Chicot.3980 Posted May 11, 2021 Share Posted May 11, 2021 Congratulation anet for making the weakest heal ever! Mantra of recovery: if below 50%HP 2620 for 20s WOW THAT'S NICE! Wait a minute... if above 50%HP 1640 for 20s GREAT! I know you imagine that if you use it you take restorative mantra trait that would give 1000 more HP BUT PLEASE DELETT THAT 50%HP CONDITION AND MAKE IT THAT IT ALWAYS HEAL FOR 2620. I don't think 3620 for 20s is unbalance. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted May 11, 2021 Share Posted May 11, 2021 It is about as bad as before or exactly as bad if you weren't recasting in combat Link to comment Share on other sites More sharing options...
Chicot.3980 Posted May 11, 2021 Author Share Posted May 11, 2021 yeah, before as you recast it you had the 3300HP+2stacks for 18s cc. That was nice with trait but now... Link to comment Share on other sites More sharing options...
Kodama.6453 Posted May 12, 2021 Share Posted May 12, 2021 (edited) The heal itself is pretty weak, agreed. I guess they wanted to avoid buffing the healing numbers of the healing mantra because they still kept the aspect of being instant casts, which means that they are currently the only heal skills which can't get interrupted and can even get used while stunlocked. There was just 1 other heal skill in the history of the game which was able to do that: the original medic gyro from scrapper. Turned out that being able to use your heal skill while disabled and generally being uninterruptible when you are healing was a big deal, hence why they nerfed it by giving medic gyro a cast time. So I would propose: to get the healing numbers of the mantras buffed, they should add a cast time to them first (1/2 seconds?). With this change, Anet doesn't have to fear that the mantra heals become too powerful by installing counterplay to healing skills which currently don't have any. Edited May 12, 2021 by Kodama.6453 2 Link to comment Share on other sites More sharing options...
Gryxis.6950 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, Kodama.6453 said: The heal itself is pretty weak, agreed. I guess they wanted to avoid buffing the healing numbers of the healing mantra because they still kept the aspect of being instant casts, which means that they are currently the only heal skills which can't get interrupted and can even get used while stunlocked. There was just 1 other heal skill in the history of the game which was able to do that: the original medic gyro from scrapper. Turned out that being able to use your heal skill while disabled and generally being uninterruptible when you are healing was a big deal, hence why they nerfed it by giving medic gyro a cast time. So I would propose: to get the healing numbers of the mantras buffed, they should add a cast time to them first (1/2 seconds?). With this change, Anet doesn't have to fear that the mantra heals become too powerful by installing counterplay to healing skills which currently don't have any. what even is a mantra at this point lol 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted May 12, 2021 Share Posted May 12, 2021 11 minutes ago, Gryxis.6950 said: what even is a mantra at this point lol It really feels like mantras lost their identity with this patch. It was an unique mechanic to "activate" the ammunitions by preparing the mantra with a chant. I wonder if this change was motivated by more than just making them "more user friendly". 1 Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted May 12, 2021 Share Posted May 12, 2021 40 minutes ago, Gryxis.6950 said: what even is a mantra at this point lol shout skills with no rune support 4 Link to comment Share on other sites More sharing options...
phokus.8934 Posted May 12, 2021 Share Posted May 12, 2021 Now if Mantra's kept their activate functionality while expunging all charges then I'd be less cynical on this change. Link to comment Share on other sites More sharing options...
Jables.4659 Posted May 14, 2021 Share Posted May 14, 2021 To be fair, the heal mantra was never a good skill. Ether Feast has always been the best heal on Core Mesmer with Signet being a viable side-choice for certain builds. Mirror is kind of like the autistic little cousin that some people adore. Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted May 14, 2021 Share Posted May 14, 2021 On 5/12/2021 at 4:34 PM, Daniel Handler.4816 said: shout skills with no rune support So Ranger Commands? 1 Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted May 14, 2021 Share Posted May 14, 2021 2 hours ago, Jables.4659 said: To be fair, the heal mantra was never a good skill. Ether Feast has always been the best heal on Core Mesmer with Signet being a viable side-choice for certain builds. Mirror is kind of like the autistic little cousin that some people adore. "Acquired" I might add...mirror used to be pretty good with 4s reflect on 12s CD until they nerfed it. 1 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted May 14, 2021 Share Posted May 14, 2021 On 5/13/2021 at 3:54 AM, Gryxis.6950 said: what even is a mantra at this point lol Basically stripped down because they "found a problem with it" where there wasn't a problem in the first place. This balance team is just actively "finding problems" with things which were SPECIFICALLY DESIGNED TO BEHAVE A CERTAIN WAY and telling the players to "trust us, it's a good change" 2 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted May 14, 2021 Share Posted May 14, 2021 I think the healing values are balanced based on the idea that you use the mantra trait within a full manta build. This give you both a good sustain and "ok" healing/support output. Granted that sPvP players often complain that "supports" have to much survivability it may be a pre-emptive way to avoid mantra mesmer from getting out of hand in competitive modes. Personally, I'm ok with the values but I'd wish ANet add a 3rd charge to the mesmer's various mantras. It would make them a lot more confortable to use. Link to comment Share on other sites More sharing options...
Xaylin.1860 Posted May 14, 2021 Share Posted May 14, 2021 1 hour ago, Dadnir.5038 said: Personally, I'm ok with the values but I'd wish ANet add a 3rd charge to the mesmer's various mantras. It would make them a lot more confortable to use. Unless the changes we're made because an upcomming Elite will have Mantras, it was most likely made because of Firebrands. Which is highlighted by the lack of a third charge or adjustments to the active effects. Mesmer Mantras were mostly fine conceptually even though recharging was annoying. Yes, MoD was strong... but hardly game breaking. Not saying that it's all dandy for Firebrands. Especially the change to Weighty Terms is lazy. But they might actually enjoy the so called QoL change for Mantras even though it blurred the lines between those and Shouts. I don't like saying changes are dumb, especially it's difficult to predict the exact outcome most of the time (e.g. changes in Meta due to the condi/boon rework). But oh boy did ANet miss the mark on Mesmer Mantras and Alacrity on Mirage... Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted May 15, 2021 Share Posted May 15, 2021 (edited) 22 hours ago, Jables.4659 said: To be fair, the heal mantra was never a good skill. Ether Feast has always been the best heal on Core Mesmer with Signet being a viable side-choice for certain builds. Mirror is kind of like the autistic little cousin that some people adore. What? It had the highest healing per second, especially when traited. And was widely used in WvW. I cannot remember the last time I, or any mesmer I know, have used ether feast. But then again I dont play core builds. Edited May 15, 2021 by Daniel Handler.4816 Link to comment Share on other sites More sharing options...
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