turn forces you to complete annoying achievements that does not fit your play style. As a personal example I don't like wasting gold collecting ugly weapon skins just for achievements, I don't care for challenge missions, or replaying story missions over and over just for an achievement. In either of the other 3 masteries this is not an issue because there are more then enough to fit everyone's play style and not force you to do content that you find annoying. Another hit to Steel and Fire is how there isn't a single mastery point in there, it wouldn't help much with it being dead but at least it would be something. 

 

Now that its over it just feels like it was half done, the climax battle just felt meh. 

 

So now I'm just curious how other people feel, Did you like it? or feel most of it was a step in the wrong direction?

Thank you for articulating exactly how I feel about all that stuff. I will add,

 

- It took myself and two other random people an hour and half to finish Steel and Fire, which I did for the first (and only...) time last month. No less than 5 times when escorting the tank I thought, "OK this is the end", but no it just went on and on and on and it was not fun after the first 10 minutes. Games, they're supposed to be fun.

 

- I am not a hard core player, nor am I independently wealthy, nor am I even inclined to spend hundreds of dollars a year on games. Even if I wanted a bunch of ugly weapon skins, I couldn't afford to get them - not with in game earnings, nor with real-world earnings. Locking Mastery Points behind these gold sinks is 100% a gachapon monetization scheme created by NCSoft. While Korean audiences may be comfortable with it, here in Canada (and the USA, from what I have read) we find it a repugnant business model.

 

- The plot went off the rails and the lack of character development made the whole story telling experience flounder with such significance that likable characters couldn't, as they usually do, prop up a poor story. Clearly too many "resources were pulled"...

 

- The Dragon Response Missions weren't in the least bit fun to play as 5 man content, due to constant AoE spam and bosses with a mind numbingly boring amount of health/life. The mechanics weren't fun.

 

- The Dragon Response Missions ruined the story telling, because there was scant story to be told and often there was so much literal noise and distance between the player and those talking that the story was lost (or at least, partly missed while the player was busy not dying). They feel contrived and "samey", which makes them disappointing, but they are impressive for the handful of people who did the art and scripting work in the short time they were given (thanks for the effort, it's not your fault).

 

- Aurene... this is a character I never felt connected to and never liked, despite their best effort. In the end she was just another plot-armored Mary Sue character with no depth and no explanation of a great deal of her motivations, etc. Was it funny when she ate Joko? I suppose, but it was also annoying and frustrating to sit through 30 minutes of NOT killing Joko myself just for that to happen... 

 

- I don't like the Char, at all. Everything about them is irritating. Too much Char for me! But, that's just me I guess.

 

- I like Bjora Marches. I've only been to Dragonfall for the story, because it sucks layout-wise. Drizzlewood Coast, clearly a lot of effort went into it and it's pretty OK I guess, but it will be unplayable when people move on - This won't be the case for Bjora Marches, much as it isn't the case for the LW S3 and S4 maps.

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Posted (edited)

Apart from the prologue, the Grindflood Saga is the absolutely worst parts of the game.

And every iteration of it got worse.

 

Episode 1 - 4 were bad.

Episode 5 Chapters 1 - 3 were the proverbial bottom of the barrel.

And Chapter 4 managed to break that bottom and plummet into even deeper.

Edited by Fueki.4753
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Posted (edited)

I normally don't post and I rarely seek the opinion of other people on GW2 content, but I needed to see if it was just me. I have to say that my friends and I decided to abandon to play the game three LW releases ago because it wasn't fun anymore and we would rather play other games together. Nevertheless I wanted to see how this thing ended and I kept playing on my own.

I have now finished the LW and I just cannot believe that Primordus, the big bad dragon that was supposed to be the final, majestic ending for the game, not only didn't get a dedicated expansion as I would have imagined, but was killed in a 10 minutes instance by Jormag's kiss.

I saw the storytelling in GW2 steadily declining since after LW1 but this is just too much. I hope Cantha will bring a GOOD story. In the last 19 years I have pre-ordered every GW and every expansion, but I am afraid that I will wait for the upcoming one... it's just sad, but I am really not confident anymore that this game can bring me the good story that it did in the past and that I look for in a game.

