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Quickness for heal scrapper is amazing but..


Lacko.6572

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Can we increase the duration of quickness in PvE only ?   in WvW/PvP it is fine if not little overturned but in PvE a heal scrapper needs to sacrifice EVERYTHING and use 4 gyros + med kit in order to keep up the quickness whereas Firebrand sacrifices barely anything for permanent quickness uptime.

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I completely agree. Just having to spam multiple skills off of cd even on 100% boon duration is no fun. On top of that, you end up having to burn the function gyro. It really should have a base duration of 4 secs.

 

Something else that could be changed is the superspeed trait to be at the beginning of the well cast instead at the end as it is a little awkward on timing with it happening at the end of the gyro well.

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I used to use the Applied Force & Flamethrower for the odd quickness and pop an Elixir to gain a bit more when farming nodes.
Now the quickness is so iffy, 2 seconds is not enough to cover at least two nodes.
This made for an OK all-round build, as it granted stability and full stacks of power very quickly, accessing quickness this way made it easy to survive in PvE and WvW.
Not a great build, but it was ok.
You can always respec with more specific goals, like do not bring this into fractals as the DPS is not great.
But it made play fun by not having to switch around every 5 seconds.

I've found that 'kinetic accelerators' is great, it has no cooldown, so to optimize quickness uptime we need to keep applying superspeed.
Although this makes accessing Quickness easier, it comes at the cost of everything else.
No more power, stability, or any other buffs.

- Gyros seem to be a trap for granting superspeed, they take way too long to grant the boon.
- med-kit utility to be the easiest way to get a quick boost, but the medkit itself is terrible compared to the other healing options
- use kinetic charge and spam the utilities
- elixir U is a solid way of getting quickness, from Alchemy: Compounding Chemicals adds some concentration and the 20% reduced CD and increased duration for Elixir U keeps it going for a while, the utility of Exlir U grants superspeed so that it too will give quickness

Something like this:
[&DQMdGRUXKy2EABQBEwGGAF8BowCuEo4B+RKJAQAAAAAAAAAAAAAAAAAAAAA=]

My main goal here is Quickness uptime, I like that I now do not need to wait for the odd boon to pop from it's cooldown.|
But to get the same quickness uptime I needed to sacrifice a lot it seems.

Also none of the medkit skills are seen as a heal-skill, which would turn this build around perhaps.
Each of those 5 skills granting super-speed and quickness might make them worthwhile.

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9 hours ago, Infusion.7149 said:

Needs to be upped in PVE and cut in WVW.

LN benchmark for power quickness scrapper is 26K or so and requires stealth gyro, function gyro, and medic gyro use: https://lucky-noobs.com/builds/scrapper-quickness


They also have heal quickness https://lucky-noobs.com/builds/scrapper-heal

 

That ln benchmark is very unrealistiv. perma stab? not gonna happen. it even has 13 condis up. and bd is too low. Quickness will drop if you ever accidentally revive someone with function gyro. sneak gyro's stealth hurts some dps builds.

The realistic build does 23k.

 

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1 hour ago, Nephalem.8921 said:

 

That ln benchmark is very unrealistiv. perma stab? not gonna happen. it even has 13 condis up. and bd is too low. Quickness will drop if you ever accidentally revive someone with function gyro. sneak gyro's stealth hurts some dps builds.

The realistic build does 23k.

 

Read what I posted again.
I know it's not very viable currently which is why I think it needs to be upped in PVE.

At least link your claim.

 

Edited by Infusion.7149
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