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(PvP)Nerfs that mattered. and rifle dumbed down.


felix.2386

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(pvp)resistance related big nerfed skills:

  Berserker stance ***

  Featherfoot grace **

  Call of Valor **

  Healing Signet ***

added:

Revenge counter***

 

(general)Great Fortitude:

  120 ferocity, basically compensate for the nerfed 120 ferocity axe mastery, but you gonna also miss 120 power for not choosing forceful greatsword, which is a damage nerf in general for axe/axe users.

 

(pvp)explosive shell:

is the same as aimed shot, the only thing different is that u can also cripple people behind, which is basically nothing...

low damage is still low damage,

 

(pvp)rifle auto

adrenaline gain removal nerfed killshot/gunflame uptime resulting big damage lose and you are not going to stand there and AA all day in PvP, let alone a 0.96 second single hit auto attack, you gonna blow volley and gunflame and swap weapon with fast hand

also AA does tiny damage to begin with in pvp, 10% buff on tiny number is still tiny number.

 

before u had a reason to AA, was to get fast gunflame, which required 4 AA which is almost 4 seconds, and gunflame CD was 3 3/4 second, which fit perfectly.

but now u need 10 AA(9 seconds), just use volley instead and there's no propose other then filers for AA.

 

people having been hyping up for the double proc on large target which is obviously bugged and will get fixed very quickly, so don't count on that.

 

 

(pvp)Attacker's Insight:

can't say it is a nerf or a buff, as spellbreaker already uses sigil of int which gives enough crit to land important skills, so having 9% extra chance can seem a little underwhelming for the lose of 50 power and 50 ferocity.

i stand neutral on this change.

 

(pvp)banner:

pointless light field.

also stats alone doesnt win fight in pvp. or else warrior would have been the best class since 2012, but that's not the case.

 

(pvp)sun and moon style:

Nobody ever truly be boonless in pvp, so it's a nerf, feels like a pure pve change with no pvp in mind

 

Edited by felix.2386
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The rifle change where u lose AA makes no kittening sense AT ALL. It's alrdy hard enough to gain adren at times. Who the kitten is even making these changes?! They got no clue honestly,i dont know where these ideas are coming from but please get some better balancing team that actually PLAYS THIS GAME.

Edited by Caedmon.6798
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4 hours ago, Caedmon.6798 said:

The rifle change where u lose AA makes no kittening sense AT ALL. It's alrdy hard enough to gain adren at times. Who the kitten is even making these changes?! They got no clue honestly,i dont know where these ideas are coming from but please get some better balancing team that actually PLAYS THIS GAME.

exactly, i've said this since they released the patch note as i played plenty of rifle berserker recently and even got plat+ with that meme.

but no, these forum warrior "experts" say other wise.

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(pvp)revenge counter

missed from the resistance nerf category

probably missed almost as malyx rev missed the resolution.

this needs resolution as well as it is take the conditions and copy back instead of transfer back, if you just take all the condition damage it would be no point.

 

nerf stars:***

Edited by felix.2386
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