Edited by Kebra Nagast.4189
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Posted (edited)

I agree with metas and world bosses taking too long lately. For me, the ideal length for a meta/boss is less than 15 minutes. Anything longer and it gets really repetitive and feels like a drag.

 

To make things feel even more repetitive, too many metas/bosses require you to repeat the same thing for too long. Storms of Winter defense phase... 10 minutes spent repeating the same AOE against the same enemies. Drakkar... repeats the same pattern for like 20 minutes (not even counting escort). It also doesn’t help that many metas/bosses have little to no interesting mechanics... and I don’t mean just for IBS. They really need more creative and talented people to design metas and world bosses.

 

As for instances, sigh... Visions of the Past: Steel and Fire meta achievement is one of the worst I've seen in the game. They give you one instance and force you to grind this one instance repeatedly for the meta achievement, which is most likely required for the upcoming legendary amulet... It's not even a fun instance. It drags on for way too long.

 

High HP combined with over-scaling is another problem with things dragging out. DRM's are a nightmare to do with PUG. The over-scaling of bosses that doesn't consider the low DPS of average PUG means it's better for decent players to just solo DRM's and avoid other players... in an MMO.

Edited by BlueJin.4127
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It was bad, and I loathed it after the first have of Bjora. Honestly Its a shame that they shafted the norn... their lore and so on, and the charr who now will never get an expansion of their own. Nor will the asura due to primo's death... basically its back to human wars 2 electric boogaloo 

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On 5/6/2021 at 10:36 PM, Erik.8593 said:

The Dragon Response missions are a little easier to find groups for but if it's not a daily they are just as dead as Steel and Fire.

I think it should be noted that DRMs are soloable with CM active. If you are in it for the rewards alone, then you're good. Now if we are talking about a interactivity and group play perspective obviously that is a shortcoming. I would argue that the strong point to DRMs is that it is content that you can do casually with a group or run through on your own at your own pace.

 

I didn't like DRMs at first, but I think they are something Arenanet should refine and polish. Short, simple and offers rewards to players. Very different from the time commitment that is Drizzlewood.

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Posted (edited)
23 minutes ago, rrusse.7058 said:

I think it should be noted that DRMs are soloable with CM active.

 

Most of them are (even Snowden can be beaten if you don't mind taking ages over it), but Caledon Forest and Thunderhead Peaks both suffer from the boss resetting after you die. (the NPC doesn't always aggro the boss, sometimes adds instead)

 

Forging Steel isn't a problem solo either, as long as you don't try the tank challenge.

Edited by Nazarick.9653
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5 minutes ago, Nazarick.9653 said:

Most of them are (even Snowden can be beaten if you don't mind taking ages over it), but Caledon Forest and Thunderhead Peaks both suffer from the boss resetting after you die. (the NPC doesn't always aggro the boss, sometimes adds instead)

That's true! For Caledon Forest, I suggest people grab the 'Timer' and 'Stronger Foes' CMs. That way the boss is much more manageable. The enemies are not terribly tanky and can be taken down with enough cleave and DPS, though they will hit like a truck. Also try to start all enemy encounters with the Jackal mount to give yourself barrier seeing as you won't be able to pull enemies together anyway.

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I'm almost done with all the achievement. Last thing I have to do is collecting a 100 more Eitrite Ingots. After that I will leave this abomination of "content". And hopefully I will forget it even exists and will never come back. This whole Living Story was literally the worst time I had in my whole time with Guild Wars 1 and Guild Wars 2.

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Posted (edited)
5 hours ago, Maria Murtor.7253 said:

I'm almost done with all the achievement. Last thing I have to do is collecting a 100 more Eitrite Ingots. After that I will leave this abomination of "content". And hopefully I will forget it even exists and will never come back. This whole Living Story was literally the worst time I had in my whole time with Guild Wars 1 and Guild Wars 2.


Until the upcoming legendary amulet meta achievements require you to grind DRM’s all over, again. 🤡

Edited by BlueJin.4127
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14 hours ago, rrusse.7058 said:

That's true! For Caledon Forest, I suggest people grab the 'Timer' and 'Stronger Foes' CMs. That way the boss is much more manageable.

 

The boss is easily manageable if people were doing the mechanics. I am usually the only one running back and forth between two bonfires, lighting them whenever available and retreating to one when my character starts freezing to death. Which is bad whenever I am playing HFB instead of DPS and they are depending on my support.

 

I always have to type "Come here! / Stack on me!" or "Bonfires!" during the boss fight - how annoying. I mean, how difficult can it be?

 

35 minutes ago, BlueJin.4127 said:

Until the upcoming legendary amulet meta achievements require you to grind DRM’s all over, again. 🤡

 

By Dwayna, NO! 😆

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7 hours ago, Ashantara.8731 said:

The boss is easily manageable if people were doing the mechanics. I am usually the only one running back and forth between two bonfires, lighting them whenever available and retreating to one when my character starts freezing to death. Which is bad whenever I am playing HFB instead of DPS and they are depending on my support.

 

I always have to type "Come here! / Stack on me!" or "Bonfires!" during the boss fight - how annoying. I mean, how difficult can it be?

Sure, I get that and it can be super frustrating. I was talking about doing it solo with CMs on though. While they are not perfect I find DMRs to be decent content assuming we had normal episodes going on as well.

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19 hours ago, BlueJin.4127 said:


Until the upcoming legendary amulet meta achievements require you to grind DRM’s all over, again. 🤡


It seems like it's only season 2 and 3 of the living story, if I remember right from the blog post.

So I'm hoping that isn't the case. Honestly, I doubt they would given how poorly they were received. As to WHY they're making it season 2 and 3 I have no clue. I don't know if you can access IBS without owning Path of Fire, so maybe it's a way to get people to purchase Heart of Thorns? 

I'm kind of hoping that the new meta achievements focusing on these seasons is a way to show the effects of Jormag and Primordus' deaths since the maps are all closer to core Tyria.

 

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30 minutes ago, Bast.7253 said:


It seems like it's only season 2 and 3 of the living story, if I remember right from the blog post.

So I'm hoping that isn't the case. Honestly, I doubt they would given how poorly they were received. As to WHY they're making it season 2 and 3 I have no clue. I don't know if you can access IBS without owning Path of Fire, so maybe it's a way to get people to purchase Heart of Thorns? 

I'm kind of hoping that the new meta achievements focusing on these seasons is a way to show the effects of Jormag and Primordus' deaths since the maps are all closer to core Tyria.

 

Heart of thorn is baked into path of fire and not sure you can find a box of it anywere anyway.

And you are mixing up the gen 3 precursor weapon thats only season 2-3 the amulet is season 2-4+ ibs.

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Posted (edited)

Compared to LWS3 and LWS4, too many of the IBS meta achievements are just grinds. Do the same events 20 times, each. Do the same instance repeatedly to kill the required number of enemies. Spend 10 minutes in the story instance to get to the part you need to attempt the achievement, only to fail and try again from the beginning of the instance! Ugh... A bad sign for EoD...

Edited by BlueJin.4127
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I've enjoyed the Icebrood Saga, except for how stupidly impossible the masteries are! Seriously.

 

[RANT] Watch guides, look up information JUST to fathom how to get one stupid mastery point that takes hours and hours and hours and hours of grinding timed events over and over and over, while trying not to get one-shot from every single OP mob (even while wearing PTV gear!), just for one measly stupid useless point! [/RANT]

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Posted (edited)
2 hours ago, Rentapest.6503 said:

I've enjoyed the Icebrood Saga, except for how stupidly impossible the masteries are! Seriously.

 

[RANT] Watch guides, look up information JUST to fathom how to get one stupid mastery point that takes hours and hours and hours and hours of grinding timed events over and over and over, while trying not to get one-shot from every single OP mob (even while wearing PTV gear!), just for one measly stupid useless point! [/RANT]

Join public sit on our skimmer at second ryland fight.

Wait for line attack to show go in on skimmer when you start to get hurt move forward while pressing space.

 

How much easier do you want it?

 

Edit

Bram sde abit harder watch primordus when he chop on rock go stand in medium aoes dodge ater it almost hit you

if its the many small ones just dodge through them and you will get some.

Easiest with a daredevil since more dodges.

Edited by Linken.6345
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We got two good maps: Marches and Drizzlewood with interesting bosses and metas. Everything else fell short. While I like Strikes they're too fast too few.

 

DRM is straight up garbage. All of the champions content is easily the worst since vanilla dungeons.

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15 hours ago, Masculus.4817 said:

 

 

DRM is straight up garbage. All of the champions content is easily the worst since vanilla dungeons.

At least dungeons had original enviroments. I enjoyed those alot more. Heck, I still enjoy those alot more.

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On 5/6/2021 at 3:36 PM, Erik.8593 said:

While I'm sure some people really do enjoy the new content, the sentiment between most all of my friends and myself is that it just seems far inferior compared to Living World Season 3 and 4.

 

The main issue is with all the instanced content replacing normal explorable zones. Season 3 and 4 had 6 full zones which even now are still very active compared the just the 3 we got from the Ice brood saga. The instanced stuff already feels dead, I tried several times on multiple days to find some other people to play through Steel and Fire and there literally was not a single person in the instance every time I went in. I ended up just slogging through it solo to finish the story part and have no intention to sever set foot in it again.  The Dragon Response missions are a little easier to find groups for but if it's not a daily they are just as dead as Steel and Fire.

 

The second thing we noticed is how a lot of the new stuff just feels overly long. Drakkar is a 35+ minute fight counting the pre's and Drizzlewood is between 1 to 2 hours depending if you do half or the full run. The time to fun ratio just isn't there compared to other stuff we could be doing, and most of the rewards you get from doing them are crafting materials that have completely tanked in value due to the sheer amount you get. 

 

The Icebrood Saga mastery points are another issue of annoyance. There is just not enough of them and you are almost forced to do almost all of the ones available to max them out, which in turn forces you to complete annoying achievements that does not fit your play style. As a personal example I don't like wasting gold collecting ugly weapon skins just for achievements, I don't care for challenge missions, or replaying story missions over and over just for an achievement. In either of the other 3 masteries this is not an issue because there are more then enough to fit everyone's play style and not force you to do content that you find annoying. Another hit to Steel and Fire is how there isn't a single mastery point in there, it wouldn't help much with it being dead but at least it would be something. 

 

Now that its over it just feels like it was half done, the climax battle just felt meh. 

 

So now I'm just curious how other people feel, Did you like it? or feel most of it was a step in the wrong direction?

 

Totally agree, lets hope they are saving money (and ideas!) for the next expansion ...

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https://www.youtube.com/watch?v=8JWqlDxEQps&loop=0
What I wanted for my norn story, a story we will never get because the norn will have no reason to participate or be apart of the game essentially moving forward. Instead we had kitty time with the charr and their problems, and now we are back to humanity and their boring old "This guy is bad because he is a monarch" story. And even if the leader of cantha isn't bad, which I doubt he isn't because the lore implicates that the canthans are xenophobic that'd mean its some other human likely who is the antagonist. I wanted my epic norn finale for their hyped up battle against jormag, we could of had the destroyers in at some point but It feels disrespectful for the content of the story with how it was handled.

Icebrood saga was the worst thing they've ever produced, the most unfair thing they've ever produced and the biggest slap to the face for charr and norn fans. The charr had arguably their most important arc just slapped into one map and ended; The norn had their story concluded without there even being much of a presence of them. The story of Asgeir was tarnished and honestly any and all hope I have for the games story is gone. I dont care. E-specs will be what sells me the expansion; Not the maps some dumb mastery, or this abomination they call a story. 

Im finally the player they've always wanted, one who doesn't give a dang about anything and just wants the new toys if they look fun. (Im suspecting like PoF I wont like any of them.)

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